Hi!
I am considering using Codename One for a 3D project.
My question is if Codename One supports writing native OpenGL ES? (i.e. access OpenGL ES 2.0 directly)
(It is hard to find an answer to this question. On some forums it seems like it does not, but those treads are a bit old so maybe it has changed in the meantime.)
I have not looked much at Codename One yet, but if OpenGL is not supported, i guess it's possible to access the platform's (iOS, Android, ...) native API, and access OpenGL in that way? (Or maybe even write native C and wrap in it Java using JNI?)
Thanx!
P.S. Bonus Question: Can Codename One also compile to the web (i.e. to JavaScript and WebGL)? (if you avoid crashing into the limitations of javascript, of course, such as no threads, few numeric types, etc). If not, can it compile to applets?