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Call of Duty: WWII focuses on the actions of a squad from 1944 to 1945, but also touches on events from 1940 to 1944 to help set the stage for the narrative and establish the characters. It takes place in the Western European theater of conflict, at a time when the Allied forces were finally starting to gather strength on their march into Nazi Germany.

Featuring a global cast of characters across Europe, players will follow the gripping story of Ronald “Red” Daniels, a young United States Army private, as he and his squad, the legendary United States 1st Infantry Division, trek through the harrowing European theater of war. Joining Allied forces from the United Kingdom and the French Resistance, across the beaches of Normandy, to the liberation of Paris and ultimately into Germany, the squad must fight alongside a global and diverse cast of characters to achieve victory. The story campaign delivers the gritty authenticity and cinematic intensity of World War II combat, honoring the unforgettable heroism of the Fighting First.

Gameplay

In all Call of Duty campaigns since the original, the only way to replenish depleted health was to avoid taking damage for a few seconds (health regeneration) . In Call of Duty: WWII‘s campaign, you have to use first aid kits to heal yourself. Note that first aid kits only refill your health meter and do not give you extra health beyond your set amount.

First aid kits can be found scattered around the battlefield, and you can pick up and add up to four first aid kits to your inventory. You can also call in first aid kits from your squadmate Zussman by pressing the button indicating on screen.

Heroic Actions

Heroic Actions are epic accomplishments you perform on the battlefield. Each of these three Heroic Actions gets you closer to unlocking a Squad Ability.

  • Combat Save – Save an Allied soldier who is struggling against an Axis soldier.
  • Medical Save – Locate a wounded soldier on the battlefield and drag him to safety. Wounded soldiers are indicated by a red cross, and safe zones are highlighted on the HUD.
  • Enemy Surrender – At certain points in the story, enemies will admit defeat. Aim down sights at an enemy to force him to give up. Do not shoot surrendered enemies or you will not earn a Heroic Action.
Squad Abilities

You're rarely alone in Call of Duty: WWII, as your squadmates will often accompany you and help you complete missions. As you progress through the story, enemy kills and Heroic Actions will unlock Squad Abilities. Each squadmate has a morale meter that tracks your progress toward unlocking each ability.

  • Frank Aiello – Gives you a special smoke signal grenade used to call in Allied mortar fire.
  • William Pierson – Briefly highlights all enemies in the area and allows you to use Focus with any weapon.
  • Drew Stiles – Carries extra Lethal and Tactical grenades.
  • Robert Zussman – Delivers first aid kits.
  • Joseph Turner – Carries extra ammo for weapons you have equipped, including rocket launchers.

Note that Squad Abilities are not available on every mission level. You'll know a Squad Ability is available if you see the squadmate's portrait in the bottom-right corner of the HUD.

Stealth

Parts of several missions require stealth. When you're in a zone that requires stealth, each enemy will have a stealth meter above his head indicating your level of detection to that enemy. If the stealth meter is empty, you're undetected by that enemy. If the stealth meter is white, you're in danger of being seen. When the stealth meter turns red, you've been spotted by the enemy and will have about one second to take out the enemy before he sounds the alarm.

Mementos

Each mission level includes three hidden Mementos, which include items from the era. Mementos glow when you are nearby to help you collect them all.

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