I don’t think using namespace is a best way.
Too many namespace will confuse users,and it is not too convenient.
Ricardo, what’s your opinion?
+kaile
Please discuss with Studio team, they maintain these codes.
Best RegardsMinggo
On Jul 7, 2014, at 11:39 AM, Xiao Yang <yang...@cocos2d-x.org> wrote:
Hi minggo,
You are right they are in different namespaces, but ArmatureScene.cpp using both cocos2d and cocostudio namespace. Can I Change the code there.
On Mon, Jul 7, 2014 at 10:45 AM, Xiaoming Zhang <xiaomin...@cocos2d-x.org> wrote:
Another issue is that. We have a class named Bone, but cocostudio also has a class named Bone. Does anybody has a better name for the 3D bone. It will conflict when adding to cocos2d.h otherwise
They are in different namespaces, so i think it is not problem.
Best RegardsMinggo
On Jul 7, 2014, at 10:42 AM, Xiao Yang <yang...@cocos2d-x.org> wrote:
Hi all,
Sprite3D with animation3D calls setUniformLocationWith4fv every frame, and I find Sprite3DTest will crash when changing scene after switching foreground and background back and forth. However, replacing setUniformLocationWith4fv with glUniform4fv will fix the bug.So I think there may be bugs of freeing memory on the _hashForUniforms of GLProgram. I am downloading ndk r9d and need to check with the latest code.
Another issue is that. We have a class named Bone, but cocostudio also has a class named Bone. Does anybody has a better name for the 3D bone. It will conflict when adding to cocos2d.h otherwise.
On Fri, Jul 4, 2014 at 9:50 AM, Ricardo Quesada <ricardo...@gmail.com> wrote:
Have a good weekend!Hey guys,Tomorrow Friday is holiday in USA, so you might not get any email answer from us.
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Minggo and Tony,please rename to Bone3D, It's better.Thanks.
Yingtao
Minggo and Tony,please rename to Bone3D, It's better.Thanks.
Yingtao