culling
is added compared to old version of tileMap. Which means tiles
is not rendered if it is at the out of the screen.My link is: https://github.com/cocos2d/cocos2d-x/pull/7211
Now the main feature is completed.
if you have any suggestions and comments, please let me know.
Thanks.
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Hi
1. The work is based on the old PR by Bo Yu, except using a new rendering work flow to support both ‘Local Z order’ and ‘Vertex Z’ in tile map
2. The performance is not very good now. I have been working on improvement and testing of the fast tile map.
BTW,for every test case of the old tilemap, there is a new corresponding test case in this PR.
ENTRY:’test cpp’->’Node: FastTileMap'
I used to thought our fastTMX should be an improvement and a replacement of the old version.
Standing on the developer's point of view, if we support static tileMap only, users need to deal with two types of TileMap.