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https://github.com/Trace0429/fbx-conv Where should we place the binary version of converter. |
Hi, I did some performance test for our sprite3D. The result is not very good.
Our result compared to Unity
Model:
girl: 2177 triangles, 46 bones
Iphone 4
8 girls are placed on the scene
unity
Thanks Tony,
I’m a bit confused about the Animate3D, is it just an action? Can we remove it to Animation3DAction or something developer can easily tell what it is?
I realized that right now we need about 4 lines of code minimal to play an animation, this is not simple enough. Next version please put more thoughts to it, how to make it easier to use.
Also we need the consistency of API, like
Sprite3D::create()
Animation3D::getOrCreate() //Why this one is different?
Animate::create()
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Software Engineer, USA
CocoaChina | Chukong | PunchBox
Cell: 1-213-880-9568
Skype: darkdukey
QQ: 56931234
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The only tool that I used is Xcode. When running the code, we can see the FPS, the CPU and GPU time per frame.
New feedbacks:
I profiled the rendering of Unity3d, they do not using vertex shader to skin computation.