Issue 202 in los-cocos: HexMap, the more far from origin, the more area mises to draw tiles

2 views
Skip to first unread message

codesite...@google.com

unread,
Aug 22, 2013, 8:11:08 AM8/22/13
to cocos-...@googlegroups.com
Status: Accepted
Owner: ccan...@gmail.com
Labels: Type-Defect Component-Tiles

New issue 202 by ccan...@gmail.com: HexMap, the more far from origin, the
more area mises to draw tiles
http://code.google.com/p/los-cocos/issues/detail?id=202

HexMap, the more far from origin, the more area near the upper and right
borders mises to draw tiles.

cocos < 0.5.5 , r1244

Attached bugdemo script test_tiles_hexmap_big.py , it needs the same
additional resources as the bugdemo for #201.

Put script and resources in the usual test directory and run.
Description on what it does, what should be seen and what is seen in
the 'description' variable, also printed to console when run.




Attachments:
test_tiles_hexmap_big.py 4.2 KB

--
You received this message because this project is configured to send all
issue notifications to this address.
You may adjust your notification preferences at:
https://code.google.com/hosting/settings

codesite...@google.com

unread,
Aug 22, 2013, 8:12:49 AM8/22/13
to cocos-...@googlegroups.com
Updates:
Status: TrunkFixed

Comment #1 on issue 202 by ccan...@gmail.com: HexMap, the more far from
origin, the more area mises to draw tiles
http://code.google.com/p/los-cocos/issues/detail?id=202

fix committed at r1244
Reply all
Reply to author
Forward
0 new messages