Re: Pygame/Rabbyt --> Pyglet/Cocos2d

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Winston Wolff

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Jan 29, 2013, 4:46:38 PM1/29/13
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I've never used Rabbyt so I can't comment on that, but I like cocos2d quite a bit.

One note though--I couldn't get Pyglet 1.1.4 working. But cloning the source from their Mercurial (HG) repo works fine.

-Winston

On Jan 29, 2013, at 7:41 AM, Paul Smith <oofa...@gmail.com> wrote:

> I'm dabbling around with Pyglet and Cocos to create a top-down game. Initially I started with Pygame and Rabbyt until I found Cocos2d's ability to load tmx tile maps. I've spent several unsuccessful days trying to convert one of the Rabbyt examples and wondering if any of you with some more experience could point me in the right direction.
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> I am trying to port driving.py from Rabbyt Examples.
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> I attempted to get Rabbyt to play nice with Cocos2d director but failed miserably. Is that the best approach or is this something that should be re-created within the cocos framework?
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claudio canepa

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Jan 31, 2013, 1:12:48 AM1/31/13
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On Tue, Jan 29, 2013 at 1:41 PM, Paul Smith <oofa...@gmail.com> wrote:
I'm dabbling around with Pyglet and Cocos to create a top-down game.  Initially I started with Pygame and Rabbyt until I found Cocos2d's ability to load tmx tile maps.  I've spent several unsuccessful days trying to convert one of the Rabbyt examples and wondering if any of you with some more experience could point me in the right direction.

I am trying to port driving.py from Rabbyt Examples

I attempted to get Rabbyt to play nice with Cocos2d director but failed miserably.  Is that the best approach or is this something that should be re-created within the cocos framework?

Mixing rabbyt + pyglet + cocos would not be easy.

So far seems that you want support for a
    top-down 2D game
    loading TMX files

I would suggest one of he following options:

  cocos , using the included but limited tmx support

  cocos, with more support as suggested in this thread :

  gummworld2 (it is pygame based) :


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