I'm glad to announce the release of cocos2d 0.6.5.
This is a maintenance release with some minor fixes and the first one to support pyglet 1.3.
changelog:
https://github.com/los-cocos/cocos/blob/master/CHANGELOGcompatibility notes:
http://python.cocos2d.org/doc/compatibility_notes.htmlpypi page:
https://pypi.python.org/pypi/cocos2d/0.6.5doc online:
http://python.cocos2d.org/doc.htmlgithub:
https://github.com/los-cocos/cocosWhat is cocos2d:
A framework for building 2D games, demos, and other graphical/interactive applications.
Draws using OpenGL, which is hardware accelerated.
Targets the Operating Systems Linux, Mac or Windows on PC-like hardware.
Provides some conventions and classes to help you structure a "scene based application".
A cocos2d application consists of several scenes, and a workflow connecting the different scenes.
It provides you with a "director" (a singleton) which handles that workflow between scenes.
Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic.
cocos2d simplifies the game development in these areas:
Flow control: Manage the flow control between different scenes in an easy way
Sprites: Fast and easy sprites
Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale and much more
Effects: Effects like waves, twirl, lens and much more
Tiled Maps: Support for rectangular and hexagonal tiled maps
Collision: Basic pure python support for collisions
Transitions: Move from scene to scene with style
Menus: Built in classes to create menus
Text Rendering: Label and HTMLLabel with action support
Built-in Python Interpreter: For debugging purposes
Access to OpenGL functionality
and much more!
http://python.cocos2d.orgEnjoy !