Revision: 1376
Author: ccanepacc
Date: Wed Apr 30 02:42:59 2014 UTC
Log: development moved to github
http://code.google.com/p/los-cocos/source/detail?r=1376
Modified:
/trunk/CHANGELOG
/trunk/README
=======================================
--- /trunk/CHANGELOG Tue Mar 25 01:36:10 2014 UTC
+++ /trunk/CHANGELOG Wed Apr 30 02:42:59 2014 UTC
@@ -1,3 +1,6 @@
+Development moved to Github
+
https://github.com/cocos2d/cocos2d-python
+
v0.6.0 - March 24, 2014
- removed tiles.ScrollingManager / tiles.ScrollableLayer, they were
deprecated
compatibility shims of same classes in cocos.layer
=======================================
--- /trunk/README Wed Mar 19 14:11:44 2014 UTC
+++ /trunk/README Wed Apr 30 02:42:59 2014 UTC
@@ -2,6 +2,14 @@
cocos2d
=======
+Development moved to Github
+===========================
+
+new code repository and issue tracker:
https://github.com/cocos2d/cocos2d-python
+mailing list remains the same,
http://groups.google.com/group/cocos-discuss
+
+
+
| A framework for building 2D games, demos, and other
graphical/interactive applications.
| Draws using OpenGL, which is hardware accelerated.
| It provides some conventions and classes to help you structure a "scene
based application".