Now in one of the articles I found the following:
make something and get people to pay for it" business is much harder to pull off
Euh yes??? So? Everyone can open a bar and give all drinks for free ( and go bankrupt after a few months). I don't see the difference with the app business.
In the appstore I see 5 types of apps
1 . The marketing apps and the apps that are an extension of the service offering of an enterprise ( for example homebanking apps, coca cola apps etc)
2. Apps supported by large VC capital, where the motto is to have market share and the profitable question is for later ( very dotcom alike), these are apps like foursquare, foodspotting etc
3. Crap apps a la fart apps, mirror aps etc, these were fun in 2008, but are now just boring ( did you know there 1500 fart apps on the app store and more than 1000 flashlight apps)
4. Freemium apps with inapp purchase
5. Pay-upfront-apps
The first type of apps will remain free, because they are paied by a marketing budget, or are included in the price of the service offering ( homebanking for example is clearly included in the price of your account)
In the second type of apps I'll see a big shakeout coming up, foursquare was almost broke this year, and foodspotting already burned 50 million dollar without any penny of profit.
I hope apple will clean out the crap apps a bit, so that the decent apps are finally found
Freemium apps will survive if they can find the proper balance between a decent consumer experience and a rip-off experience. for example everynote or dropbox are ok, freenote is free with 60 MB storage above that you have to pay.samething for dropbox
Pay-up-front apps will survive if they have a unique value proposition, that is not easily copyable.
Anyway I see a big shakeout coming the next years on app stores, I did some research and I see a lot of apps on the apple store that haven't been updated since 2012 and earlier. Appe should wipe them, but of course than the marketing statistics are not so impressive anymore
Some topical links in case you haven't already seen them...
I do agree with Spencer that IAP is evil, usually it leads to a bad consumer experience. For example , I have touring mobilis, its adverted as 'free' but in reality to be usefull you need to pay 9euro per year.
Same thing for some games, they are free, but you need to pay to unlock sometimes even basic things.
IAP is good if used with moderation
2013/9/27 Raphael Sebbe
<raphae...@gmail.com>
Hi guys,
about the "free + IAP” versus “paid” app, sure the trend is going to the former. Is that good? I don’t think so.
I feel like Spencer about IAP, like someone trying to sell me a carpet. Sometimes it makes sense, often it is abused to maximise profits and feels wrong. To give an example, the very good Papers app is free but requires you to buy different kinds of pens / brushes / etc. It’s been well received overall, Apple liked it very much, but I feel bad about that. Like, if a new great pen is made, I’ll have to pay again. I don’t know in advance the value of the app. What is even worse in my opinion, and this makes the bridge with the upgrade pricing, is that what is being sold becomes less and less related to its real value (effort needed to make). If making the Papers app is a 100% effort, making a pen would be 2% probably, yet it’s what is being sold. Incremental update for *LARGER APP* are about the same thing, v1.0 could represent a 100%, v2.0 an additional 30% effort. Hence it creates frustration both for developers *and* users when it’s time to update to v2.0 if you don’t have upgrade pricing. Having a model that has a more tangible correlation between the effort and the price is preferable IMO. Like in real life, you know. Like the trust/confidence/honesty values Apple is pushing so hard. The current App Store model fits relatively well the *SMALLER APP* and *GAMES*, because the don’t have that notion of incremental efforts, just like *BOOKS*, *MUSIC*, and *MOVIES*.
*LARGER APP* are a different beast.
I’m pretty convinced that even Apple's examples of such *LARGER APPS* like Aperture, Logic, Garage Band, iWork (iOS), , etc. wouldn’t be profitable if made by third parties. Yet such apps bring real value to users and to the platform. There should be a business for them. It was there before.
Also, another drawback, that is not (yet) very much discussed so far, is that having a new bundleid (v2.0 is an entirely new app) will bring you back to the bottom of the ladder. So, using push notification on v1.0 to let the user know? I think we’ll be discussing that again when some good apps realize that their v2.0 gets barely noticed on the store, especially if competition keeps its (now) higher ranking during that time.
Raphael
Torsten,
When Apple made Pages, Numbers, etc free it was a nice stab towards Redmond but at the same time it makes all our apps - even the ones prices at 79 cents - look expensive.
At iOSDevUK there were people talking about removing their Mac apps from the AppStore and selling them from their own website again. There was a time when the 30% deal was acceptable because Apple did all the "hard" work, provided a distribution platform, the hosting etc. These days the value of that platform is decreasing as your app drowns amongst hundreds of thousands of others and even basic search often doesn't work. Of course this only works for OSX apps and it'll only work as long as OSX allows installation of non-AppStore apps. (if Apple will get away with that is another question altogether)
The Dash app is interesting. Judging from the description it doesn't look like it's lacking in functionality. It just nags you every now and then to buy the full version. Similar to ad-driven apps on Android, with nags instead of ads. Easy enough to implement and definitely something I would settle for as a customer and would consider as a developer. You could offer a screen with an explanation the first time the app runs, so customers know what's going on.
Interesting!