Happy new year etc. - hope everyone has had a good break.
I'm wondering if people can comment on a range of costs for design
work for iPhone apps. I know, that's an impossible question, but
humour me.
If you're giving a designer a handful of UI screens and give them a
brief to design backgrounds, some icons, etc. I'm interested in
knowing the ballpark of what you pay (in Australia).
Cheers,
Mark.
--
Mark Aufflick
contact info at http://mark.aufflick.com/about/contact
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One way to look at it is how long do you expect them to take, and how much an hour do they charge. If they're a freelance designer, you'd probably be looking at anything from $50-100 an hour depending on how good they are. Also depends on how complex the requirements are. I think a designer could probably do 1-2 screens per day, not sure of icons.
If you have say around 5 screens, and some icons, backgrounds, gradients, etc., I'd think it'd cost anywhere from $2-5K depending on the number of screens, quality required & complexity.
Is this the sort of thing you're after??
Tom
> --
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tom adams | e:tomjadams<at>gmail.com
If you are developing an app for a company who plans to give the app
away for free, like a Perfume/cologne or coca cola app where it's main
purpose to promote some other product, then that cost is trivial and
this doesn't really apply. But if it's your own app or one for a
smaller client who expects to make their money back in sales of the
app itself, well I have a pessimistic view. What do others think?
- Mathieu on iPhone
> this doesn't really apply. But if it's your own app or one for a
> smaller client who expects to make their money back in sales of the
> app itself, well I have a pessimistic view. What do others think?
Well, I have to say I agree with you on this. Right now, with over 100,000 apps on the App Store, the competition is fierce unless you are the author of Trism or OzWeather, etc. You really have to go the extra mile to make your app stand out - focusing on good design, usability and maybe lots of eye-candy. Not to mention all the hours you have to put in following up on user feedback / reviews & bug fixes. I am not sure if a lot of app developers break even in a reasonable period of time.
I'd say almost none, unless you're willing to write it yourself and
factor your time out of the "cost". Startups & small businesses
attempting to pay for skilled design & development of iPhone
applications will struggle if they plan on making their revenue
exclusively from the App Store.
Think of it this way, you pay roughly $5000 for design and $15000 for
development of a basic application. Work out how many applications
you'd need to sell to recoup the $20000, or $28500 once you factor in
Apple's share. Then work out how much it costs market the application,
keep it up to date with new features and bug-fixes, wrangle the
community that springs up around it etc.
Unless you've got other parts of your business that can subsidise the
development or you're capable of building it yourself, it's a pretty
risky venture.
Cheers,
Nathan
- Mathieu
On 04/01/2010, at 9:32 PM, Sadat Rahman <sadat....@gmail.com> wrote:
>
> On 05/01/2010, at 12:29 PM, Mathieu Tozer wrote:
>
>> this doesn't really apply. But if it's your own app or one for a
>> smaller client who expects to make their money back in sales of the
>> app itself, well I have a pessimistic view. What do others think?
>
> Well, I have to say I agree with you on this. Right now, with over
> 100,000 apps on the App Store, the competition is fierce unless you
> are the author of Trism or OzWeather, etc. You really have to go the
> extra mile to make your app stand out - focusing on good design,
> usability and maybe lots of eye-candy.
Which is expensive, and even then, the app can sink into obscurity.
> Not to mention all the hours you have to put in following up on user
> feedback / reviews & bug fixes. I am not sure if a lot of app
> developers break even in a reasonable period of time.
Or at all!
Sorry to be negative folks but it's just reality and I'm saying it.
- Mathieu
Exactly, so when will this bubble burst?
Might be bad news for poeple who have quit their day jobs! Maybe not.
I dunno. I just doubt that the vast majority of people working on
apps are breaking even and therefore it's only for hobbyists. Which is
FINE of course.
>
>
> Cheers,
>
> Nathan
The Tablet (if/when it comes) could be another gold rush. Are you prepared to take on the risk?
Cheers,
Gareth Townsend
http://www.garethtownsend.info
http://www.melbournecocoaheads.com
This "bubble" isn't specific to the iPhone, it's a general
misconception that wantrepeneurs have about business. If you've quit
your job based on the premise that you can pay someone a few grand to
build a product to live off, you're in for an up-hill battle. Web,
mobile or otherwise.
That's not to say that it can't be done, but you need to bring
*something* to the table other than an idea. If you're a marketer, you
could do the marketing. If you're a developer, you could do the
development. The more skills you have (i.e. a combination of design,
development & marketing), the more likely it is that a good idea will
make some money.
Cheers,
Nathan de Vries
- write iPhone apps for people who pay you to build them
- write (and potentially give away) iPhone apps as a value-add to a
niche vertical SAAS
Investing a whole lot of time & money into writing an app and hoping
it'll make it big on the store is like buying a lottery ticket. I
don't buy lottery tickets (unless it's for the 30 million draw of
course ;-).
Cheers
Sean.
I would argue that the quality of the graphic and icon does matter a lot BUT only whilst it appears on a front page in iTunes
or on the 1st page of the category list... otherwise nobody sees it regardless whether it's pretty or not...
You don't think the songs in the top 50 music charts get higher than
other (well composed or not) songs, but for the marketing do you? (:
--
Some people are happy chasing the next big hit, and some are actually
quite successful at it (see Tapbots and Tapulous).
I agree that you need to market your app, and I'm advocating that
developers choose apps and solutions that can sustain a marketing
budget rather than expect that they'll be able to monetise their apps
simply by throwing it on the store and hoping it gets picked up as a
staff favourite. The fundamentals haven't changed. You need to know
who your target market is and how you're going to address that market,
independent of the app store as a marketing channel.
Here's an interesting and somewhat related post on the cost of
customer acquisition I read the other day:
http://www.forentrepreneurs.com/startup-killer/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+forentrepreneurs+%28For+Entrepreneurs%29
Enjoy
Sean.
have they worked for you and stegou getting a good return on the cost
thanks for the book link excellent
http://www.futuretap.com/blog/one-year/
Cheers
Sean
>> -- You received this message because you are subscribed to the
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>> To post to this group, send ema
>
On 05/01/2010, at 16:10, Oleg Kiorsak <kio...@gmail.com> wrote:
> how does one become a "staff favorite"...??
> Is there any objective process / guideliness or it is truly
> subjective?
I note that the abominable Qantas app is currently a ‘Staff
Favourite’, so that rules out any quality-based assessment.
-Josh
www.corduroy.biz
well... why click on Ads at all anyway?? ;)
- as for me, I never click on any ads anywhere, I consider them just "background" - in FB, Google, wherever...
--
> The gold rush is over. Some people won, most lost.
>
> The Tablet (if/when it comes) could be another gold rush. Are you prepared to take on the risk?
I hope they don't add a new OS and SDK to the mix!
>
> Cheers,
> Gareth Townsend
> http://www.garethtownsend.info
> http://www.melbournecocoaheads.com
>
>
>
>
> I think it's fair to say that if you want a good chance of making a
> sustainable living off iPhone development:
>
> - write iPhone apps for people who pay you to build them
> - write (and potentially give away) iPhone apps as a value-add to a
> niche vertical SAAS
>
> Investing a whole lot of time & money into writing an app and hoping
> it'll make it big on the store is like buying a lottery ticket. I
> don't buy lottery tickets (unless it's for the 30 million draw of
> course ;-).
Hear hear!
>
> Cheers
>
> Sean.
>
> On 05/01/2010, at 3:02 PM, Gareth Townsend wrote:
>
>> The gold rush is over. Some people won, most lost.
>>
>> The Tablet (if/when it comes) could be another gold rush. Are you
>> prepared to take on the risk?
>>
>> Cheers,
>> Gareth Townsend
>> http://www.garethtownsend.info
>> http://www.melbournecocoaheads.com
>>
>>
>>
>>
>> --
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ok... nevermind...
On Jan 6, 12:54 am, Mathieu Tozer <mathieuto...@gmail.com> wrote:
> Probably when they started selling the global edition Kindle?
>
> On 05/01/2010, at 12:32 AM, Jacob Rhoden wrote:
>
>
>
> > Wow, when did kindle become available in Australia? I must have missed that.
>
> > On 05/01/2010, at 4:16 PM, Oleg Kiorsak wrote:
>
> >> Sean
>
> >> I tend to think you're 100% right and this is why I am trying out "Facebook Ads" stuff...
>
> >> btw, here is a worthy book right on this very kinda subject.. has many interesting ideas regarding app review portals, marketing channels (Google, Facebooks, etc) etc
>
> >>http://www.amazon.com/Starting-Application-Business-Dummies-Computer/...
>
> >> there is a kindle edition too - you can read on your iPhone ;)
>
> >> cheers,
> >> O.K.
> >> ------------------------------
> >> And in the spriit of classic marketing - here's my signature footer "plug" again:
> >>http://apps.okapps.net/
>
> >> BUY!!!!! BUY!!!!! BUY!!!!! BUY!!!!! BUY!!!!! ;-)
> >> ----------
>
> >> On Tue, Jan 5, 2010 at 4:08 PM, Sean Woodhouse <s...@ittybittyapps.com> wrote:
> >> I would treat the app store as a distribution channel, and not rely on it as a marketing channel. If you can't justify 'traditional' marketing for your app then , personally, I'd choose a different market.
>
> >> 0.2c
>
> >> Sean.
>
> >> On 05/01/2010, at 3:50 PM, Oleg Kiorsak wrote:
>
> >>> I would argue that the quality of the graphic and icon does matter a lot BUT only whilst it appears on a front page in iTunes
> >>> or on the 1st page of the category list... otherwise nobody sees it regardless whether it's pretty or not...
>
> >>> ??
>
> >>> cheers,
> >>> O.K.
>
> >>> On Tue, Jan 5, 2010 at 3:45 PM, Kyle Buttress <yamon...@gmail.com> wrote:
> >>> Hi,
>
> >>> Clearly there are many factors to the consistent selling of apps on the app store..
>
> >>> The icon and graphics are an important part of this. In a sea of applications you have a small window to catch the eye of the viewer
> >>> and good quality visuals help with that.
>
> >>> Then there is the long tail effect of the app and the usability and usefulness it provides.
>
> >>> So to keep in the context of the original question. setting a budget is one option, but being happy with the quality of the graphic work is just as important.
>
> >>> If you are after a quick buck and they are harder to find on the store then its a choice you make on the amount you spend. I like to think there there is money there but it may take a bit longer to get to your pocket.
>
> >>> It's about being useful and marketing.
>
> >>> cheers
> >>> K
>
> >>> On Mon, Jan 4, 2010 at 12:50 PM, Mark Aufflick <m...@aufflick.com> wrote:
> >>> Hi all,
>
> >>> Happy new year etc. - hope everyone has had a good break.
>
> >>> I'm wondering if people can comment on a range of costs for design
> >>> work for iPhone apps. I know, that's an impossible question, but
> >>> humour me.
>
> >>> If you're giving a designer a handful of UI screens and give them a
> >>> brief to design backgrounds, some icons, etc. I'm interested in
> >>> knowing the ballpark of what you pay (in Australia).
>
> >>> Cheers,
>
> >>> Mark.
>
> >>> --
> >>> Mark Aufflick
> >>> contact info athttp://mark.aufflick.com/about/contact
>
> >>> --
>
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>
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I hope they don't add a new OS and SDK to the mix!
On 04/01/2010, at 11:02 PM, Gareth Townsend wrote:
> The gold rush is over. Some people won, most lost.
>
> The Tablet (if/when it comes) could be another gold rush. Are you prepared to take on the risk?
>
BTW. I reckon it'll be completely based on the iPhone stack, with multitasking added since the CPU and battery life shouldn't be so much of an issue.
I agree with Sean that it will most definitely run the current iPhone
apps, whether it is in letterbox or some other clever way.
My bets are on the fact that the tablet will really just be a bigger
badasser iPhone. Apple likes to keep control of their devices and the
user experience, and the huge success of the iPhone tells me that they
will want to continue that. I will be willing to bet that developing
for the tablet will be exactly like developing for the iPhone, only
bigger.
Apple will want to leverage the huge developer pool that has sprung up
around the iPhone and keep them going. Not to mention the single
point of purchase that goes through their servers.
In my perfect world, the tablet would be like a flat mac mini, and ran
iPhone apps as well as mac apps, but I don't think that is going to
happen.
Cheers!
-B
If by "absolute certainty" you mean "wild guess", then sure :-).
I suspect (with no degree of certainty) that applications will need to
be built against a new version of the SDK and resubmitted for approval
prior to being made available on a device with a different resolution
(tablet or otherwise). The developer will likely also need to mark the
their application as compatible with the new device in iTunes Connect
when they submit the new binary.
This would provide Apple with an opportunity to purge stagnant
applications and ensure the new device has fresh, compelling
applications. Bear in mind that *very* few applications resize
correctly when launched during a call or while tethering is enabled,
and many applications hard-code status bar sizes etc., so I don't
think it's as easy as you think to provide a widget-style
compatibility mode.
Cheers,
Nathan de Vries
- Mathieu
What is each widget was exactly 320x480?
>
> Cheers,
>
> Nathan de Vries
How would you account for the status bar? Keep it in? What information
would you put in it? Just make it a black band? What about
applications that use a semi-transparent status bar and draw
underneath it? Seems like a cludgy solution to me.
I agree that it would be great, but I don't think it's absolutely
certain. I don't even think it's likely, but I could be wrong on that
front.
Cheers,
Nathan de Vries
I am in need of a good piece of software for tracking my time spent on various projects... doing freelance work means I can work on many projects throughout the day and I was wondering what you all use to keep track of the hours spent on each to help you keep accurate timesheets?
Mac or iPhone app I don't mind :-)
Thanks!
Matt
http://www.mediaatelier.com/TimeLog4/
Even keeps track of what apps you were using incase you forgot to start the timer.
Has an iPhone app that syncs with the desktop version.
David
> Matt--
On 06/01/2010, at 12:59 PM, funk_e wrote:
> Matt--
- Mathieu
On 05/01/2010, at 8:51 PM, Nathan de Vries <nat...@atnan.com> wrote:
> On 06/01/2010, at 12:45 PM, Mathieu Tozer wrote:
>> What is each widget was exactly 320x480?
>
> How would you account for the status bar? Keep it in? What
> information would you put in it? Just make it a black band? What
> about applications that use a semi-transparent status bar and draw
> underneath it? Seems like a cludgy solution to me.
Do you mean the naviation bar? Each app widget would just have it's own.
If the app draws underneth it, so what?
>
> I agree that it would be great, but I don't think it's absolutely
> certain. I don't even think it's likely, but I could be wrong on
> that front.
>
>
> Cheers,
>
> Nathan de Vries
Cheers,
Nick
On 06/01/2010, at 12:59 PM, funk_e wrote:
> Matt--
Cheers,
Matt Gallagher.
> Matt--
> I use On The Job; however I've always thought it could track the applications I used... Might have to take a look at TimeLog4
We use hosted FogBugz for our project management, bug tracking and time tracking. It's free for up to three users and is really excellent, however obviously it's a web app and can't do anything like track how much time you spend in each application.
--
Rob Keniger
> On 06/01/2010, at 11:57 AM, Sean Woodhouse wrote:
>> It's an absolute certainty that all iPhone apps will run on the
>> tablet without any changes what so ever.
>
> If by "absolute certainty" you mean "wild guess", then sure :-).
My wife understands that whenever I make assertions like that I'm most
likely speaking out my arse, so it's easy to forget that you guys
might not already know that. Take everything I say with a large grain
of salt. I am speculating based on what *I* think is most likely.
> I suspect (with no degree of certainty) that applications will need
> to be built against a new version of the SDK and resubmitted for
> approval prior to being made available on a device with a different
> resolution (tablet or otherwise).
That's gonna create another bottleneck in Apple's approval pipeline,
but hey, maybe they're up for it. They'll have another bottle neck
around the 4.0 release anyway.
> This would provide Apple with an opportunity to purge stagnant
> applications and ensure the new device has fresh, compelling
> applications.
I dunno, I was looking forward to running iFart in all it's widescreen
tablet glory...
> Bear in mind that *very* few applications resize correctly when
> launched during a call or while tethering is enabled, and many
> applications hard-code status bar sizes etc., so I don't think it's
> as easy as you think to provide a widget-style compatibility mode.
True, but I think there are ways around that, as others have commented.
Cheers
Sean.
I can't recommend Harvest enough. Does good time tracking, has a good Dashboard widget + iphone app. It also does really good invoices. http://www.getharvest.com/If you are just looking at doing time tracking and not invoicing Freckle is awesome: http://letsfreckle.com/
:lachie
http://plus2.com.au
http://smartbomb.com.au
http://www.flickr.com/photos/lachie/
No, I mean the 20px status bar that's visible in most applications.
Most applications are actually 320x460 or 480x300. I guess you could
have a compatibility mode that strips the status bar if it's opaque,
or doesn't render it if it's translucent.
At a technical level it doesn't really matter, because as you've said
these are all solvable problems. Disregarding my tangent on what would
be involved technically, I still think that we're going to see a
similar resubmission process like we saw with 2.x → 3.0 → 3.1.
Personally, I'm hoping for some kind of announcement & SDK beta prior
to June/July so that I can make the most of the lab time at WWDC.
Cheers,
Nathan
In the preferences there is a setting under timer that will pop up a reminder every x minutes or popup a reminder every x minutes when you arent logging anything (see attached screenshot). The first option would suit you.
I suspect that the Apple Tablet/Slate thingy would be based on the next generation of iPhone OS, i.e. 4.0. As I would hope for the size and functionality of the Tablet we will start to see things like multi-tasking brought back in. I would also hope that what they build into the Tablet version of the OS will remain in the 4th generation iPhone. This would then allow Apple to develop multiple versions of the iPhone with different screen resolutions. How about an iPhone Nano, with the same screen resolution as we have now, but only 2.5" display size. This would then allow for a higher resolution screen in the same 3.5" display form factor for the 4th gen iPhone.
All of which hinges on one thing, being able to build apps to cater for multiple screen sizes.
Expecting to have to rebuild and resubmit apps for SDK 4.0, is probably a definite. They did it after all for SDK 3.0 with not to much of a problem. As long as we get enough notice and Apple gives priority to SDK 4.0 apps submitted, it should all work out fine.
Which is why I can not see a tablet being released this quarter. It will get announced though, as they need to release the SDK 4.0 beta.
All of which is speculation, built up from many of the rumour posts on the web.
Cheers
Matt
As for applescript+growl, I would rather write an objective c app (: My work colleagues wrote one for windows that pops up and asks, then feeds the data into our time tracking software, ultimately I will need to write something that does the same.
Thanks,
Jacob
On 06/01/2010, at 4:10 PM, David Morrison wrote:
> Yeah... TimeLog4 does it.
>
> In the preferences there is a setting under timer that will pop up a reminder every x minutes or popup a reminder every x minutes when you arent logging anything (see attached screenshot). The first option would suit you.
>
>
>
> You can download a trial from the website and see if this suits.
>
> David
>
>
> On 06/01/2010, at 3:44 PM, Jacob Rhoden wrote:
>
> <PastedGraphic-1.png>--
> So what's the summary of the last thread :-P
"Whatever Works!" :-P
> I'm being lazy and was hoping for a list of apps. I'll do that later on and post the list.
I've been trying out RescueTime since it was mentioned here and it's really good. Works as advertised and they have a free version. Can't complain.
--
Rob Keniger
I note that the abominable Qantas app is currently a ‘Staff
Favourite’, so that rules out any quality-based assessment.