Cocoa# and Winforms, Apple and Novell

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Leauki

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Nov 25, 2007, 8:04:14 PM11/25/07
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Hi folks,

I wonder if Novell have ever talked to Apple about real .NET support
on Mac OS X.

Cocoa# is good, but, to be honest, I am too lazy (and possibly too
stupid*) to learn another way of creating programs**. Obviously Mac OS
native support for Winforms (or even GTK#) programs would be
better***.

Is this perhaps something we can ask Apple to consider? I am sure
Novell would be in favour of it. How many Mac-using .NET fans are we,
anyhow?

Can we count ourselves and then send requests to Apple (and perhaps
Novell)? I am _one_. Who is _two_?

It's the old problem of creating cross-platform applications for Mac
OS and Windows. Whenever there is a cool solution in sight, something
breaks it.

Cocoa for Windows would be cool, but Apple stopped developing Yellow
Box for Windows.

Java works, but I simply don't like Java. Cocoa and .NET are cooler.

.NET seems like a good platform for it, but using X11 is just
tiresome.

*Can anybody recommend a good tutorial for starting with Cocoa#
development? Something like a Hello World that uses a window?

**I like Visual Studio. I am on very bad terms with Xcode. I want to
like Xcode but Visual Studio is just _so_ _much_ _better_.

***I don't know about this. What would be easier? Implement Winforms
within Mono and use Cocoa windows only for the frames or map Winforms
or GTK# calls and controls to Cocoa calls and controls? I assume
Winforms in Mono for UNIX is done internally while Microsoft .NET on
Windows maps to Win32 calls and controls. How is Winforms in Mono on
Win32 implemented?


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