I was looking at PlanetFactory:CE, and thought: I should make a full ingame editor (With some extra utils that PF doesn't have, like AtmosphereFromSpace and Ocean tools)... It took a while, but this is what I got:
This plugin and its source code is licenced under Creative Commons "Attribution-ShareAlike CC BY-SA", except when otherwise stated in the source code. Such as the utility code I got permission to use from Kragrathea.
Files generated from this plugin can be used and distributed at the users discretion, however, I forbid monetisation using "Pay-Per-Download" Sites ( Such as "ad.fly" or any other site choses at the plugin authors discretion), and/or various forms of advertisement revenue. Permission may be granted at the authors discretion to be exempt from said restriction.
Question: I can't get rings to appear around non gas giants such as Kerbin or Eeloo. Jool works fine as do my mod's gas giants. Kerbin and Eeloo however don't and I meticulously copied Jool's working cfg, changing all the relevant fields to those of Kerbin/Eeloo. Is it a bug, or is there some sort of mass/radius requirement for the mod to allow rings around a body?
So far, you cant delete PQSMods, but you can disable them, check the "disabled" (or was that enabled?) tickbox and rebuild it. I guess I should add the ability to erase a PQSMod, as it may be needed to help clean up mistakes/make smooth planets easier.
I hit ctl-P to bring up the window, but no matter what I do all the options are unavailable with an error of "no planet selected" .. the post says to "select a template" but I can't find anywhere in the UI to do that.
Right now, the "texture browser" is broken. However, I can add a temporary fix to just load it based on names and suchlike. I will do this ASAP. As for editing procedural planets/moons: you would want to edit PQSMod_VertexPlanet, or other PQSMods such as PQSMod_VertexHeightNoise. ScaledSpace updates are the same for all planets, and simply use the export checkbox to allow it to persist on reload. Remember to hit save in order to keep the changes to the PQSMods.
Thanks for the update Kcreator. About the new license: I've distributed my mod under CC BY-NC-SA 4.0 so far. Your plugin is also included in my mod. Is that license close enough to your CC BY-SA or do I need to make some license changes for future updatest to my mod if it contains 0.183 or newer?
The licence change was just to correct some mistakes I made with license selection that may have allowed people to profit from my work via unwanted advertisement revenue and suchlike, and I felt uncomfortable with the prospect. Also note, the config files the tool generated for you are yours and you can do whatever you want with them.
I'm trying to get a height map to work, but to no avail. I've put a height map in these locations, based on what the new height map texture path in the GUI is telling me. Planet is just the placeholder name.
Firstly: I have released a new version, with preliminary support for custom ground scatters. These are models (in the same format as parts) added to a models folder. The location is as followed: "GameData/KittopiaSpace/Models/TemplateName/scattermesh". These have not had saveload implemented yet. I have been a bit neglectful of KittopiaTech, sadly.
KCreator, I'm having issues with a transparent ring around my planet obscuring its rings and orbital paths, as you can see in the lower right corner of the screen below. Have you ever seen something like this and if so, do you know how to fix it permanently? I've managed to remove it when I set the Transform Scale (legacy) in the Atmosphere SFX menu to anything other than the default 1.025. But I can't get it to apply to the next time I launch, primarily because changing the Transform Scale isn't recorded in the SaveLoad configs.
I'd love support for using height/color maps. I'v been playing around trying to get a PQS_Mapdecal to work so that I could add interesting features on planets but I'v found no way to make this work other than using Planetfactory. The Skelton planet from there uses a decal to place a huge mountain on the side of the planet. I'v tried using RSS to add a decal but it doesn't seem to work there either. Also would like to be able to just use heightmaps to specify terrain for the procedural type planets like Minmus and Gilly. Ideally I'd just like to have more control in creating "interesting" areas to explore, rather than just tweaking some random deformity values that apply uniformly over the entire surface.
I thought I would make it another part of AlmostDrumsNG, but I decided that it would be a separate tool.
So far, it can only convert basic things into phrases, but it surprised me already.
There are already over 28k files for Patternarium, so there is a lot to choose from.
I added support for keymaps and creating MIDI data for use in other programs.
Splitting the signal into the left or right audio channel only works for samples themselves, not for drum plugins.
Tool is here
Fixed a big bug when the converted pattern was moved down one line in the phrase.
The entire midi export has been rewritten.
Now the selected phrase or all of them are exported at any time and not only when importing a pattern.
Added support for selecting certain scales to use a phrase on a non drum instrument.
Changes to save settings.
Settings for each phrase separately.
Hello,
ReTonic has been temporarily taken down.
I want to release the finished project. Unfortunately, it is packed with things that I would like to change, that it is for a long time and it seems pointless to release a modified version every now and then.
Finally i got a public version of my tool out. It's called ATLR and it can relay the tribe logs of a server to Discord channels. It's a web alarm replacement that will post the whole tribe log instead of just a few events.
It reads the tribe files on the server, so you need to run it on the server, you can't use it with hosts like Nitrado. If people are interested i can build in a RCON mode to make it work with hosted servers. However you would need to enable logging tribe logs to RCON. The file based system is simple, reliable and takes very little system resources. So i would recommend keep using it, if possible.
The tool does not need admin privileges. It just needs read access to the tribe files you specify, to the ATLR.ini and to the keyword file you specify. Also it needs to connect to the Discord webhooks you specify.
Configuration is done using a .ini file. Just watch the video below: (Since the video was been made a lot of features was been added. I will write a complete documentation in the next few days.)
Does it work on hosters like Nitrado?
Currently no. I wanted to implement a RCON mode, but since it does not support Unicode (no special characters) and has a number of problems i am thinking about making it more suitable for hosters to integrate in their servers. There are some features still missing before i try to pitch it to some hosting companies.
Can i monetize on ATLR as a paid feature on my server?
Yes. ATLR is licensed under the MIT license, which means you can do as you please with it, however i am not responsible for any problems it causes.
The auto updater is disabled by default, check .ini settings if you want to enable it. You can also run Updater.exe to perform an update manually. However it will not shut down your running ATLR instances, so shut them down before running the Updater, or enable auto updates.
IgnoreFileModifyDate Set to True to enable ignoring of modify date of the tribe files. This can help in some cases if you deal with day time changes or weird cache issues. I recommend keeping it at False and only change to True if you encounter problems about the tribe logs not being loaded. This will make ATLR load all tribe files on every update cycle.
AutoCorrectTribeFileExtension Set to False to disable the auto correction of the tribe file name extension. The option prevents some cases of wrongly selected files. Only set to False if you want to link to a file not ending in .arktribe.
StatusNotifyDiscord Set to True to enable ATLR to post it's status to a Discord channel. Status messages include: "ATLR running", "ATLR stopped", "ATLR updating" and "New ATLR update available." For the update messages to appear, auto update needs to be enabled.
Settings Section
FilterKeywordListFile Text file name with keywords that ATLR should use to remove entries from the tribe log (clutter removal)
FilterRegExListFile Text file name with regular expressions that ATLR should use to remove entries from the tribe log (clutter removal)
Updater Section
EnableAutoUpdateOnIncompatibility Set to True if you have auto updates disabled but want ATLR to turn on auto updates if it detects that it's no longer compatible to the current ARK server version. This is the case if the tribe file format changes. Use this option if you only want ATLR to auto update on emergency.
Relay Section
FilterMethod The method ATLR should use to remove entries from the tribe log for clutter removal. Works analog to MentionMethod. Can be Nothing, Everything, Keywords or RegEx
FilterMode Tells ATLR if filtered tribe log entries should be included or excluded. Can be Include or Exclude.
Settings Section
AutoConfigRelays Set to False if you don't want ATLR to automatically add new tribe log relays. If set to True and servers are configurated in Server sections then ATLR will scan the save directories of the servers for new tribe files and will create relay sections for them on base of the tribe files and template relay.
AdminRelay Section
Analog to Relay sections but will relay all tribes logs from all other relays to one discord channel. This is usefull for admins monitoring the server, especialy with auto relay config enabled. Relays created by the auto config will relay to the admin relay without any further configuration needed.