i bypassed this issue by leaving the 5th loadout unmade
everytime i make a new loadout i save it by copying it as the 5th loadout, then redeleting the 5th loadout to only keep the forced saved loadout (by copy, i mean being on a loadout page and clicking the upper right hand corner plus sign cuz clicking the plus sign for some reason brings you the same loadout and not a fully mint unused loadout page like a real game)
(my mentality is that to copy and paste the loadout, the system essentially needs to save it before transfering it to lessen risk of file corruption or at the very least officially tells the system that you do in fact have a new build) 100% success rate
i noticed this happening recently but it is not that i cant save the loadouts. it is that the game is pairing the wrong skill tree with the wrong loadout
i often find myself going into missions with weapons and curious from a different loadout which is incredibly annoying, especially when you build your skill tree around using a certain weapon etc.
has it happen on psykter and veteran, taking the wrong staffs and swords into missions etc. really annoying, seems to fix itself tho randomly. only happens randomly after changing stuff
Regrettably, this issue is quite disruptive and frustrating. It compels me to remember all my loadouts mentally, as I have to edit them manually each time I start the game. This problem significantly diminishes the enjoyment I derive from playing Darktide.
To anyone who did not know, I just realized this, After being rearmed/repaired, hold throttle, or atleast make sure throttle is at 0, so you are not moving atall, then while sitting still on the airfield hold J(you wont die) and you can change the loadout just like in the beginning of the match and deloy back into battle on the airfield and fly off!! I just did it today, so I can confirm that it works, atleast in RB
If you are damaged in any way ( like from belly landing ) leaving the plane will count you as dead if you leave your plane, so you have to wait until your are fully repaired to do this. It works on the forward airbase and original spawn airbase to change load outs and fuel.
Having this same bug. It is happening on my Preacher. I am able to swap out weapons, cosmetics, and feats on this loadout but I am unable to change to another loadout. I have tried swapping to another character and back again as well as restarting my game. I have different cosmetics for each loadout so I can confirm that even in the Mourningstar it does not swap to any of the other loadouts I have selected. It acts as though I am stuck with this one loadout.
Issue Description:
The game does not switch between preset loadouts. In the inventory menu the loadout changes accordingly, however it does not change the character model or weapons in the hub, psykhanium , or missions.
I am currently stuck on the most recently selected loadout on all my characters. I am able to change the entire loadout manually one piece at a time.
Not quite sure whats going on behind the scenes but I noticed that it started with just my Ogryn being unable to switch from loadout to loadout, but now my Preacher has begun to do the same as well. Saw that it might be the Curios causing the problem, so after I homogenized them for the Og I tried again, to no avail. I will be waiting until the patch is employed to continue playing.
I will also go on to state the obvious, the remaining player pool , albeit a puddle now as time goes on, are struggling to find reasons to stay. My penances are near completely dried and my hours played speak for themselves for my willingness to stay on and keep giving you lot and the game (i actually do love playing) a chance.
When it comes to body armor setups, there are a lot of options out there. We decided to make the choice a little bit easier for everybody and create a combo that has John's seal of approval inside and out.
This loadout starts off with the RAC Plate Carrier, a versatile carrier that is the backbone of any good loadout. But what is a plate carrier with no plates to carry? How about we throw in two of the Guardian RSTP SA+ Multicurve Body Armor Plates from HighCom, which have been special threat tested against the 5.56mm / M855 Green Tip round. On top of that, we include the Maximus Placard and Dual Removeable GP Pouches to give you the ability and versatility to store gear and other essentials. Whatever your mission is, know that you are prepared for it with one of the most advanced and adaptable armor systems on the market today.
Use an APEN to apply for a new permit; request a modification to an existing permit; complete a routine (five-year) renewal for an existing permitted source or report changes in emissions, production or equipment.
General Permits offer a streamlined approach to air emissions permitting. Review the general permit to determine if your loadout operations meet the applicability requirements. On the Air Pollutant Emission Notice, you may choose to apply for a general permit under "Requested Action."
GP07: Hydrocarbon Liquid Loadout
An O&M plan is required for all process units with emission controls at a synthetic minor or major stationary source. Visit the Oil and gas Operating & Maintenance Plan forms page for guidance and more information.
Tap the Equipment icon on the Main screen. You can also display your loadout by long-pressing the Equipment button on the Main Screen. Tap the right arrow (?) next to the section with "Default" written in the center of the screen.
This DG-56 loadout is the best AR to use in Warzone Season One due to its minimal recoil and long-range ability. To start the loadout, we quip two attachments that have quickly become a staple of any Warzone loadout in Urzikstan, the Corio Eagleseye 2.5x Optic, and the VT-7 Spitfire Suppressor. This Optic is by far the cleanest Optic in Warzone, and allows you to see enemies extremely easily. The VT-7 Spitfire Suppressor will not only keep you off the radar while shooting, but it also increases bullet velocity and reduces your recoil making it essential for any Warzone AR loadout.
The CDG T-25 Light Barrel is the next attachment we equip as it further increases your bullet velocity and range, making this DG-56 loadout shred at long-range gunfights. To finish off the loadout, the Bruen Heavy Support Grip further reduces the weapon's recoil, while the 40-Round Magazine allows you to take down multiple enemies without the need to reload.
Tempered is a must-have Perk for Warzone as it reduces the number of armor plates needed to just two. With plates sometimes hard to come by, this is an essential Perk. Finally, High Alert will tell you when an enemy is looking towards you, ensuring that you never get caught by surprise.
Working out the best Helldivers 2 loadout for your galactic warrior is a bit of a puzzle at first, as you gradually unlock new weapons and armour you can try. The sheer variety in terms of Stratagems alone makes it tough to know what to bring, especially when you only have four slots to work with when you head out for a mission.
If you're looking for some easy builds you can put into practice, I've unlocked all the Stratagems, and have a pretty good handle on what's decent and worth bringing to a fight. Hopefully, our best Helldivers 2 builds will give you some ideas you can implement if you're looking to be pointed in the right direction.
When I don't want to think particularly hard about Stratagems, I default to becoming the ammo mule. The Supply Pack is my single favorite item in Helldivers 2 because it's always useful. Not only can you resupply your entire loadout at the press of a button, but you can also be a hero to your squadmates when they're running dry. The Supply Pack pairs especially well with one of the best, ammo-hungry support weapons in the game (the standard machine gun) and the Med Kit armor perk that can keep your stims topped off at all times. Big damage and high survivability are a winning combo in any scenario.
Sussing out where the secondary objectives are in Helldivers 2 can be difficult, so sometimes it's worth bringing someone as a scout who can explore and stray from the team a bit but still extricate themselves in a bad situation. Light armour, the Scout perk, and a Jump Pack will help you move fast, detect objectives on the map, and literally boost away from any situation where you might get swarmed.
The R-63 Diligence and the Anti-Material Rifle will help you pick off targets at a distance, while the P-19 Redeemer can be that emergency pull if you do get swarmed and don't have the Jump Pack charged. The Gatling Sentry is also perfect for baiting away enemies, while the Eagle Cluster Bomb is easy to chuck down behind you as you're retreating to waylay any swarms that might be hot in pursuit. If you don't feel you need this then you could bring an Orbital Precision Strike, use the sentry to bait in a tough armoured target, then call down the strike on top of the turret to deal with them.
If you're doing blitz missions or want to quickly take out bug nests and secondary objectives so you can get onto the main stuff, this is the build I recommend. The AR-23P Liberator Penetrator is my favourite assault rifle due to its medium armour penetration, and the P-19 Redeemer is great for when you're backed into a corner. The most important parts of this build, however, are the Grenade Launcher and the Supply Pack.
Grenade Launchers can close bug holes from range with well placed shots, and they can also destroy Spore Stacks or even Rogue Transmission towers at a distance, speeding up your mission considerably. In terms of airstrikes, Eagle Cluster Bomb is still the best for clearing large groups of enemies often, while Orbital Precision Strike is perfect for taking out single hole nests and quickly moving on without even having to go near them. If you want a flashier version of this build, consider swapping the Supply Pack for a Guard Dog to watch your back, or include the Eagle 500KG bomb for busting those big nests.
93ddb68554