So because I'm me I got to thinking about combos for our RPG.
Pilot names refers to their ability, let me know what you think:
Keyan + Push the Limit/Stay on Target
simple yet effective
Dark Curse + Sensor Jammer + Elusiveness (if you want)
No Focus or TL against you + -1 hit every round
Chewie + Decimator + Hull Upgrade
A Turret with effectively 17 Shields
Carnor Jax + Any large ship
A real pain for enemies
Kavil + Any turreted large ship
Completely nulls Autothrusters and punishes those without it.
Mauler Mithel + Any turreted large ship
Large ships get 1 range easier
Major Rhymer + Any turreted Cannon
Blaster Turret or Ion Turret from range 1-3
Nera Daniels + Fulled loaded Tie Bomber
Full load a bombers, can you missiles for in arc, shoot torpedoes if outside of arc
Etahn + Firespray
Double your arc based ability
Dash + Phantom
Decloak through and on asteroids
Lt. Blount + Fulled loaded Tie Bomber
One of my fav, carry Ass Miss., Ion torpedos, & Ion pulse miss. knowing they will always hit, munchkined control piece
Krassis + Any secondary bomber (B-Wings, Y-Wings & Tie Bombers)
Maximizing that reroll
Mark Steele + Mangler Cannon + Marksmanship
2 Crits a round that you can choos
Nightbeast + R2/Unhinged Astromech
Tetran Conwall + Tie Defender
K-Turn Master
Hobbie + PtL + FCS
2 Actions, no stress
Chiraneau + Turreted Cannon
:)
Kendrick on Firespray/YT-2400
Lose shields evade like an IG2000