I have looked at the video for linking the chart data to the simulator but it does not appear to be working. Basically, is this operator error (more than likely) or a known issue with android based sim.
How does one control a plane in GTA San Andreas on Android (with the touch interface)? The virtual joystick is hard to control precisely, but so far (before the flying school) it was used only for walking and a little for swimming, so it was fine. Is there a way to control going up and down (pitch) separately from turning left and right (roll and yaw)?
The only way you can do this is if you use a compatible bluetooth controller with seperate analogue sticks, these unfortunately arent widely available and also arent always compatible with every device.
The controls on flying with the analog stick are very hard to master and can be very frustrating. I thought turning the sensitivity up or down would help but found the same result of crashing or overcorrecting my movements. The best way in my opinion is to give it enough gas to get in the air then keep it off unless I need to give it gas like to get higher and when it comes to steering move it in slight and quick movements. Because holding it longer will make you go all over the place and miss coronas like in flight school or the plane races. Keeping your finger off the accelerator will make it slower and give you move control. I hope this helps alot.
A free account with Game Center or Google Play is required to track your scores for completed tutorials and challenges. To set up an account, find and tap the app icon, then follow the instructions to log in or create a free account.
Completing tutorials or challenges will also allow you the opportunity to post a comment to Facebook or Twitter as long as you are logged in. To do so on Apple devices, open the Settings app and tap the social media account from within the list. Tap your account name to enter your password.
The simplest way to do this on an Apple device is to swipe up from the bottom of the screen to bring up the Control Center, then tap the icon that looks like a lock inside a circular arrow. Lock the screen of Android devices by swiping from the top of the screen to bring up the notifications center, then tap the icon that looks like a screen with a circular arrow. The screen is locked in its current orientation when the icon is gray.
Any time you see the question mark in the top left or right corner of the screen, you can tap it for a detailed explanation of your options in that screen. The gear icon in the bottom right corner accesses the settings.
Flight School: Tap this to open up the Tutorials section where you can learn the basics of the controls, takeoff, landing and more. See the section Flight School or the online list of tutorials for more details.
Challenges: Tapping this option will open the flight challenges, which range from instrument malfunction to canyon races and everything in between. See the Challenges section or online summary page for more information.
Freeflight: In this option you can set up a custom flight scenario. Pick a plane and start flying, or customize the experience with additional options. The Freeflight section has additional details.
The Graphics tab allows you to toggle a frame rate counter that displays while in a Freeflight. Use this information to determine if you should adjust the graphics level slider for low, medium or high rendering effects.
In addition to any manipulators in the cockpit, you can control the aircraft by using the pale, circular icons along the sides of the screen. (Note that other aircraft may have additional icons, such as missiles or landing gear, not shown or discussed here. Many are covered in Flight School tutorials, however.)
Now we will go over the icons as seen in Figure 4, starting in the bottom right corner and continuing clockwise, with the numbers in the image corresponding to their description in the following list.
Because of these limitations, routes need to be programmed by entering the destination airport first. This causes all of the data between the aircraft and the destination to be loaded which will then allow you to add points along the way. The alternative is to use the Globe route planner in the Freeflight screen to plan out your route ahead of time. Doing so will automatically program the route into the FMS/GPS and will have all of the data loaded automatically.
After creating a flight plan, you can save it to load later by pressing the Menu button while in the active flight plan screen. You can also reverse the order of waypoints or delete the entire plan from this menu. To load a saved plan, use the small knob to go to the second screen of the Flight Plan category. Any .fms file that has been saved in the app can be selected from this list.
The Control Display Unit (CDU) is the interface located in the cockpit through which the Pilot interfaces with the Flight Management Computer (FMC). Its main components are the display, the scratch pad near the bottom of the display, the line select keys along the side of the display, and the key pad at the bottom, used to input text.
In general, the process for entering data into the CDU is to use the key pad to enter your text into the scratch pad, then tap a line select key to transfer the text to the appropriate data field. When selecting from data stored in the CDU, such as departures, arrivals, fixes, and more, tap the line key next to the field you wish to input.
X-Plane Mobile 11.1 includes ground service vehicles and pushback trucks. You can request these services at your aircraft while parked at a ramp at some airports. Tap the truck and wrench icon next to the brake icon to open the truck services UI.
Tap Request Services to call service trucks such as fuel, baggage, and food to your aircraft. Keep in mind there may be a short delay before they arrive as they are coming from various places around the airport.
Once the service trucks have finished, you can tap either of the Left, Straight, or Right pushback buttons to call the push cart to your aircraft. Again, you may see a small delay if it has to travel to your aircraft from somewhere else at the airport. Once you toggle your brakes off, it will give you the pushback in whichever direction you chose, and automatically disengage once the push is finished.
Note that these services are not necessarily available at all airports. Truck availability depends on whether or not these capabilities have been added in the underlying airport data. This can be changed by anyone willing to learn the open source scenery editing software WorldEditor (WED) and submit their changes to the Airport Scenery Gateway. See Appendix: Submitting Changes to Scenery for more information.
A few different panels are used in the aircraft in the application. Many of the general aviation aircraft, such as the Cessna 172, use a panel equipped with steam gauge flight instruments. More complex (and expensive) aircraft, such as those using jet engines, have an electronic flight instrument system, or EFIS, instead. An EFIS can be called a glass panel as well. All of the more specialized panels are based on some combination of these two types; understanding what each gauge and screen does will allow the user to understand any of the panels in the simulator.
In the bottom of EFIS screen is a modified view of the horizontal situation indicator (or HSI), labeled 4 in Figure 10a. This is a combination of a directional gyro (DG) and the course deviation indicator (CDI).
Modify Flight: Tap this to modify the flight conditions. Similar to the initial Freeflight screen, weather, time of day & failures can be adjusted here. Tap the plane icon in the bottom right corner to return to the flight. Note this option is not available in tutorials or challenges.
During replay you can jump back in 5 second increments, pause, or play the recording by using the buttons at the bottom of the screen. Drag your finger along the bar to the left of the buttons to scrub the video forward or backwards. Use the eye in the top left corner to change your view, or tap the X to go back to the previous screen.
To the right of the airspeed indicator is the indicator for wind speed and direction (highlighted in yellow in Figure 12). The arrow points in the direction that the wind is moving, and the number beneath it displays the wind speed in miles per hour. For instance, in Figure 12, the wind was moving against the aircraft at 17 miles per hour.
Surrounding those bars are lines marking degrees of pitch. For instance, in Figure 13, the aircraft was pitched up about 3 degrees (indicated by the V-shaped bar), but it was actually moving up at around 1 degrees (indicated by the curved lines with the square near the middle). Its wings were banked ever-so-slightly to the right.
The image above shows the standard external view. In this view, you can drag your finger around on the screen to adjust the viewing angle. To zoom out, put two fingers down far apart on the screen and drag them closer together. To zoom in, put two fingers on the screen close together and drag them apart. This is a nice way of controlling the view that is just not possible with a mouse pointer, since the simulator takes input from both fingers at once.
Swipe left and right or tap the dark arrows near the sides of the screen to scroll through the available tutorials. Tap the photo in the upper right hand corner of the screen to start it, or tap the white arrow in the bottom left corner to return to the app home screen.
General Aviation challenges feature aircraft such as the Piper Super Cub, the Cessna 172 or the Piaggio Avanti, while Commercial Aviation challenges use large passenger jets like the Airbus A320. Racing and combat challenges are also available.
Swipe left or right, or tap the dark arrows near the sides of the screen, to scroll through the different categories. Tap the photo in the upper right corner to see the specific challenges within a category, or tap the white arrow in the bottom left corner to go back to the app home screen.
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