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Making maps of your house was all the rage back-in-the-day, but I feel like this is a pretty adorable and detailed tribute to my friend and a great way to share something of him with a community we loved. Miss you, Tom.
Though, problem, (and sorry for posting this here, you don't seem to be online on Discord), I could have sworn this door was asking for a blue keycard, but I think you accidentally left this on blue skull. It's a mistake I've seen a few times when new mappers convert to UDMF, so I don't blame you.
Me either. In fact, I'm sure I haven't. I'm gonna spoiler some thoughts here so people who've played it can start putting their heads together if they want. I'm sure it's going to take more than one person to crack all this. For those new to the thread, please don't read this until you've played the map through once. Or if you want to keep looking for mysteries yourself for the time being, probably don't look at this either.
Got 1/3 items, which was the health bonus in the airport. Another item is a Megasphere that you can ledge jump for in the abstract brutalist reality with Evil Dog. However, once you get on this ledge, there seems to be no way off, so I had to reload and didn't get the item. The third one I guess would be the Soulsphere that you can see out of the window in Regular House, but I don't know how to get to it.
I checked to determine that you can kill Evil Dog by killing Good Dog, but then I reloaded my save because that's terrible and I didn't want to do it. As far as I could tell, it doesn't open up anything else in the brutalist sections. Evil Dog doesn't drop the missing blue keycard or anything like that.
If you try to use IDBEHOLD (most likely for an automap, but I actually did this because I couldn't see shit in the basement and just wanted to orient myself with a liteamp temporarily), you get a message. It says (paraphrased): "The living room painting holds a clue, if you can find all the artifacts."
My guess is that the artifacts are the objects you pick up throughout the realms (not the item count items). I found: soda can and milkshake (toward the end of the Regular House sections), three separate "memories" (ruined house 1), pumpkin and tuna can (abstract brutalist section; the tuna is hidden in a high vent), empty pill bottle and full pill bottle (restroom in airport). Possibly the T-shirt you pull out of the closet near the end of Regular House also counts, but I think that one's just a "switch" to progress.
The painting in the living room is the four-panel piece with the pink flowers on it. Thing is, by the time you collect any of these artifacts, you no longer have access to that painting. Assuming the soda can is the first one, you get it in a reality of Regular House where you can no longer get back upstairs (I think). The rest of them are in ruined house, brutalist, and airport, where there is no painting there at all. I couldn't figure out anything to do with the walls where the painting should be either (in Ruined House, the wall is ripped open and you just walk through from room to room). By the time you have all the artifacts I found, the only places you could possibly get the clue are airport and ruined house 2, unless there's a secret way to return somewhere else. (Do you have to use noclip? Oh god.)
Based on what happens with IDCLIP and IDBEHOLD, I tried a few other cheats, and you can get some very interesting messages with these. I tried: IDDQD (different messages for on and off), IDFA, and IDCHOPPERS. If you try IDKFA or IDMUS, it basically just tells you it won't let you do those things. The same might be true of IDFA too, but I'm not sure; given the nature of this map, it's possible that it actually is a clue.
The interesting thing about IDDQD and IDCHOPPERS is that they're the only cheats that actually work, aside from IDCLIP. The others will do nothing except give you messages. IDDT does nothing, and doesn't give you a message either, since that cheat code has no strings to replace.
Found some more stuff, including an area not reached in the previous playthrough. I still haven't made it to the "true ending," whatever it is, but I'm now certain there is one and I think I'm getting close.
This post is even more spoilery than the previous one. My suggestion is, don't read my previous post until you've played through once, and don't read this one until you've played through twice and found all you can.
The blue keycard can be found in the very first reality, the first version of Regular House. All three keys are keycards in this reality. Once you enter the second reality of Regular House, the three keys become skull keys. Therefore, to get all keys, you need to pick up the three keycards *before* you switch realities. The Soulsphere out the window is there to trick you into leaving early; as soon as you leave the house to get it and then come back in, you will switch to the second reality. So, to get the blue keycard, first get the yellow keycard, stay in the house, go downstairs, open the door, get the red keycard, stay in the house, go upstairs, open the attic door panel, and grab the blue keycard (no stairs to the attic in this first reality; it's just there in the closet). Then you can go outside and continue the map.
If you leave the house with the blue keycard, you can open the exit gate and simply exit the map. I'm going to call this Ending 0. Nothing special happens; you just go to Underhalls. Once you circle the house once, or possibly if you go back inside, you switch realities and the gate is now locked with the blue skull instead of the blue keycard, so you can no longer exit the map.
I don't believe it's possible to get the Soulsphere fairly, since it's clearly intended as a red herring to pull you outside. Once you see it through the window in Regular House 1, you can actually clip outside through the window and grab it. Then, when you go back into the house, you'll still be in the Regular House 1, and you'll see yet another Soulsphere outside the window -- it respawns. If you do this multiple times, it continues to respawn, and the item count goes up by one. So I don't think it's possible to get 100% items. That said, cheats seem to be an intended part of the experience of playing this map, so if you go outside and get the Soulsphere this way, I think that's probably "legit," and you can call it an unmarked secret. I didn't keep it, though; I reloaded my save.
While you're still in Regular House 2 (just to be safe, let's say before you enter the new rooms to get any of the "artifacts"), you can open a closet door in the far upstairs bedroom and it will open into a shadowy hallway that goes off into the distance. If you close the door and open it, the hallway will be gone and it's just a closet again. By leaving the room and coming back, I sometimes managed to make the hallway reappear and sometimes didn't. I don't know exactly what triggers it or if you can lose it forever.
Anyway, if you follow the hallway, you end up in a maze of similar hallways. It's all looped by portals, but sometimes you can find a new opening. Eventually, I ended up in some larger rooms, still dark and empty. I followed this maze around as long as I could, and never found anything; I'm not sure if I missed something or if it's just a horror-themed easter egg. At some point, I found a lighter patch of wall; after finding nothing else, I clipped through it and it took me back to the starting door, where I returned to Regular House 2. Maybe you can get farther than I did -- good luck!
In any case, you're now in Regular House 2 and you have all six keys. This is where you start finding the "artifacts." You get the soda can in the room with the fireplace first. This is a new room that appears in this reality after you have the blue skull.
At this point, I noticed a piece of art in the living room I hadn't seen before, opposite the pink painting with the flowers and off to one side. At this point, when I had the soda can, it looked like this:
Then, I went into the next new room that appeared, the chic basement living room in black/white/red. Here, I got the milkshake. Now, when I went back upstairs, I saw that the new art piece had changed:
This is confirmation of what I suspected: The art is tracking how many artifacts you have. This means there are eight total that you have to find. Unfortunately, it's not that straightforward. In my first playthrough, I got nine: soda can, milkshake, tarnished history, ruined memories, innocence lost, a pumpkin named "Pumpkin Rick," a tuna can, an empty pill bottle, and a full pill bottle. You have to successfully complete the airport bathroom sequence for the full pill bottle, and I got the tuna can in the vent in the brutalist section. The rest you should be able to find pretty naturally without a lot of hunting around; just make sure to thoroughly search each reality you come to. There's actually a tenth one in the brutalist section that I found in the second playthrough (see below).
We're already on the trail of the artifacts, so let's leave that aside for now. Up in the attic where you got the blue key, there's a mirror covered by a cloth. Use it to pull the cloth aside, and you'll see in the mirror that there's a blue Christmas ornament in the mirror where the blue skull was. I don't think you can do anything with this? I wonder if it could be yet another artifact (it would be the eleventh one known to me). But you can't use or break the mirror, or noclip through it. I found no way to pick up the ornament.
In the room where the soda can was, there's a fireplace. The Ruined House seems to have been destroyed by a fire. The IDDQD off clue seems to suggest that you want to prevent the fire to save the house, so I tried putting out the one in the fireplace. However, I found no way to do this in Regular House 2, so I moved on.
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