Are the persistent immutable data structures in Clojure "truly" immutable (using final fields, relying on constructor freezing), or are they mean to be merely effectively immutable (as defined in JICP)?
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On Wed, May 7, 2014 at 6:31 AM, Alex Miller <al...@puredanger.com> wrote:
It does matter with regard to visibility across threads - your example does not use a synchronization mechanism and there is no guarantee that other threads will ever see those changes (so don't ever ever do that :). But if you stick to the normal Clojure apis, all is good. I'd highly recommend reading JCIP to dive into the details.Final field freeze is particularly weird and it baked my noodle when I first encountered it - here's a blog I wrote about it approx 697 years ago in internet time (and Brian Goetz backs me up in the comments :)
I believe that while JCIP is useful, it is also confusing, because it is trying to explain Java’s memory model in layman’s terms. I recently experienced “enlightenment”, by making an effort to understand how things work at a lower level.
Happens-before relationships / ordering guarantees are given by the compiler, in combination with the CPU, with the rules being implied by usage of memory fences (barriers). Without ordering guarantees, several things can happen - the compiler could optimize the code by reordering or eliminating instructions, the CPU might optimize the code by reordering or eliminating instructions and - what bits beginners the most - today’s multi-core CPUs are tricky, as each CPU has a store buffer that’s local to each core (i.e. other cores cannot see it) and published values only become visible to other cores when the store buffer gets flushed to the L1 cache. And you have no guarantee that this flush will ever happen, or even after it happens, you have no guarantee that other processors that already have a cached value will make an effort to read the more up-to-date value … unless ordering semantics are enforced. And actually thinking in terms of flushes to memory is dangerous, as nothing you do guarantees a flush - everything being relative, specified in terms of happens-before relationships, implied by memory barriers.
And memory barriers are tricky beasts, as they come in multiple shapes and sizes. The JSR 133 Cookbook is a useful document for shedding some light on how they work. In particular, for final
fields, you get a guarantee for a StoreStore memory barrier, like so:
x.finalField = v; *StoreStore*; sharedRef = x;
This guarantee basically says that the finalFields’ value will always be stored before the write sharedRef = x
happens. Or in other words, once the constructor of x
is finished and the value stored inside a sharedRef, the finals are already fully initialized. And this extends to whatever writes that happened in the object stored in that final field too. This assumes that this
didn’t escape during construction - in which case the above guarantee becomes meaningless for threads that already saw object x
. As an aside, a StoreStore fence on X86 is a no-op, as stores on X86 are ordered, but for other processors this is not true and the compiler can and does reorder instructions by itself.
Also consider doing something like:
final int[] field = new int[] {1,2,3,4}
Even though that array is not immutable, the array and the values in it will be visible once the final field itself becomes visible, again because of the store ordering guarantee. But this doesn’t hold if that array reference has been seen before, so this doesn’t work as people might think:
final int[] field;
public Constructor(int[] arr) { field = arr }
My initial impression was that a final field store behaves like a volatile write. That’s not true. A volatile write is preceded by a StoreStore, while a final write is succeeded by one. Also, a volatile write followed by a volatile read guarantees a Store/Load memory barrier between the two actions for ordering previous stores with subsequent loads - this is the rule that says that once a volatile is stored, then subsequent reads are ordered after that store (so the volatile read is basically monitor enter and the volatile write is basically monitor exit … the similarity with acquiring locks is not accidental at all) and so threads don’t get stale data. Finals don’t get the same treatment, even though there are similarities between the two … this is also why it is important for this
to not escape during construction or for why the array reference received from the outside in the above won’t necessarily be up-to-date when the final will be observed by other threads - again, ordering guarantees are relative.
In other words, for finals to work properly, this
mustn’t escape during construction and care must be taken when storing references to mutable things received from the outside.
Thanks Alexandru! That was insightful. :)
Even the JLS's (non-normative?) text is confusing IMHO. Section 17.5 ends with this paragraph:
The usage model for final fields is a simple one. Set the final fields for an object in that object's constructor. Do not write a reference to the object being constructed in a place where another thread can see it before the object's constructor is finished. If this is followed, then when the object is seen by another thread, that thread will always see the correctly constructed version of that object's final fields. It will also see versions of any object or array referenced by those final fields that are at least as up-to-date as the final fields are.
If you read that paragraph, it would lead you to believe the bit in bold would be applicable to the program below. It seems that the key is, as you pointed out, simply extending the concept of "this escaping" to cover mutable references stored during construction.
import java.util.Arrays;
public class Main {
static class Foo {
final byte[] bytes;
Foo(byte[] bytes) {
this.bytes = bytes;
Arrays.fill(this.bytes, (byte) 2);
}
}
static volatile byte[] bytes;
static volatile Foo foo;
public static void main(String[] args) {
new Thread(new Runnable() {
public void run() {
// Create an array filled with 1s and spin for other thread
bytes = new byte[1024*1024];
Arrays.fill(bytes, (byte) 1);
while (foo == null) {}
// Check to see if we get the array contents set by other thread
byte[] expected = new byte[1024*1024];
Arrays.fill(expected, (byte) 2);
boolean match = Arrays.equals(expected, foo.bytes);
System.out.println(match); // Will print false at times
}
}).start();
new Thread(new Runnable() {
public void run() {
// Spin for first thread
while (bytes == null) {}
// Create an "immutable" object using bytes, while mutating bytes prior to construction completion and publication
foo = new Foo(bytes);
}
}).start();
}
}