Jame's tutorial was right on the money and following it I was able to make a comparable version with Skeletor collecting magic gems in a desert. I am interested in leveraging Clojurescript and async for browser-game development, though, and while there is a core.async "Dots" game tutorial, it goes way over my head. If only there were a proper book that could teach Clojurescript, game development and async all at the same time!
http://rigsomelight.com/2013/08/12/clojurescript-core-async-dots-game.htmlI am exploring the game-query library for javascript and am reading a book about using jquery (can Clojurescript leverage this?) to make games. It's pretty sweet, but really polymorphic and un-Clojurey. By contrast, going through the Pedestal tutorial, it seems you can actually store the entire state of the game in an atom and just repeatedly swap! out that value, frame for frame, by matching it against a map representing changes to the DOM. This seems to make sense, but it feels like we are on a wild frontier with only a few examples to go by. If anyone else has experience with Pedestal, Clojurescript or core.async, as they pertain to game dev, I'd be stoked to hear about your experience.
Jesse