All the tools from Expanded Foods, split out into a separate library for general usage! On their own they won't be of much use. You will need another mod, such as Expanded Foods, in order to get any real use out of this. Other modders can feel free to use the stuff from this mod as needed - these are the PEOPLE'S recipes now!
Special thanks to Vinter Nacht for helping me get this all separated properly! I couldn't have done it without him.
You can find more details on the forum post or in the mod's handbook guide.
Download https://lpoms.com/2A3xIa
- Eggs give yolks properly when cracked in buckets or BlockEntityGroundStorage items (thanks to MAGGen-hub)
- You can now Shift+Left Click saucepans and cauldrons into the firepit (thanks to DoctorVanGogh)
- Bottle racks now display liquid info for clay bottles (thanks to DoctorVanGogh)
- Shelves display info for ALL liquid containers, not just bottles (thanks to DoctorVanGogh)
Hello! I was wondering if there will be an official update patch regarding pitch glue? (resin in its 0.x L form crosses with the typical integer based crafting recipe)...
thank you so much for the hard work
Tomahawkist
After a pretty intense goose chase, think we've tracked down the issue and got a fix on the dev branch of things or at least a very similar sounding issue other players have reported. It will hopefully be soon-ish in the next update for ACA. Since I dont know your crash specificially I cant say with absolute certainty, but I hope that it fixes yours aswell.
i'm gonna report the issue here as well, using expanded foods and putting liquids into a cauldron or saucepan sometimes crashes the server i'm running. here's the report i put on the expanded foods page:
idk if it's an issue on their end or on this mods' end, but this needs to be fixed, since i'm also not the only one withthis issue as it seems. if anyone knows a fix that doesn't entail doing all that stuff i described in my original report, please tell me
Hello! I'm having difficulties with storing liquid fat and resin in barrels (version - latest, 1.1.4)... When it became hardened, i can't extract it... Neither with bucket, nor with cauldron, saucepan, etc... Ctrl + (shift +) rmb, stands it on the floor, rmb or shift + rmb, just opens barrel... Any suggestions?
Easily reproduced, just make sure the cauldron will take, not deposit, while it has any liquid in it (so for example, 1 L of sap in cauldron, 10 L in bucket, right-click will take from bucket rather than deposit because bucket is full. Cauldron will fill with sap to 50L).
When I am playing on singleplayer, everything works fine, but when I play with my friend on his server, when we use something from this mod, his game crashes. We are using CA 1.1.3 and we are on the game version 1.19.4.
Has anyone else had success making the pitch glue to repair broken clutter in ruins? I can't seem to cook any, and although I am also using Expanded Matter, it says I can use either the vanilla powdered charcoal or EM powdered coal.
I'm working on updating Expanded Foods now, and I was hoping to hold off on updating ACA to 1.1.3 until I had some bug fixes. But it sounds like the trader thing is a real problem. I'll cut the spawn rate by 1/10th again and see if that fixes it.
Hello. Just another user requesting that kitchenware trader be disableable in the config file. In its current form, this mod transforms your wilderness survival game into a Bed Bath and Beyond with how many people are trying to sell you wine racks.
Something weird is going on with bottles. It seems every now and then our server crashes and it's always due to the bottle's mesh. I'll get an error log the next time it happens maybe it'll help you pin down that issue, but I was just told that the error said something about a "genmesh" I think it was.
Last time it crashed was from me putting a bottle of syrup into a cabinet from Decor Bazaar, and apparently it crashed tonight while a bottle of Linseed oil from Toolworks was stored in a storage vessel in a cellar. They opened the vessel and the game crashed, it got stuck in a loop where if you opened that vessel your game crashed.
The kitchenware trader is definitly spawning to often, 6 out of 7 traders I have found so far is this trader. Is there a way to turn off this traders spawn or turn down the chance at which it spawns? I have switched off the mod for now unfortunatly, as expanded food is one of my favourite mods and as it is dependent on this mod
I installed this mod on my server and in my game. When I load it in singleplayer everything works fine. When I load the server up and try to join it on my other system my game crashes immediately. If I change the version back to v1.0.16, the game runs fine. Here's the crash report I get, any help is appreciated. I am playing on version 1.19.4 rc1.
Figured out I can ask about this in the vs dicord aswell so I'm doing that.
I have also noticed if your holding a bottle while sprinting and then attempting to drink out of it, it will place the bottle. Which in my case has resulted in the total loss of said bottle like it has been deleted out of the inventory.
I like the trader and their home is really cool, but happened to be hunting a new world start tonight and they seem slightly too frequent and like to spawn in lakes? Also seconding that there always seems to be one near the spawn, at least in the few times I started a world.
Crashes the game upon logging into my server on the latest mod version and 1.19.4 rc1 as the game version. Reverting back to the previous mod version fixed the crash, but we obv have all the issues from the previous mod. Not sure what's causing the crash, here is the log.
We are playing with other mods aswell.
Reporting a bug for the latest version.
Right clicking on a planter with a larch sappling in it will delete said bottle. I do not know if it will delete a bottle if it has liquid in it but the ones i lost were empty. I'm also not sure if the bottles will disappear if its a different plant.
Didn't know if there is a different place to report bugs but here you go.
Hi, the cookware trader is definitely spawning now, 13 of the last 14 traders I've found have been cookware traders ?. Two of them also spawned underwater, but that might be on me for running worldgen mods like Rivers too, idk.
I also want to report the problem with the egg. Pretty much the exact same situation as the others, cracked an egg, crashed, logged back in to egg white in the container (even though I had actually CTRL+SHIFT the egg to get liquid egg) and had a cracked egg in my hand. This was on a multiplayer server.
Over on the Navarlio server, we have a player trying to crack an egg into a bowl causing a client side crash. I replicated it with a regular chicken egg, crouching, and holding right click on a bowl. Once I reconnected, the egg white was in the bowl and I was holding the egg shell with just the yolk. I was able to pour the yolk into a seperate bowl with no issue. I have the crash log if needed.
l33tmaan If you're willing to take my word on it, spiles do work with barrels. Also, collecting sap/resin with barrels allows you to go around with a bucket to each tree and combine all the sap/resin into one container.
l33tmaan
Yes they are. Isn't Cooking 101-103 a part of Expanded Foods though?
edit
Oh crap, I'm an idiot, Sorry for wasting all of the time and thinking power. To think, I've read multiple descriptions and comment sections on other mods but didn't read yours...
I assumed the spiles worked independently from Expanded Foods, guess I should've figured that out from the items explanation in the handbook.
I believe the info is in the handbook under cooking 101, near the bottom. Maybe cooking 103. Anyway, any open liquid containers like saucepans, cauldrons, and buckets should work for getting sap. Not sure about barrels.
Pine releases sap from March through November, but it takes 3 times as long to even make the random drip check. After two months you should probably have SOMETHING, though. Your container is 1 block directly beneath the spile, right?
Pervy_Sage
The spiles still haven't produced anything, they're mounted on pines. I meant that I have left a saucepan and a bucket under different spiles and they still have not produced anything. So far a barrel hasn't collected anything either. If I've been in the right months then I think it may be a incompatability if it isn't the mod it self. Just waiting for clarification, validation, or invalidation of the issue at hand.
Though, thank you both for the responses so far. Sorry if I'm being dumb and wasting time.
l33tmaan
Feel Bad for asking this after so long, what months? I don't see any mentions or tooltips for them. Currently october, It's been two months.
Pervy_Sage
Tested with buckets and sauce pan, not barrels yet.
Mod fails on latest, 1.19.0-rc.4:
[aculinaryartillery] Exception thrown when attempting to retrieve all types of the assembly ACulinaryArtillery, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. Will ignore asssembly. Loader exceptions:
27.12.2023 09:44:25 [Error] [aculinaryartillery] Exception: Unable to load one or more of the requested types.
Method 'OnTryIgniteStack' in type 'ACulinaryArtillery.BlockExpandedClayOven' from assembly 'ACulinaryArtillery, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.Assembly.GetTypes()
at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly) in VintagestoryLib\Common\API\ModContainer.cs:line 521
27.12.2023 09:44:25 [Error] [aculinaryartillery] Exception: Method 'OnTryIgniteStack' in type 'ACulinaryArtillery.BlockExpandedClayOven' from assembly 'ACulinaryArtillery, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
No stack trace
27.12.2023 09:44:25 [Error] [aculinaryartillery] An exception was thrown when trying to load assembly:
27.12.2023 09:44:25 [Error] [aculinaryartillery] Exception: C:\Users\death\AppData\Roaming\VintagestoryData\Cache\unpack\ACulinaryArtillery 1.0.15.zip_9d05ae94041c\ACulinaryArtillery.dll declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API\ModContainer.cs:line 456