I know I have been promising an Clips Object model for some time. It
is still not totally finished but I decided to release it anyway. It
is available at the
proai.com down load site. My forum is pretty well
spammed to death and I haven't had the time to clean it up so I can
answer any questions you have about it here.
The new object model supports 2 way binding of .net to clips objects
(you can create a .net object bind it to clips and change it in clips
and it will notify the real object via INotifyPropertyChanged, you
can also create a .net object directly in clips and then retrieve
the .net object from the rule engine.) There is also a class importer
that will take any .net class and create a clips class that you can
write rules against. But from the discussions I have see here the
most requested feature: you can create a clips construct using
objects and have any existing rule in clips converted to a
manipulatable .net object. All Classes have a Static Parse method
that can convert clips strings into real object. The example code is
not that great (sorry) I will try to clean it up when I get a chance
but I figured anyone who wanted to play with it in the mean time is
more than welcome. I still have a bunch of stuff that I want to do
but haven't had time for a couple of months.
ProAI