Replays War Thunder

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Roxanna Bornemann

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Aug 3, 2024, 5:10:31 PM8/3/24
to clinilcouvtyou

The problem appeared yesterday after the Mad Thunder update. all replays recorded earlier do not work, and those saved after the update are ok. I hope they will do something about it and everything will return to normal.

It'd atually be great if someone can write up a tutorial for what codec is best for outputting WT replays onto youtube...even with H264 if feels like there is still quite a few settings to get you to a 'sweet zone' that i feel like i am not hitting. Like what sort of bitrate for recording, and what output/codec setting i should use in a video editing software and so on.

you can use xmedia record for converting. the file will be much smaller after that. you can use google for the best settings. i could give you some screenshots of settings when i'm home in a few hours.

Forget to say before......your youtube videos make me dizzy. I don.t know how you can fly like that....I always get dizzy in those other views and I get sea sick lol.......you know like motion sickness.

I have my settings so that replays dont auto save. I had a game that I really wanted to save the replay of but accidentally clicked out of the stats screen without hitting save. I called up the replay on the site and download all 18 individual wrpl files but how do I combine them so they will play as a replay???

A WRPL file is not a video format (i.e. AVI, MOV, MP4, etc.,..) and as far as I know it cannot be converted to one. To make videos from your replay you will have to use screen capture software and record each replay while playing the wrpl file. I suggest that you search the web because there are some very good screen capture software out there even for free. Probably afterwards you can join or merge the video files together. I'm afraid that there is no other alternative.

You misunderstand. I cant view the replay at all. War Thunder has the option to download the replay which i did but it is downloaded in 18 separate parts. My issue is that I dont know how to put them together into one wrpl file that will play on War Thunder. Why would Gaijin offer the ability to download a replay if its couldnt be used once obtained. here are the files: as obtained from Gaijins replay site. This was all one game of WT that I wanted the replay of so i could record it as you mentioned but I cant do that because the replay is given to me in these pieces.

Personally i'd recommend turning on the auto-save replay feature if you really want to save some of your games, otherwise (if the download option does not work on the site) you'll probably have to view it on the site via the server replay.

I know posting in old threads is sometime frowned upon I apologize in advance for the troubles it may have caused, but I couldn't find a particular line about reviving old threads in the rules, or a more recent threads about the subject.

Anyway... I was in a game with two players who got 17 and 19 kills on my team. They pretty much won a super fail game on the part of most of our team. I saved the replay in the hopes that I could glean some instruction from watching them. When I watched the replay I got a cinema like looking view of myself. I could not find controls for showing indicators or names in game or (much more to the point) if and how I could watch other players' actions. do these features just not exist?

I want to come back to this, when i use Ctrl + F1 to F5, it for some reason sticks to a position on the ground, in this mission i started on a carrier, it seemed like the camera was stuck on the first known position of the carrier, i wanted to do a Pearl Harbor video with the replay mode, but now i can't do anything seeing i cant use other views... :(s

Actually, I think the hud you mean the red pointers and maps and hit markers and stuff well no, there is no such thing. You can hide the hud but the only thing you have in your hud in replays is the fps meters and some notes from your movement and replayspeed.

I am looking forward to the ability to rewind replays. I have been working on a 10 minute story driven machinima for almost 2 months now. The ability to rewind a replay, rather than start the replay over, to get different angles of the same shot would be a huge help as far as time is concerned.

Before I realized I can just use F1-F4 to go back, I pressed " ; " to 'return to player's plane', it worked but then I cannot come back out to free view (actually F1-F5) anymore; instead it only shows a 'far-spinning-view-like-you-died' and this gets a bit fustrating.. Anyone with the same problem?

I always had that problem too, but it wasn't as bad as it is now. Sometimes, I was able to watch entire replay without issue, but it gets truly ridiculous after latest patch. Game constantly switching between views, sometimes in like every two seconds. It makes replays completely useless.

I can confirm that the replay system is borked, Unable to watch as the camera has a mind of its own and only responds to the Player's view control " ; " Even this cycles away after a few seconds. The Ctrl-F keys do nothing, as well as any other view change buttons.

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Because replays are not video recording but recording of behaviours and activities of objects in that game, and rendered by game engine in real time when played. So update of game program and mechanics could lead to not possible to render old game replay again, because certain methods or functions in some old versions of the game can no longer be called.

It is possible from developer side, but I think not practical on client side, because it is a useful technique to optimise game code by delete no longer used methods and functions, so to be safe you may expect it likely to be lost after one major update.

you should just delete them. theoretically you could make them work by modifying replay version to current version to pass initial check, but even if it works it could be buggy or it could crash the game.

We constantly strive to evolve and improve War Thunder with every passing update, taking into account your feedback, ideas and suggestions as well as delivering new features, locations, improvements and of course vehicles to expand the game to new heights.

One of the key factors that helps us to keep improving the game for everyone is bug reporting, this helps us to identify and fix any issues that unfortunately may occur. Bug reporting allows us to address and resolve matters that may interrupt or interfere with players' experience or improve the historical parts of the game by making things more accurate and true to life.

Today, we wanted to talk a little bit more about the importance of bug reporting, answer some of your key questions and also show how to correctly create a valid bug report that contributes to helping improve the game.

Once there, you can choose what specific platform, category and game version you want to report the matter too. Every category area has a helpful set of notes detailing what is required for the report to be the most effective. Be sure to check the area specific (or file specific) notes before submitting your report.

Once you have everything ready, you can submit your report and await its review by a Technical Moderator, developer or our QA team, who will first test and reproduce the issue where possible and then either forward the matter on or request any additional information that may be required.

Client logs (file extension: .clog) are files generated by the War Thunder client and show a reflection of all the actions a user has performed in one secluded game session. As soon as the launcher initialises the start of the game, a new client log is being started, which is finalised when the client is closed (the game session ends). Besides recording the actions of the user, it also records the client-side calculations and has a built-in error catching system that will allow the technical administration to identify game code or synchronisation issues efficiently.

Client logs are being saved once after a game session has ended. If you have an error that is reproducible, you can help increase the expressiveness of your client log by starting a new game session, reproducing the error and then exiting the game manually. This way, the client log is very small and the error can be identified more easily.

2. Identify the client log (.clog) file that was created during the session in which you recognized the issue or bug. This is usually the latest file created, so sorting by date is the easiest option. The files itself are also time-stamped, and follow this scheme:

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