Inductions for concepts surrounding tactics, scouting, player training and more have been included, to highlight both the importance of these elements and how you're able to customise them to your liking. Whilst they essentially amount to tutorial sequences, inductions are valuable for both new managers and returning ones like myself.
More time can be spent on executing new features and interacting with your squad, with less time wasted on uncovering the impact of said features through trial and error. Rather than working out how to play the game, then, you can concentrate immediately on how to define it to your liking.
Teaching you how to influence your team is one thing, but Football Manager 2019 has also expanded, intelligently and meaningfully, the forms of that influence. The tactical options are perhaps the best example of this, with the range of commands buffed up to allow you to try your hand at implementing concepts that are mainstays of football hipster conservations across the world (read: across Twitter).
For example, when you lose possession you can, amongst other things, ask your team to immediately fall back into their defensive shape, or to be more aggressive and take risks to win the ball back quickly. What you decide will be determined by the type of players at your disposal, how much you trust them, and what sort of wider footballing philosophy you want to embrace.
All of these instructions can be set manually should you want to tread your own path entirely, but the existence of pre-defined strategies helps as both a learning tool and a source of inspiration for how and why you might want to gift a new tactical approach to the digital footballing world.
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