Before Catalina when you dragged a file on the simulator the respective app was opened, the file was copied to the Inbox folder and the UIApplicationDelegate method application(_:open:options:) was called.
This worked for me. I just got this "Catalina" Permission Alert, to allow the Simulator access to my Documents folder. So I guess that's where the Problem is? I think I never got asked about Desktop/Downloads, so maybe Catalina just prevents the Simulator from accessing those locations.
When I tried this with a simulator running iOS 15.0, I could not drag from my Downloads folder onto the Simulator Files app. That failed with "you don't have permission"When I moved the file to my Documents folder, I was able to drag it into the Files app.
Just for anyone who cares, the reason for the stuffy audio is that Xcode starts a phone call, and I suppose my headphones don't like to output clean sound with the mic taking inputs.I know that Xcode is starting a call because my headphones have bluetooth multipoint, as well as giving me verbal feedback about whats going on with them.When bluetooth multipoint is active my audio will switch cleanly between my iMac and Ipad pro, unless one of them is taking a phone call then the phone call will get priority.When I get this muffled audio, my headphones won't switch to my Ipad to play audio, which suggests that a phone call is in progress.What really says that a call is in progress, is that when I change the input source in system preferences away from my headphones, the audio clears up but my headphones also say "call ended".All this means that Xcode must be starting a phone call for some reason, and my headphones don't like that.
Why my iMac speakers are happy to play music while "taking a phone call" but my headphones aren't may mean that it isn't a macOS issue but a limitation with the headphones, but this is just guess work.
As Ij000 mentioned, it's a Bluetooth limitation (turning on the mic channel leaves less bandwidth for music), but its worth noting it happens with AirPods too just to preempt any 'it must be your headphones' excuse.
I am having this issue almost all the time. Use case: Running XCode with a simulator and listening to Spotify. Always when you rerun the project or enable the "Debug view hierarchy" you hear annoying crackle and distortions in the music being played. I guess the reason can be also in my in-app muted videos, but it is still a bug from XCode.Now playing the music from the iPad :(
I have the same issue - the same MacBook Pro (2019) Intel i9 processor as the original post. I didn't notice it was caused by the simulator but it makes sense as I use the simulator for work all the time.
It's been more than 3 years (Intel + M1 machines) since I am experiencing this issue and it's very annoying that we don't have a proper solution for it.Every time the simulator gets launched audio crackling starts.
The XCode simulator generates sounds (anything from Picker wheel clicking to audio/haptic generated by the App) and every time it generates a sound it pauses any Bluetooth device I have connected for a second or two. When it starts again, the audio is distorted and audio level is changed. This is really annoying.From reading the replies above, I directed the system audio to the Mac Studio speakers and that solved the problem, but now I'm not getting the alerts as I'm on headphones.The solution is for Apple to overlay the two audio channels seamlessly without stopping/starting any audio.
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