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Thank you all for the comments. I refined the analysis.
First, we cause some confusion by not calling out specifically what scenario each package belonged to. Many where in WDO scenario (the names are slightly different, but nonetheless). Only 4 packages were GOT specific.
Second, it led us to think if it was not fair, so we changed to adjust prices within the scenarios.
So now, we will lower the cost of all unselected packages since game 600 by one category.
Finally, cost will be adjusted for the top 5 and bottom 5 packages for GOT and the top/bottom 3 for WDO. Each in its own category.
These are the changes for WDO - War of Dwarves and Orcs – Tolkien scenario
Selected Qt |
Name |
Cost |
New Cost |
25 |
Governor |
30 |
45 |
19 |
City upgrades |
30 |
45 |
16 |
Urgent reinforcements |
30 |
45 |
1 |
Military academy |
30 |
15 |
1 |
Companion |
30 |
15 |
1 |
Friendly armies |
30 |
15 |
0 |
Extra hand |
30 |
15 |
0 |
Gold digger |
30 |
15 |
0 |
Battle master |
30 |
15 |
0 |
Ally receives an army with a new commander in one of your cities |
30 |
15 |
||
0 |
Spend 20,000 gold from starting treasury; ally receives 25,000 gold |
30 |
15 |
0 |
Ally receives gold and a fortification upgrade |
30 |
15 |
0 |
Elves can change two plain or hill hexes to woods if empty |
30 |
15 |
||
0 |
Create roads (5 hexes) |
30 |
15 |
0 |
Poisoned weapons |
30 |
15 |
0 |
Creating new characters will cost less |
30 |
15 |
0 |
New commanders receive bonus to skill |
30 |
15 |
0 |
Upkeep of troops is reduced |
30 |
15 |
||
0 |
Cities boost to ally |
45 |
30 |
0 |
Change terrain on any hex if empty |
45 |
30 |
||
0 |
Mercenaries |
45 |
30 |
0 |
Special troops |
45 |
30 |
0 |
Cities boost to self |
60 |
45 |
0 |
Unwavering loyalty |
60 |
45 |
0 |
Cities boom |
60 |
45 |
0 |
New characters |
60 |
45 |
0 |
Assassins guild |
60 |
45 |
These are the changes for GOT – Game of Thrones and all its variants’ scenarios
Selected Qt |
Name |
Cost |
New Cost |
Notes |
304 |
Iron fist |
30 |
45 |
|
279 |
Epic production |
60 |
75 |
|
153 |
Loyal populous |
15 |
30 |
|
114 |
Mounted knights |
30 |
45 |
|
97 |
Friendly armies |
30 |
45 |
|
3 |
Wizards boost |
60 |
45 |
|
3 |
Sea Ravager |
60 |
45 |
|
2 |
Cheaper Troops |
15 |
15 |
Add an extra power to package |
1 |
Siege Resistant |
30 |
30 |
|
1 |
Siege Resistant |
30 |
30 |
|
0 |
Duelist |
30 |
15 |
|
0 |
Bank loan 100K |
45 |
30 |
|
0 |
Bank loan 200K |
60 |
45 |
|
0 |
Unbowed, Unbent, Unbroken |
60 |
45 |
How about it now? We hope it is both clearer and a better outcome.
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Update: The top selections were always right. The issue is that working with SQL to find which packages have not been selected was trickier. Also, I forgot two factors. The Tolkien’s First Age scenario (in Alpha) packages were causing things to be double listed. And that some packages can be shared across scenarios which would cause cases like “Sea Ravager” to count as not selected, therefore it would decrease the cost for First Age but as a side effect (AKA bug) it would also impact GOT because they share the same package. yeah, I know... confusing.
Most current ruling for community analysis. Thank you all for the continuous feedback.
First, for simplicity, we’ll not start any games until 2022-Sep-15 when all first turns currently open are delivered, then we will apply all changes for game 771 and forward. Signups can be prepared in between, but not started.
Second, we have the count of package selection per scenario and prices will be adjusted according to usage.
So now, we will lower the cost of all unselected packages since game 600 by one category.
Finally, additionally to unselected packages, package’s cost also will be adjusted for the top 5 and bottom 5 packages for GOT and the top/bottom 3 for WDO.
These are the changes for WDO - War of Dwarves and Orcs – Tolkien scenario
Selected Qt |
Name |
Cost |
New Cost |
Notes |
||||
25 |
Governor |
30 |
45 |
raise |
19 |
City upgrades |
30 |
45 |
raise |
16 |
Urgent reinforcements |
30 |
45 |
raise |
||||
1 |
New towns |
90 |
75 |
lower |
1 |
Companion |
30 |
15 |
lower |
1 |
Master of Coin |
90 |
75 |
lower |
1 |
Friendly armies |
30 |
15 |
lower |
1 |
Military academy |
30 |
15 |
lower |
0 |
New commanders receive bonus to skill |
30 |
15 |
lower |
0 |
Upkeep of troops is reduced |
30 |
15 |
lower |
0 |
Special troops |
45 |
30 |
lower |
0 |
Ally receives gold and a fortification upgrade |
30 |
15 |
lower |
0 |
Ally receives an army with a new commander in one of your cities |
30 |
15 |
lower |
0 |
Battle master |
30 |
15 |
lower |
||||
0 |
New characters |
60 |
30 |
lower |
0 |
Create roads (5 hexes) |
30 |
15 |
lower |
0 |
Spend 20,000 gold from starting treasury; ally receives 25,000 gold |
30 |
15 |
lower |
||||
0 |
Heroes reborn |
90 |
75 |
lower |
0 |
Gold digger |
30 |
15 |
lower |
||||
0 |
Poisoned weapons |
15 |
15 |
lower |
0 |
Assassins guild |
60 |
45 |
lower |
0 |
Elves can change two plain or hill hexes to woods if empty |
30 |
15 |
lower |
0 |
Cities boost to ally |
45 |
30 |
lower |
0 |
Unwavering loyalty |
60 |
45 |
lower |
0 |
Extra hand |
30 |
15 |
lower |
0 |
Creating new characters will cost less |
30 |
15 |
lower |
0 |
Cities boost to self |
60 |
45 |
lower |
||||
0 |
Mercenaries |
45 |
30 |
lower |
0 |
Change terrain on any hex if empty |
45 |
30 |
lower |
0 |
Cities boom |
60 |
45 |
lower |
||||
0 |
Treasure hunter |
90 |
75 |
lower |
These are the changes for GOT – Game of Thrones and all its variants’ scenarios
Selected Qt |
Name |
Cost |
New Cost |
Notes |
304 |
Iron fist |
30 |
45 |
raise |
279 |
Epic production |
60 |
75 |
raise |
153 |
Loyal populous |
15 |
30 |
raise |
114 |
Mounted knights |
30 |
45 |
raise |
97 |
Friendly armies |
30 |
45 |
raise |
||||
8 |
Epic start |
60 |
45 |
lower |
8 |
Free people |
45 |
30 |
lower |
6 |
Explorer |
30 |
15 |
lower |
6 |
Prosperous |
30 |
15 |
lower |
2 |
Cheaper Troops |
15 |
15 |
Add another power |
||||
1 |
Siege Resistant |
30 |
15 |
lower |
0 |
Martial law |
90 |
75 |
lower |
0 |
Bank loan 100K |
60 |
45 |
lower |
How about it now? We hope it is both clearer and a better outcome.
To view this discussion on the web visit https://groups.google.com/d/msgid/clashoflegends/CAFbLq1H3wEq%2B_x7qhCjHsYQ01q-5jZbxa_SJ%3DZzowrwgiwbGHw%40mail.gmail.com.
These are the changes for GOT – Game of Thrones and all its variants’ scenarios - UPDATED
97 | Gold Digger | 30 | 45 | raise |
Add another power to package | ||||
1 | Siege Resistant | 30 | 15 | lower |
To view this discussion on the web visit https://groups.google.com/d/msgid/clashoflegends/CAPBwXjmOMeWwK84eh-3ZoOBO0ccODVFYurb4r443o%3Dn-B_2xzg%40mail.gmail.com.