[Nether Factories] Suggestions for practical ways to remedy the lack of endstone

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staygroovy57

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Oct 1, 2014, 9:40:00 AM10/1/14
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in yesterday's changelog, some ideas were discussed to address the fact that the End island doesn't exist anymore, as all of the endstone is basically gone.

ttk2 laid out several ideas he has on how to handle this unexpected situation, and there were a few interesting replies.

In particular, someone made a suggestion that another recipe simply be added to the fancy brick smelter, which could take the form of 'stone' + 'ender pearl' = 'endstone'
I personally thought this route would be the simplest and most expedient way to address this issue.

Obviously this could be refined a bit more, 'eyes of ender' could be substituted for pearls (that way it gives more uses to blaze rods) and there could be an additional ingredient required since the general mood is to accelerate depletion of minerals into the resource sink.

Let me suggest either:  '64 stone' + ' 64 ender pearl' + '1 diamond' = ' 128 endstone'    (simple)

or perhaps:  '64 stone' + ' 64 eye of ender' + '16 lapis' = ' 128 endstone'    (note: lapis is dust, not blocks)

or fancier:  '64 mossy stone brick' + ' 64 eye of ender' + '16 coal ore' + '16 packed ice' = ' 128 endstone'    (this last recipe suggestion would involve the following raw ingredients: stone, blaze rods, ender pearls, ice, vine, lapis, coal ore). 

To craft the last suggestion would require the Explosives factory, Crystallization factory as well as the Fancy Stone Brick smelter.

Anyway, the above were merely suggestions, let's hope this issue can be addressed and decided quickly so that progress can be made. 

Rourke750

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Oct 1, 2014, 9:44:55 AM10/1/14
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I love this letter do the one which does the most pearls ;)

Dan Quist

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Oct 1, 2014, 10:47:49 AM10/1/14
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  1. I love the overall idea.

  2. Rourke should really recuse himself on this discussion if pearls are seriously being considered as an ingredient :) (last I heard he had over 40 doublechests of pearls and that was at least 6 months ago)

  3. I like the more complex recipes, however there is the problem there may be many tens of thousands of endstone blocks stored away somewhere on the map. By making the recipes complex, you're giving a huge advantage to those people who stockpiled endstone nearly a year ago. For that reason I think the simpler recipes are the best.

  4. As an alternative, you could replace the raw endstone ingredient with another lore based block that has complex recipe. This works towards a more vertical tech tree which I think a lot of people are arguing in favor of. Maybe allow creation of raw endstone with the simpler recipe, and have raw endstone be an ingredient for the more complex lore block. Then you get the best of both worlds.

wildweazel

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Oct 1, 2014, 11:56:16 AM10/1/14
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If we make it producible at all it should require a significant non-renewable investment other than diamonds. Something along the lines of the last one seems ok, as it takes some serious infrastructure. I like lapis over coal though, since it's less abundant and not used for much.

rtberrier

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Oct 1, 2014, 12:15:47 PM10/1/14
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I agree with wildweazel the last recipe seems ok just switch the coal ore out for lapis. 

staygroovy57

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Oct 1, 2014, 2:55:43 PM10/1/14
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>Something along the lines of the last one seems ok, as it takes some serious infrastructure. I like lapis over coal though, since it's less abundant and not used for much.

So, the reason I suggested coal ore (not coal) is because it doesn't appear in any recipes; further to this, lapis is already a significant needed ingredient in the crafting of mossy stone bricks.  So why require it twice?

I mean, we could also send everyone scrambling for their fishing rods by requiring lilipads or nametags? (I think those would be sort of corny, personally)

anthonyb

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Oct 1, 2014, 3:04:11 PM10/1/14
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Can someone explain why we are trying to make end stone so expensive? It is exclusively for decorative purposes right? Why require non-renewable for an ugly ass decorative block? Some sand stone + some ender pearls seems fair to me.

Jake Jungbluth

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Oct 1, 2014, 3:09:20 PM10/1/14
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Check the changelog, it is a main ingredient in the aspect of end factory for the nether factory

Dan Quist

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Oct 1, 2014, 3:10:05 PM10/1/14
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It is exclusively for decorative purposes right? 

[Nether Factories] Suggestions for practical ways to remedy the lack of endstone

On Wed, Oct 1, 2014 at 2:04 PM, anthonyb <anth...@pvso.net> wrote:

anthonyb

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Oct 1, 2014, 3:14:50 PM10/1/14
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Whoops! Thanks for the clarity folks!

Have we considered building these hard-to-attain cost items into to the nether factory recipe directly, and allowing endstone to remain cheap and producible?

justin kilpatrick

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Oct 29, 2014, 12:50:21 PM10/29/14
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How would endstone be cheap and producible?

Rourke750

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Oct 29, 2014, 1:11:48 PM10/29/14
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Maybe a new factory mod recipe?  Stone bricks and ender pearls?

Arieh Kovler

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Oct 29, 2014, 1:17:50 PM10/29/14
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or just change the required material for the factory. Ender eyes maybe. 

anthonyb

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Oct 29, 2014, 2:52:43 PM10/29/14
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I spoke on this briefly when it came up last time; but I think I failed to illustrate my idea.

I am hoping we can make the endstone recipe very cheap (for decoration purposes). My thought is simply sandstone, or smoothstone plus ender pearls.

The extra 'cost' we are looking for to add difficulty to the nether factory construction should not be built into the endstone recipe itself, but rather added as an additional ingredient requirement.

justin kilpatrick

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Oct 29, 2014, 3:05:16 PM10/29/14
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As arieh and I have said before, the real lack of endstone is an interesting mechanic that we dont want to just erase because its inconvenient. 

staygroovy57

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Oct 29, 2014, 4:35:13 PM10/29/14
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>How would endstone be cheap and producible?

There were a number of suggestions made on how to do this in this thread, whether via a recipe in one of the factories, or something equivalent.

However I also remember you saying that you quite liked the idea that it was rare, and therefore would lead to a good amount of drama between those who have hoarded it and those who want it.

Have you changed your mind on this?

>or just change the required material for the factory. Ender eyes maybe.

Crafting the aspects already require 32 stacks of ender chests. (that's 32 stacks of eyes of Ender, or 128 stacks of pearls). Then also required is another 128 stacks of ender pearls. 
If we added a third requirement for pearls, it might make it a bit more skewed in that direction? Also, endermen are practically not spawning right now, so it's merely going from one scarcity to the other (until that's fixed)

staygroovy57

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Oct 29, 2014, 4:43:06 PM10/29/14
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As arieh and I have said before, the real lack of endstone is an interesting mechanic that we dont want to just erase because its inconvenient.

Not sure if this is something you are able to tell with admin tools, like "what quantity of this block ID exist in total on the map, in the overworld, in the End".... Without being able to confirm this, it is my understanding that a large enough quantity of endstone was mined out and hoarded, certainly quite a bit more than what would be used to create the number of Nether Factories that will be possible on the map given the size of the current exclusion zone.

justin kilpatrick

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Oct 29, 2014, 5:30:55 PM10/29/14
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We should be able to determine that. Erocs had a cool tool he used to use. Maybe I would update it.

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