No just deal with the riot it's less work
The abundance on the server is insane, as the owner of the servers largest portal farm I can tell you that we made our money back in hours of operations, just make people deal with it and rebuild in the nether. Not to mention the ammout of people whoa farms you'll miss and piss off.
The number of issues related to world editing the farms in outweigh any possible benefit.
Ttk said a while ago that Civcraft will not be static. We won't be afraid of change just because it's inconvenient.
I am sceptical here because I also remember the debate over portal farms when they began and it was Matta and iegabi arguing that they should be allowed and not disabled.
That said, it's worth having a conversation.
I think it would give too much advantage to those rich few who can build nether factories. Reducing the efficiency of portal farms to encourage nether resource gathering might be fine though.
N
No we need to remove the spawning all together, we cant assume people will act rationally. Some farms are also located in cities meaning they stay on all the time even if we nerf.
I know it's atrocious, but people aren't going to build and afl portal farms just for gold. Anyway no matter what we do we need a way to spawn the withers
On Saturday, March 14, 2015, Matthías Valdimarsson <goldma...@gmail.com> wrote:No jacob, the point is to remove the lag caused by the pigmen, we need to disable this useless feature asap to improve performance, which anyone who plays will tell you is still atrocious.
They should be twice vanilla rates without multiplying items that were picked up correct?
I know this thread is getting off track but is the mob drop multiplier live on the test server? I just did some testing and seem to be getting vanilla drop rates.
Someone more familiar with humbug will have to chime in, the best I could say from looking at the code would be "/humbug lootmultiplier x" where x is the desired multiplier.
Is it on now?
So when are they being disabled?