Developers need open-source tools to be able to create applications that are both visually stunning and highly functional. CARTO and the Location Intelligence community have long supported the open-source community contributing to the development of a modern geospatial tech stack that allows all companies to take advantage of their location data.
CARTO.js is an open-source JavaScript library that interacts with different APIs in the CARTO Engine ecosystem. The new version CARTO.js 4.0 provides additional functionality to extract and filter data within CARTO so that you can create custom UI components such as widgets pop-ups legends and much more.
We held an internal hackathon to demonstrate the functionality of this updated Javascript library (like displaying data from CARTO on top of Leaflet and Google Maps and creating fully customized web applications) and to gather feedback from our own internal experts.
This stunning map displays US wildfires color-coded by category. The map paints an amazing picture of fire density across the country as well as an interesting look at how fires are classified and recorded by state.
In this quick quiz game which highlights one of the ways that CARTO can work as a teaching tool players have to locate a given city using their knowledge of world geography and some hints provided on the map.
See where college football players hometowns are for each team in the FBS (Bowl Division). This map which also pulls in info on each specific player can provide an insightful look into the recruiting efforts of your favorite team!
Is winter coming at the speed of light? Is Littlefinger using teleportation? Are ravens faster than dragons? In order to answer this questions our team build the GoT Distance Calculator with CARTO.js and our Game of Thrones Basemap. Discover which character has traveled the most depending on the season.
This map has been designed to promote local tourism. With several layers highlighting accommodations restaurants and bars this map can point tourists visiting the town of Moralzarzal in in the right direction. The Map also provides street-level imagery from Mapillary of a local scenic walkway.
Do you like to move your body to the rhythm of earthquakes but you think your hobby can be too dangerous? Don't worry in this map you can find all the US counties that have at least one neighbour in which there have been earthquakes lately. So you can choose a safe place to live close to your favorite hobby.
This time series map creatively presents the international instability present in the half century following the second world war. By highlighting the shifting border lines of nations along with changing country names the map paints the picture of this tumultuous era.
This beautiful map shows the pollution levels in several US cities across the last 16 years. A widget displays a chart with distinct pollution during the selected year giving the user the ability to break down their view based on four different types of air pollution.
The PCYDA not only offers students the unique opportunity to get to grips with the topic of carton packaging, but also the chance to present their ideas to a wide audience. The chance to come into contact with the industry and thus a potential producer of their packaging at the award ceremony is a further benefit.
My experience was fantastic and I still remember it with joy. For me, it was a before and after in my career as a designer, where I was able to gain numerous contacts and really incredible relationships.
OpenStreetMap Carto[1] (or OSM Carto or osm-carto for short) is an open-source stylesheet for rendering OpenStreetMap data to raster tiles. Since 2013, the main OpenStreetMap homepage has featured OSM Carto tiles as the default tile layer by the name Standard.
OpenStreetMap Carto tiles are rendered using the Mapnik toolkit. That being said, OpenStreetMap Carto and Mapnik are not the same thing! Mapnik is a map rendering library used for many map stylesheets (including OpenStreetMap Carto).
This style has multiple layers. For example, names of waterways are rendered over waterways, shops are rendered over buildings, tunnels are rendered over buildings, roads are rendered over landcover, etc.
The remaining question is how objects are rendered within layer. For some cases collisions are not allowed, and objects that would cover already rendered object from given layer are not rendered. It is done for example for cities, where labels for smaller ones that would collide with label for a larger one are not rendered.
General project configuration is included in project.mml (YAML). There are defined so called "layers", which include mainly SQL statements selecting the objects, while actual styling is done in multiple MSS files.
Icons are pixel-aligned vector images (SVG), generally based on 14 px matrix. While most of them are monochrome and their rendering color is defined in the MSS files, some of the icons have more than one color; in the latter cases, the colors are defined in the vector file itself. Halftones might be used.
Some patterns are also done as vector images, but if they are still raster images (PNG), they are derived from vector elements and the process is documented, so it should be easy to migrate to a vector format when possible.
The style relies partly on some external data files coming from Natural Earth and preprocessed OSM data repository OpenStreetMapData. They can be updated with a Python script (scripts/get-shapefiles.py) or by hand.
NACIS 2016 PresentationRobert Roth, UW-Madison Cartography has changed, is changing, and always will be changing. Arguably, cartography's innate state of flux is what makes our profession both unique and valuable: as we engage in the design process, we tinker, adlib, and innovate across a wide array of tools and techniques. Yet, this creative and rapid adaptation does not always translate well to instruction. In this presentation, I discuss my anecdotal experiences over the past five years to restructure the cartography curriculum at the University of Wisconsin-Madison in order to adapt to sweeping shifts in conceptual framings, web mapping technologies, and professional expectations. I discuss the pedagogical philosophy guiding the revised curriculum, the reorganization of design concepts and technical skills approached in each course to account for the changing profession, and lessons learned for keeping curriculum malleable as cartography continues to evolve conceptually and technologically. The presentation is pitched to educators, students, and industry leaders.Read less
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