Theappearance of the AR button can be customized by using web component slots.Refer to the documentation for an example. See also, Scene Viewer for moreabout displaying interactive 3D models in AR from an Android app or browser.
The model display can be configured by changing the attributes on the tag.These properties expose options such as camera movement, model animations, and environment information.The documentation lists all attributes that can be set.The Model Editor utility can generate a HTML tag and configure properties such as camera position and lighting.
AR features require an ARCore-supported device and an installation of Google Play Services for AR. For the webxr AR mode, refer to WebXR browser support.By default, if WebXR is not supported, Scene Viewer will be used instead.
Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see the Google Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.
I had an epiphany moment tonight. After 5 years of skinning and while developing my 59th livery I accidentally figured out that you can drag your left click while holding Shift on you keyboard and your model will miraculously pitch up or down so it can tan its belly by the sun!
Man I can hear my 58 previous liveries giggle in the knowledge that while developing them I had to get in game and actually fly them inverted to check my liveries for mistakes in good lightning conditions!
Now if you share your model-viewer tips, tricks or epiphanies with me, I promise I will post them here on the OP and who knows, maybe after a while we will all speed up our workflows and even deserve a sticky!
#002 - You can now reload your textures (used to not work for a very long time) and see the changes you made on them without having to restart your model viewer! Just click the "reload textures" button on your main toolbar. It is a blue circle icon.
#005 You can load payloads on your model by opening the Connector Tools, selecting the pylon you wish from the "Model Connectors list" and clicking the Attach model button. In the dialog window that opens, you need to navigate to the folder that the actual .edm file of the payload you wish to load is located. To attach a texture to your newly loaded payload, you need to have the Object Mover tool open, which allows you to select the different models in your scene from a drop down menu. Just select the fuel tank in that dialog and then choose which livery you want to apply from the livery tool. If you want to change the aircraft livery again you need to go back to the object mover dialog and select it again.
#006 There is a "generate livery file" button in your model viewer? It looks like a blue band-aid. Use it to create the description.lua file needed for your custom skin. The model (aircraft) you plan on working on must be loaded in the model viewer before you generate the livery file. Please Note that the description.lua generated with this method seems many times erratic and with plenty of material and texture duplicates. Still quite useful, but far from prefect :]
I did fresh install of Qlik Sense Desktop and create my first app. I add some table in-app manualy and also connect to one data source (Oracle DB). Everything work except Data model viewer. This option is (in left upper menu) still disabled. I can not access it. Any idea?
I would like to use the data model viewer to review my data model. Unfortunately it seems that my design resets each time I reload. This makes this feature seem almost useless in this regard. Has anyone been able to preserve their design?
Version control would be a nice-to-have. But I wasn't even there yet. Your solution sounds like it would do the trick. I'll mark this as the correct answer later today after I try it out. This will be so helpful!
I take many minutes to fit tables and the whole view (many many tables). I close then reopen it (even not doing a reload) and all is the same than before... very frustrating... the same if I pass from Datamodel view to Page view.
Some update in regards to this topic. I have received the below mentioned answer from the support team today. The issue is now filed under the Jira issue ID (QB-4205). Which means that this might be fixed with one of the coming patches or updates.
"We checked the case together with the Team and I've been analyzing our internal resources. I found out that this behaviour has been also reported by other users and we filed it under the defect ID QB-4205, which I've also linked to this case. I left a comment for our R&D Team so they are aware that we are getting more tickets in relation to this problem."
I know this is old but I'm documenting the steps I'm taking to get this to work. I'll try to edit the post as I can. No offense to anyone who finds this kind of stuff simple, but it's not really simple and most of the "tutorials" I find on the internet (not just for this but for many things) are grossly inadequate to the user in most cases. Let me clarify, it is simple once you know where to look for things. It is simple if things load the way they should. However, in the case of many programs (especially those that aren't what I would call tier 1 programs with a well refined UI) it just isn't that simple. Again, I'm not trying to be overly critical I just want to try to help the person just getting into this who is getting tired of chasing file structure and getting partial guides to how to use this. Additionally to the new user, keep in mind that most tutorials no matter how well done are going to miss some things here and there or not account for some issues. You can usually dig in and figure out how to get by. Don't give up.
1. As Skate said, navigate to the proper folder for the Model Viewer application. Currently this is on the drive you installed DCS to \Program Files\Eagle Dynamics\DCS World Two Five\bin. Don't use Model Viewer 2 (at least for me it didn't work). If you don't know how to change the Start In right click your new shortcut, select "Properties", then find the "Start in:" field. However, this didn't seem to change anything for me. Make sure to just back out the \bin and leave the DCS version as is.
3. Be patient, it takes a moment to load. Once you see the blue screen and it is clear it is loaded you need to load your model. This is a part that can take you a while if you don't know where to look. Mine was pointed at a weird place that had no models in it. Go to File > Load Model or just hit CTL Oscar.
5. Wait for it to load. Once you see your model there navigate to View > Dialogs > Liveries Dialog. You'll load the air frame on the left and your livery on the right, then click "Load Livery". You will then have to close the dialog. EDIT: Most of these are in alphabetical order but some are not. If you're looking for the F/A-18C Lot 20 scroll way down towards the bottom and there are some stragglers.
Skate's Liveries Import plugin (Creating a Single Universal Liveries Folder for All Installs) was working with MV1 and DCS in general. The alternative to Liveries Import was to create a Directory Link named '..\Saved Games\DCS.openbeta\Liveries' --example below--
Modelviewer2 is pretty buggy (for me at least), i've seen my livery already get mixed up with other liveries (didn't happen in MV1), you should be able to save your session and auto load it the next time you fire up MV2 but that doesn't work. Loading a livery like you could do from the autoexec for MV1 doesn't work. I'd stick with MV1 if you have that opion.
After every use of the Model Viewer you have to delete ...\Saved Games\edModelViewer2\Config\ModelViewer2.json. This is the only way the liveries tool and the file system browser tool are working here on my computer every time.
All right! I read a little bit more regarding this and found out that the model-viewer uses Apples Quick Look when looking through an iPhone.
And when trying this Quick Look Gallery - Augmented Reality - Apple Developer with a factory reset iPhone (no extra downloads necessary), there are buttons and animations being triggered in the examples.
The Atlantic Marine Assessment Program for Protected Species (AMAPPS) is a comprehensive multi-agency research program in the US Atlantic Ocean, from Maine to the Florida Keys. Its aims are to assess the abundance, distribution, ecology, and behavior of marine mammals, sea turtles, and seabirds throughout the US Atlantic and to place them in an ecosystem context. The AMAPPS Marine Mammal Habitat Model Viewer provides spatially-explicit information in a format that can be used when making marine resource management decisions to and will provide enhanced data to managers by addressing data gaps that are essential to support conservation initiatives mandated under the Marine Mammal Protection Act (MMPA), Endangered Species Act (ESA), and National Environmental Policy Act (NEPA) (NMFS 2016).
We developed these seasonal spatially-explicit density distribution maps under the AMAPPS project using animal distribution data collected during shipboard and aerial line transect surveys during 2010-2017, dive time data derived from tagged animals, and satellite and model-based static and dynamic environmental information (Palka et al. 2017; Palka et al. 2021).
In addition average monthly spatially-explicit density distribution maps and associated data can be viewed and downloaded from a github repository -PSB-AMAPPS-public.
Press and hold down the left or right mouse button to start the area selection and release the button to finish the selection. A new pop-up window will display a summary of the area selected with the mean density/or number of animals, confidence interval, and coefficient of variation. In addition the pop-up window will display the details for each of the cells selected.
Distribution and abundance of wildlife is largely driven by physical and biological environmental factors, including climate, habitat characteristics, and prey distribution (Ainley et al. 2005). To account for this, these spatially- and temporally-explicit density maps were based on animal density - environmental generalized additive statistical models that were fit to visual shipboard and aerial survey line-transect data, associated survey conditions, animal group characteristics, spatially- and temporally-explicit static and dynamic environmental data, and species-specific availability bias correction factors. For a more completed description, see Palka et al. (2017) and Palka et al. (in press).
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