Ihave the matts to make a large water pen to let them swim around in and eat without any real issues from land dinos interrupting. I was thinking of leave the Birds on wonder and set them to aggressive.
The only golden egg I've go so far was from a wild Hesperonis. While taming it, I killed and dragged several fish to it and it would periodically walk up on shore to lay an egg. Of the 5 eggs I got in that fashion from taming 2 different females, 1 of them was a golden egg.
They have to eat live fish to lay a golden egg, so what I did was set it on aggressive and wonder and let him loose in the water, after around 10 minutes I went out and fetched him, sent him to neutral, placed him on the ground .. nothing, set him to wonder again.... nothing. im hoping someone soon has a few simply steps, to follow, even youtube doesn't have an answer
I was server hopping last night actually came across my first one (wild) on the beach at south 2. It layed a golden egg in front of me. I thought cool and uploaded it. Got back to home server and went to drop and it despawned as I took it out. Either they have a very fast decay or they are not to be transfered it seems.
Make a pen on the river shoreline partially in water and the rest on land that would not affect too many spawns. Area on land should be able to house your Packyrhino and Hesperonis from getting attacked by passing wild dinos and while being able to move character around. Use a packyrhinosaurus to lead fish through a dino gate into the water section of the pen. The Packyrino has the ability to attract animals (fish too) using the default "C" key. Beware, more will try to attack the packyrhino if they are in range so a tribe member on a protection dino would be handy. Once all the fish that is trailing the Packyrhino is in the pen, right click to stop the fish agro, close the door and move the packyrhino onto the shore side of the pen.
Place a Hesperonis in a whistle group so not to command the Packyrhino or other tames. Look at a fish and press 'attack my target' key - default period (.) to kill and consume fish. Rinse and repeat. After the Hesperonis gets it's fill, it should poop or lay an egg. It could be a regular egg or a golden egg.
It is a lot of work to get the golden eggs. As a renewable resource for an XP buff item that works on all dinos and player, it is fitting that it is not easy or quickly received. I set up a pen and tamed a Hesperonis just to tame one and play around with it for a bit. However, I think that I will just use the golden eggs that I find on the beach (of which is extremely rare as well).
Good luck. It takes a while even after everything is built. If you are playing on single player or private server with timers increased to prolong the eggs life, it might be worth it depending on the players style of game play. I don't mind the grind and I am never in a hurry to end game status in any game but I also don't have much interest in the golden egg thing. Some people will and that is great. I am still glad that it was added because things change and I might find a use for it at another time.
If you have the golden tiki, and a hand with a totem - you may have the option to win the totem bonus quickly by tapping on the one card that will do it in one swoop. However, if you do it in 2 steps, instead of 1, you can clear an additional card off the table.
one of my favorite tricks to change the color of materials is to add a black emissive layer with a colored transparency. Here an example. I rendered a watch in silver metal and my client want to see a golden version. I would need to add a golden color to reflection map and the diffuse map. But quicker is to add an emissive layer with golden colored transparency on the top of the material. (In the texture slot I add a simple white color and per simple enable/disable I can switch between the golden and silver version.)
But the physical correct result looks wrong, my clients want to get it. I never have seen an anodized aluminum with a tint of the complementary color. Only if I use a workaround based on independent material layers I get what I expect. Is there no way to disable this strange looking correctness? Can you show me a photo where the strange color effect can be seen at the real world?
As an alternative I would suggest you use an instance of a Color map passed through a color correction and corrected accordingly for both slots. This way the source color can be changed easily:
image13311184 148 KB
image13311184 147 KB
Disclaimer: long read. I spent several hours with the Manticore in the goldfields in the high Sierras and thought to provide some insights and impressions. First of all, the purpose of the Manticore for me is the ability to hunt for gold nuggets in really trashy mine sites. As you know, the Sierra Nevada has been visited by a few gold prospectors before (?), and prospecting at popular mine sites without any form of discrimination, that is based on target IDs, is pretty much hopeless. Sometimes, digging up everything with PI/ZVT is possible if you take on a really submissive mindset, but it is for the most part highly unproductive and will make your day nothing else but miserable. I tested the Manticore with the sole purpose of finding gold in trashy and highly mineralized mine sites, and by using various test nuggets ranging from 0.1 to 0.4 g. What ended up working best for me was: Gold Field mode with Prospecting audio theme, treshold 17, pitch 22, volume 14, sensitivity 16, revovery speed 6. The 0.1 nugget gave IDs between 8 and 12 and the 0.4g nuget around 22. Of note, the y axis on the screen( ferreous potential) is pretty much useless for detecting small nuggets, and both nuggets consistantly showed up at the upper and lower boundaries, unless right under the coil (then also in middle). So, don't trust the ferreous paramter when you hunt for small gold. When you detect a repeatable target, swing over it several times from different angles with short swing range and slow speed. In particular with the 11 inch coil, the target ID can be all over the place if the coil picks up too much ground signal as you move over the target of interest. So, make sure your "drill down" swings are tight. This should get better with the smaller coils, but for the 11 inch coil you need to be tight. Despite auto tracking on, I have not noticed that targets were tracked out. So, it's ok to take your time and examine a target from various angles with several swings. Importantly, the IDs should remain tight when you do that, like.+/- 3. Too much of variations can indicate hot rocks, which generally showed up for me in the 27 range, but can also be as low as 2. Often, the hotrocks give a slightly elongated trace in the very upper ferreous region of the 2D screen. This was pretty consistant, but might depend on the hotrock composition of the area. Again, don't look at the ferreous indicator when you suspect a nugget, it may or may not work and will fool you often. By far the most impactful parameters are sensitivity and recovery speed. In mineralized ground, the 16/6 setting worked the best for me. Anything above sensitivity 16, or max 17, or recovery speeds below 6 made the machine totally unstable and practically useless. If your ground is alot milder, you might be able to dial up the gain (or dial down the recovery speed), but this will highly depend on your conditions. I can just say that if some sort of ID is important to you, then you MUST tame the machine down, in particular in hot ground, otherwise all benefits of target ID will go away quickly. Under these conditions, the depth is only modest with the 0.1 nugget disappearing beyond 1-1.5 inch depth. To be able to detect at the edge, you need to keep the treshold on and listen for slight wispers (often without any ID dispalyed). This is absolutely essential to get some sort of depth, and this has not changed since the earlier VLF days, despite all the modern advancements. For the "full bore enthusiasts", this might work for PIs if your brain can handle it, but will NOT work for the Manticore, or any other VLF that I have used for that matter. If sensitivity is too high, you will not hear a nugget even when it is directly under the coil. So, be warned, as the Manticore has alot of power to offer. Do frequent GB and noise cancel, this helps, albeit not as much as for the 6000. I actually like the pinpointer feature, but the hotspot is at the tip of the coil, not at the center which I believe the manual says. Overall, the Manticore is a great machine for my purpose, but you need to find the sweet spot in settings to maximize the target ID quality for digging less trash, and to have a chance for a succesful day at a mine site. The depth and sensitivity under these conditions are modest at best, with depths detectable down to 2-3 inches for the 0.4 g nugget and about 1 inch for the 0.1 nugget. However, then with mostly reliable and consistant target ID numbers. There is absolutely no comparison to the 6000, which in this soil and under these conditions beats the Manticore by a huge margin, as expected. In mild soil this difference could shrink, but for sure not where I hunt. However, the 6000 is totally unproductive in highly trashy areas and the Manticore can save the day. So, gold can be recovered at super trashy sites with the Manticore, but expectations need to be managed.
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