Microsoft trae a su programa Games with Gold uno de sus pesos pesados de la generacin, Gears of War, primera entrega de la clebre triloga de Epic Games que se gan un hueco muy especial en los corazones (y catlogos) de muchos de los jugadores de Xbox 360 desde el primer momento en el que vio la luz all en noviembre de 2006.
Durante esta primera quincena de diciembre, los usuarios suscritos a Xbox LIVE Gold pueden descargarse gratuitamente el Gears of War original y adentrarse as en las ardua misin de Marcus Fenix, Dom Santiago y dems miembros de la CGO por salvar el planeta Sera de una amenaza emergente, los Locust. En IGN Espaa, con motivo del lanzamiento de Gears of War Judgment, preparamos un reportaje especial sobre la historia de Gears of War, que si os interesa leer podis hacerlo aqu.
El juego pasa de costar 19,99 euros a 0 euros, as que si os interesa, aprovechad la ocasin para haceros con este adrenalnico shooter en tercera persona antes de que llegue el 16 de diciembre. Se puede "comprar" tanto a travs de la consola como de la web oficial de Xbox. Sea como sea la forma en que lo pongis a descargar, el ttulo de Epic Games ser ya vuestro para siempre aunque dejis de pagar la suscripcin al servicio de pago de Xbox LIVE.
Con el comienzo de la nueva y navidea quincena de diciembre, llegar a la promocin de Games with Gold Shoot Many Robots, juego de accin y disparos desarrollado por Demiurge. Como para esto todava quedan unos das y puede que alguno se despiste y se olvide, cuando llegue el momento, en IGN Espaa os avisaremos de que ya est gratis para descargar.
A single command is added to the Model Create menu from which Spur Gears, Internal Gears and Rack Gears can be created.
Diametrical Pitch (in English units) or Module (in Metric units), as well as Pressure Angle, Number of Teeth, Root Fillet Radius and Gear Thickness (for extrusion), are common properties for all gear types.
Bore Hole Diameter can be specified for Spur gears; Outer Diameter for Internal gears and Height for Rack gears.
*NEW* The new version 1.1 adds a 'Clearance' property to provide additional backlash clearance.
Numerical values are displayed for pitch circles and heights and sketches for pitch alignment are also provided.
I have yet to get an internal gear to mesh properly with any spur gear having matching parameters. The geometry generaterd for the internals appears to be wrong. The teeth of the internals are well inside the Pitch Diameter circle.
That is what I intend to use it for too (mainly). Have you done anything with internal gears? The geometry it generates for them seems to be off when you exceed somewhere between 100 and 150 teeth. I'm trying to create planetary gear trains so large numbers there are common.
The module entry has a minimum of 0.5 mm, and the default minimum is entered if you put in anything smaller, so those of us who are designing watch mechanisms , which may use involute gears for some functions, have to make the gear and then subsequently scale the result. This is not stated anywhere, so look out for it.
Nice tool, really. But I got some strange problem creating gears with module less than 0.5. Any gear with module less than 0.5 appears to be sized exactly as 0.5 gear. Pitch diameter circle is correct, but it is inside the gear.
We're very sorry for the inconvenience, we just solved the problem of inserting images when the drawing was georeferenced by Civil3D in the latest CAD-Earth update v5.1.21. The problem was sometimes AutoCAD saved the point location coordinates as latitude/longitude instead of UTM XY coordinates. We've modified the source code to detect when the coordinates in latitude/longitude and do the conversion to XY. We are continuously improving CAD-Earth and fixing bugs reported by our users. If you wish we can give you a free CAD-Earth Plus1-year license for all the inconveniences caused. (Your requested refund was entirely processed last month)
This is a minimalistic gear design application. As such, its designs are made following the metric module DIN standard series. Regardless, it is made for everyone, no matter your amount of knowledge or if you have an engineering background. It includes 11 different types of gears (7 standards, 2 non-standard and 2 experimental) for every project you might want to implement them in:
The two types considered non-standard were included for 3D printing since these designs of internal gears have proven to be practical when tight tolerances are a liability. Nonetheless, these designs are as useful as others.
Hi, this IS NOT an error inherent to Mac OS (Ican tell since I have a Mac M2 myself and I've made tests with it, as well asthe autodesk team on a Mac M3). What seems to be going on is that you have Capture Design History mode disabled, thus not allowing the app to work properly as it uses the timeline to hide bodies when creating new gears (to avoid interference and unwanted modifications to other bodies). Please enable the Capture Design History mode and update us.If you're still having issues, I'd be glad to personally walk you through them, just send an email over to gfsolucione...@gmail.com .
I find this plugin very helpful and especially appreciate that it is free! One small issue I have noticed is that when I close Fusion 360 I always get an error message staying "plugin stopped" which prevents the program from closing until I have clicked "ok" on the message -- this can consumer memory and battery if you aren't looking out for it.
My suggestion is that in a multi-part assembly, it might be helpful to have the center geometry of the gear be more easily selectable for use with the move tool.
Overall though this is a great app and I appreciate the creators giving it to the community free of charge!
This is a great plugin. Im making a lot of projects with gears. It would be just perfect if it had an option to generate globoidal worm gears, right now im generating a set of gears in blender and then using the mesh in fusion but its uncovinient and time consuming. Im creating the gears like shown in this tutorial Im sure the creator of this plugin could in some way translate the comands the otwinta site generates, or use them to create a new function in the plugin.
Summary: If you want a quick and easy way to generate 3D models of a wide variety of gears in Fusion360, this tool is great. If you plan to manufacture (e.g. 3D print, CNC, etc.) the gears for a physical object in real life, you should pick a different plugin (more on that below).
Thank you to the GF Gear Generator team for providing this plugin! It's very gIt seems to work nicely for generating 3D models for a variety of gears, but for designing functional prototypes there are some improvements I would like to request.
+I wish the software would remember my last select parameters. If I'm making many spur gears that are a 1.0 module gear with 15 teeth, for example, each time I open the spur gear option, it resets to selecting "0.3 module" "17 teeth" by default. That makes it cumbersome, especially when quickly testing multiplel gears with small changes to test what works best.
+When creating a worm gear, I like how a complementary spur gear is created to work with it. However, when they are generated, they are not automatically oriented such that they are meshed together. This means I have to take time to calculate and measure how and where to align them.
+Backlash and Clearance features are essential if trying to 3D p rint/manufacture the gears, so it would be great to have those. Actually without the Backlash feature, it's difficult to use this plugin in a practical setting.
+When creating a gear, all the sketches and bodies associated with the gear get dumped into the top level component of the fusion360 file. This gets messy because it clutters up the main component with dozens of sketches. It would be great if the plugin either automatically created a new component, or dumped all the sketches into whichever component I have selected. (I think the former option might be preferable because it makes the process a bit faster for users creating multiple gears).
+It would be great when selecting gear parameters, for the window to also show a preview of some of the other dimensions of the gear that will result. For example, in the Gear sample plugin that comes with Fusion360, when you select a Module of 0.5 and 20 teeth, it will tell you that the Pitch Diameter is going to be 10mm. It shows other resulting parameters as well, allowing one to quickly tweak the user-entered parameters and see what will happen, without needing to generate and then inspect the gear afterwards.
Generally the app works well, but creating a helical spur gear generates erroneous results with the tip diameter and pitch diameter. Thankfully our gear manufacturer pointed this out before we went to fabrication!
Hello, as pointed out previouslly in the thread down bellow with user "Ewan Rothenwnder": There are two methods to create Helical gears: The normal method ( _knowledge/gear_technical_reference/calculation_gear_dimensions.html) and the radial method ( _gears.html). Essentially, the difference betweeen these two methods is that for one of them you would need "Special gear cutting or grinding machines are required for processing each helix angle" but you retain the same center distances and dimmensions as in spur gears (unfortunately for machining enthusiasts this is the disadvange of the method used by the GFGG).We understand the troubles this may have caused you, but this does'nt mean that the calculations are wrong; they're just different because of the method used ( search for transverse module ).
The gear is using aconstant pressure angle, which is fine when the gear thickness is small compare to worm drive diameter. If not, only a very small contact surface exists. Would be nice if this could be improved.
b37509886e