Re: Elden Ring Age Of The Stars Ending Explained

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Shaneka Incomstanti

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Jul 10, 2024, 9:45:31 PM7/10/24
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Endings for Elden Ring cover the possible conclusions of the game, determined by the player and their influence on The Lands Between's denizens. Each ending is shaped by the player's interactions with certain NPCs and their respective Side Quests. This page covers each ending, the requirements to reach an ending, and frequently asked questions. There are a total of six (6) possible endings in Elden Ring.

elden ring age of the stars ending explained


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Traditionally, no; each playthrough can only have a single ending, and another can only be seen after completing your next playthrough in New Game+. However, it is possible to make use of save states at the end of your first playthrough to complete an ending and then load to a previous state and complete another. This is an effective way to unlock all ending-related Achievements or to see multiple endings without completing another full playthrough. So far, this method is possible on Steam, PS4/PS5, and Xbox One/Series.

With the exception of one ending that will explained below, you can work towards and complete all the relevant quests required for each ending without being locked to it. After beating the final boss, you can choose which ending you want to go for out of the endings you've unlocked.

This question suggests that you have met with the Three Fingers to inherit the Frenzied Flame. To reverse this, you will need Miquella's Needle which can be obtained after completing Millicent's questline and returning the Unalloyed Gold Needle to the Scarlet Aeonia left after Malenia, Blade of Miquella's fight. Miquella's Needle can be used at Dragonlord Placidusax's arena in the Crumbling Farum Azula to reverse the Three Fingers' flame of frenzy. Fighting Placidusax is not necessary to use the needle; simply being in the boss arena will do.

After using the Cursemark of Death on Godwyn's corpse to give him a second life as the First of the Dead, Fia lays with him and bears the first of Dead demigods - in the form of a rune. In the Age of the Duskborn Ending, the Tarnished chooses to use this Mending Rune of the Death-Prince to begin a new age of Duskborn as Elden Lord - where the Lands Between are engulfed in a harrowing fog and the principle of life within Death is embedded into Order, ridding the world of immortality and allowing the natural cycle of life and death to occur for all people and creatures alike.

The Age of Order Ending is an alternative version of the Golden Order ending, where the Tarnished chooses to use the Mending Rune of Perfect Order on the Elden Ring to restore order to the Lands Between by putting an end to all the strife caused by forces "emboldened by the flames of ambition".

The noble Goldmask once lamented that "all the good and the great wanted, in their foolishness, is an absolute evil to contend with", implying that one who seeks greater power to further his or her ambition will, in all likelihood, presents himself or herself as the greater good and condemn the other side as the absolute evil. Each will accuse the other as committing heresy. Strife would ensue, plunging the Lands Between into chaos and unending conflicts.

The Age of Order thus envisions a new age of stability, where there is no more conflict brought upon by the "fickleness of the gods no better than men" which was "emboldened by the flames of ambition".

The Blessing of Despair Ending is an alternative version of default ending of the game, where the Tarnished chooses to use the Mending Rune of the Fell Curse and begin the new age as Elden Lord - the difference being, now, the Lands Between has now been overtaken by a reviled curse. While the details of what the curse brings isn't fully explained, it is the same curse brought from Dung Eater's defilement, causing defiled souls to be unable to return to the Erdtree. With the fell curse embedded in the Elden Ring, all present and future generations will be afflicted with this loathsome curse.

In the Lord of the Frenzied Flame Ending, the Tarnished goes down a different path to become the Lord of Frenzied Flame. If the Frenzied Flame is inherited before the events at the Forge of the Giants, Melina leaves the Tarnished's company, leaving the Tarnished to sacrifice their own body at the Forge. This leads to an extra scene at the ending, showing Melina without the mark on her left eye, devoting herself to deliver "Destined Death" to you.

As explained by the Three Fingers through Hyetta at the end of her quest, this ending sees the Tarnished take up the mantle of the Lord of Chaos, and tasked with burning the world, along with the mistakes of the Greater Will - all existing sin, torment, fracture, and curse - to unite everything and everyone much like the crucible which existed before time.

In the Age of the Stars Ending, after defeating the Elden Beast, instead of mending the Elden Ring, the Tarnished summons Ranni the Witch in front of Marika's remains.
Ranni supplants Marika as Goddess and takes The Tarnished as her Elden Lord.

She brings an end to The Golden Order, establishing an Order of her own (not named but likely similar to the Order of the Dark Moon, which we currently know little about).
In doing so she also removes the influence of The Greater Will from The Lands Between.

She leaves The Lands Between together with The Tarnished and takes her Order with her, on a journey meant to last a thousand years. As a result of her absence, The Lands Between is left without a lord for the first time in an age.

In her final cutscene she states the following:
"...The battle is over, I see.
I do solemnly swear. To every living being, and every living soul.
Now cometh the age of the stars.
A thousand year voyage under the wisdom of the Moon.
Here beginneth the chill night that encompasses all, reaching the great beyond.
Into fear, doubt, and loneliness...
As the path stretcheth into darkness.
Well then. Shall we? My dear consort, eternal."

She initially planned to go alone, living in solitude for 1000 years. This is suggested by the description of her Dark Moon Ring:
"Whoever thou mayest be, take not the ring from this place, the solitude beyond the night is better mine alone."

So, the original line has her not beginning a chill night, but telling everyone that the chill night will now be kept far away, and the the mention of fear, doubt and loneliness is referring to her own dark path. But what is the chill night, and what does it being far away actually mean?

The Japanese language commonly omits the subject when speaking about something when it should be easily inferred, but this frequently confuses people who are not very fluent in the language, and that seems to have been the case here. What Ranni is saying here is that it would be better if the order is not somewhere physically close by, where people can see and touch it.

Ranni believes that while the order may have to exist, as it is entwined with life and souls, it causes problems for the people. Her solution is thus to take it and leave, keeping it far away, where people cannot see, feel, touch, and believe in it, embarking on a journey into fear, doubt, solitude and darkness to do so.

Elden Ring director Miyazaki has stated that he feels that NPC dialogue in the game is more straightforward than before, and having an ending explained so clearly is in fact quite unprecedented for Dark Souls games. It is thus quite unfortunate that the English version went to such measures to twist and warp what would otherwise be such a clear explanation.

It is a mistranslation, but they are pretty close I think in meaning that one could understand what Ranni means if they think on her words and this particular ending enough. The Souls games are hardly ever straightforward after all.


>a crystal-looking glass
>one among
>those committed to high treason
Forget Japanese skill, what the fuck is this English? What the fuck kind of ESL seamonkey mongloids worked on this?

>Localising a From Software game follows roughly like this: Frognation is sent the Japanese text, which they then translate
>Once the dialogue is translated, Morris and Miyazaki go to London to work with the voice actors in-person

I am Japanese. This commenter is an idiot. I am bilingual, and the explanation of what caused the translation errors is very realistic. Reverse, I cannot see way that the English could be mistranslated into the Japanese text. In the Dark Souls Japanese community there are some lunatics who say that the English text is original, and they are stupid lunatics.

dude, Fromsoft is just a small company, who do you think they are? Square Enix? Ubisoft?
They were working with the game years ago, not 1 or 2 days of course they can translate the whole game text with only 2 persons.
8 hours/day, 365 days, 2920 hours, not enough time?

Sorry for soapboxing but it looks like this is the place to do it, because reddit and 4chan and discord and somethingawful and resetera and gamefaqs and youtube are all decrepit shitholes filled with this same retarded bullshit.

I am ethnic Japanese and I think I am pretty fluent, and it is pretty clear to me that the mistranslations are really bad. The article explains how the mistranslations happened pretty concisely, and looking at the about page, this is a Japanese website run by Japanese people, right?

> Yeah. we basically sat down, I did a rough translation of the text, and then threw away the Japanese text. We mapped out the big story beats in each scene, and then just watched the cutscenes and ad-libbed what we imagined each character would say, and then rewrote a lot of the dialog completely.

>I made shinjin and hanshin sound too similar so I should add that the difference is that shinjin does not explicitly carry the nuance of the parents. It could be someone who is a distant descendant of gods, who has inherited god powers. These words are thrown around in fiction and reinterpreted by people all the time, so there are exceptions, but hanshin typically means one parent is a god and one parent is a human.

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