The Computers and Games conference (CG 2026) will feature cutting edge artificial intelligence technology as applied to computer games. For the first time since 2018, we are organizing this conference to be on-site again, in Maastricht, the Netherlands, on 19-20 June, 2026. Note that this also leads to deadlines that are substantially earlier in the year than they were for recent editions of the conference.
(visit https://icga.org/?page_id=4105 for up-to-date information)
Topics of interest include, but are not limited to:
The current state of game-playing programs for classic and modern
board games, card games, puzzles, virtual/casual/video games, etc.
General game playing
Artificial intelligence and machine learning for games
The history of computers in game-based research
New theoretical developments in game-related research
New and enhanced algorithms for search and knowledge acquisition
Automated game design and evaluation
Mathematical insights into games
Social aspects of computer games
Scientific contributions produced by the study of games
Cognitive research of how (and why) humans play games and puzzles
Capture and analysis of game data
Papers must be written in English and can be up to 12 pages in length (including references). The proceedings will be published by Springer as a volume in their LNCS series. Additional instructions on submission may be found online on: https://icga.org/?page_id=4105
Important dates
Submission due: February 20, 2026
Notification: April 3, 2026
Conference: June 19-20, 2026
Camera-ready version due: August 10, 2026 (note that this is after the conference takes place, so as to enable authors to incorporate feedback received at the conference)
Conference: June 19-20, 2026