Transformer: AI and Games

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Julian Togelius

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Nov 3, 2025, 6:55:09 PMNov 3
to cigames, proceduralcontent
Please see below for a CfP for a conference at Kennesaw State University (Georgia, the one in the USA) that I'm circulating on behalf of the organizers, Victoria Lagrange and Dylan Goldblatt. I will be one of the keynotes for the event, so maybe see you there?


AIG 2026: Transformer: AI and Games 2026
KSU Center
Kennesaw, GA, United States, February 21-22, 2026
Submission link
Submission deadline
November 17, 2025

Call for Papers
Transformer: AI and Games 2026
Perspectives on AI and Play: When Research and Practice Meet
February 21–22, 2026 · KSU Center, Kennesaw, GA
The Center for Interactive Media at Kennesaw State University and the Georgia Game Developers Association invite submissions to the second edition of Transformer: AI and Games, a forum dedicated to exploring the intersections of artificial intelligence, game design, and interactive media.
This year’s theme, Perspectives on AI and Play: When Research and Practice Meet, highlights how AI technologies are transforming the way we design, study, and experience games. We welcome contributions from scholars, developers, educators, and students that advance research, practice, and innovation in AI and games.
The two-day event will feature panel discussions with academic and industry experts on the future of AI in games, alongside interactive demos of projects and prototypes on February 21. On February 22, participants will engage in hands-on workshops led by professionals and educators.
Submission Categories
Presentation Submissions: Submit a 250–500 word abstract outlining the project, research, or practice-based work. Individual or co-authored presentations are welcome. Works-in-progress and emerging research are encouraged.
Workshop Submissions: Submit a 500-word abstract describing the workshop’s motivation and goals, the intended themes or skills addressed, the structure of activities, and any technical or material needs. Workshops may include design activities, game jams, prototyping, or tool demonstrations.
Poster Submissions: Submit a 250–300 word abstract summarizing research-in-progress, preliminary results, or innovative ideas suited for visual presentation. Posters should highlight key arguments, findings, or designs in a concise format that facilitates discussion. Accepted posters will be displayed throughout the conference, and at least one author must be present during the designated poster session.
Demo Submissions: Demonstration stations are available for standalone presentations or to augment any of the submission categories above. Hands-on experiences are especially encouraged. Submit a 250-word abstract describing the demo, whether a game, prototype, tool, or interactive narrative. If possible, include a link to a short video (up to three minutes) that showcases the work.
Accepted papers will be presented at the conference and included in the conference proceedings.
Suggested Themes
  • Generative AI in design and narrative
  • Reinforcement learning and emergent play
  • Novel applications of AI in games
  • Ethics and responsible AI
  • Adaptive gameplay and accessibility
  • Procedural generation and simulation
  • AI in education and training
  • Machine learning for game development
  • Data, analytics, and player research
  • In-Game AI as NPC, Final Boss, Game Master
  • Runtime AI in social and multiplayer games
  • AI in production pipelines
  • AI for playtesting and balancing
  • Industry disruption and  workforce displacement
  • Student innovation in AI and games
Submission deadline: November 17, 2025
This is an in-person event. Sponsorship opportunities are available for industry partners wishing to engage directly with researchers, developers, and students shaping the future of AI and interactive media.


Kennesaw State University

Victoria Lagrange
Interim Director of the Center for Interactive Media & Assistant Professor of English
Department of English

440 Bartow Ave NW
Room EB 166
Kennesaw, GA 30144

e: vlag...@kennesaw.edu
w: https://www.kennesaw.edu/research/centers-facilities/cim/index.php https://www.kennesaw.edu/radow/academics/english/game-narrative-lab/index.php

--
Julian Togelius
Associate Professor, New York University
Department of Computer Science and Engineering
jul...@togelius.com | http://julian.togelius.com

Julian Togelius

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Nov 13, 2025, 2:19:11 PMNov 13
to cigames, proceduralcontent
Hi all,

I wanted to tell you about an AI and Games industry/academia event organized by Kennesaw State University (near Atlanta, Georgia, US) on February 21-22. It's called Transformer, and the CfP is here:


The deadline is in only a few days, but at this stage you need only submit an abstract. There will, however, be proceedings published including full papers. For any questions, please contact Dylan Goldblatt <ngol...@kennesaw.edu>.

I am not an organizer, however, I will be keynoting the event.

Julian

Risto Miikkulainen

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Nov 13, 2025, 6:52:08 PMNov 13
to cig...@googlegroups.com
The recent "Illusion of Thinking" paper (https://machinelearning.apple.com/research/illusion-of-thinking) by Apple researchers showed that LLM reasoning is limited on complex problems, especially those requiring long chains of reasoning. However, it turns out that such problems can be solved through large multiagent systems: for instance, a system composed of a million LLM microagents can solve the 20-disk Towers of Hanoi problem that requires a million reasoning steps. The details are described in
https://arxiv.org/abs/2511.09030
and there’s also a blog (with very cool animations) at
https://www.cognizant.com/us/en/ai-lab/blog/maker

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