[Call for Posters] ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2026

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tome...@gmail.com

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Mar 5, 2026, 12:34:54 PM (4 days ago) Mar 5
to Computational Intelligence and Games

The ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) is the leading conference for real-time 3D computer graphics and human interaction. The symposium brings together researchers, engineers, and industry professionals to discuss their latest work on real-time and interactive computer graphics and related applications. The symposium has a long legacy of innovative and excellent technical content, with influential work on rendering, texture synthesis, collision detection, VR interaction, animation, and many other areas of real-time computer graphics.

Authors are invited to submit their recent work about real-time 3D graphics, interaction, and games as a poster and/or demo. For posters, we encourage submission of work-in-progress, novel techniques, and updates of works published at another venue that are relevant to the I3D community. For demos, we encourage live demonstrations of novel interactive computer graphics systems, prototypes, games, and case studies. A 2-page extended abstract will be submitted for both posters and demos. Accepted posters and demos will be displayed at the conference.

Conference Homepage: https://i3dsymposium.org/2026/ 
Poster CFP Website: https://i3dsymposium.org/2026/cfp-posters.html (keep an eye out for any changes)
Submission Website: https://easychair.org/conferences/?conf=i3d2026

Conference Dates and Location:
Lucasfilm - 1110 Gorgas Ave, San Francisco, California 94129, USA
13 (Wednesday) to 15 (Friday) of May, 2026


Topics include, but are not limited to:

  • Real-time rendering
  • Real-time ray tracing and path tracing
  • Physics-based animation
  • Virtual and augmented reality
  • Deep learning for graphics and simulation
  • Collision detection
  • Real-time computer vision
  • Texture synthesis
  • Real-time post-processing effects
  • Level-of-detail approaches
  • Pre-computed lighting for real-time applications
  • Visibility computation
  • Real-time surface shading
  • Fast shadows, caustics and reflections
  • Impostors and image-based techniques
  • Navigation in virtual environments, motion synthesis and path planning
  • Character and crowd animation and simulation techniques
  • Interaction devices and techniques
  • User studies of interactive techniques
  • Video game techniques, AI in games
  • Content generation techniques for real-time applications
  • Interactive, Sketch-based and in-the-wild 3D modeling, reconstruction and design.
  • Novel techniques for game/interactive application design and development
  • Other computer graphics methods of clear industry relevance  
Submission Information

Poster and demo submissions should be in the form of a 2-page extended abstract using the ACM conference format with the “sigconf” style. Please upload submissions for review at https://easychair.org/conferences/?conf=i3d2026. They will be reviewed in a single-blind process. Accepted poster and demo authors are expected to: (1) provide a brief teaser video (30 seconds); (2) participate in an in-person fast-forward session at the conference; and, (3) bring a physical copy of the poster or a laptop running the demonstration to the conference. The final posters could (and are expected to) be prepared after notification of acceptance, and should be 24x36 inches / approximately A1 in size. The conference will also include a poster and demo session, with a Q&A opportunity for the poster authors.

This year’s extended abstracts will appear in the I3D companion proceedings and in the ACM Digital Library. Authors may choose to opt out of archiving, in which case their extended abstracts will not be published in either location. Authors may also choose to deliver video footage of demonstrations as supplemental material to be included in the ACM Digital Library alongside their abstract. Note that while posters and demos of work that was previously published elsewhere may be accepted for presentation at the conference, they will not be published in the conference companion proceedings.

The extended abstracts of posters and demos in the companion proceedings are considered semi-archival; authors may re-use and re-submit the content to other peer-reviewed venues in the future. Additionally, under ACM’s 2026 Open Access Publishing Model, extended abstracts are non-Article Processing Charge (APC)-eligible and authors will not be asked to pay an APC to publish.

Award

There will be an award for the best abstract submitted to the poster and demo track. Information about the prize will be announced at a later time.

Important Dates

All deadlines are 8 PM US Pacific Time (UTC-7).

20 March 2026: Poster and demo submission deadline
27 March 2026: Poster and demo notification
9 April 2026: Camera-ready of extended abstract deadline (for proceedings)

Registration and in-person attendance of at least one author is mandatory. Posters without in-person presenters will not be included in the proceedings. Questions regarding the submission process should be emailed to pos...@i3dsymposium.org.

Tomer Weiss and Justus Robertson
Posters Chairs, I3D 2026
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