Basically a gunslinger who uses precision weapons and gear to make up for a lack of superpowers. The main inspiration of this character is Deadshot. Hopefully I'll make him distinct enough to have him feel like his own character.
As for his appearance, his outfit his mostly dark blue with some red. He wears a mask that conceals his face and has a tactical eye piece that helps him line his shots. There is armor that's light and flexible, meant to be able to stop incoming shots though he operates under the idea of "don't get hit". He has wrist cannons, and a mid-range single shot rifle.
Born in Titan City, he was an ordinary kid growing up in a middle class family. He always hated bullies, and fought them off when he had the chance either for him or for others. But they never went away. Eventually, they all ganged up on him and one beating forced him to change schools. But the bullies never went away, and this became something that would define his later years.
When he became an adult, he joined the military and served in the Army. It was there where he learned he had a natural gift for using firearms, that being deadly precision aim. Then he was deployed on the field in a faraway backwater country, and was unknowingly sent on a suicide mission where he was not expected to survive. Then, when most of the squad was in the danger of being captured, he was ordered to kill them to maintain classified information. He did that, and then quit to return home.
Not long later however, his family was killed. They were killed by drug addicts in the middle of a firefight, and they had no sin of their own. When they got away with it, he took it into his own hands. Secretly donning a mask, he used his guns to murder the addicts responsible for their deaths. Feeling nothing but satisfaction, he decided that he would turn his talents to more profitable use. From there, he became an assassin-for-hire and exterminated anyone for the highest payer. The whole world is dead to him, might as well make the most of it.
In the United States, the white feather has also become a symbol of courage, persistence and superior combat marksmanship. Its most notable wearer was US Marine Corps Gunnery Sergeant Carlos Hathcock, who was awarded the Silver Star medal for bravery during the Vietnam War. Hathcock picked up a white feather on a mission and wore it in his hat to taunt the enemy. He was so feared by enemy troops that they put a price on his head. Its wear on combat headgear flaunts an insultingly easy target for enemy snipers
Or you could just call him "The Expert", which alludes to Expert being the highest ranking of marksmanship in the armed forces, but would also be an appropriate moniker for an assassin.
"This is bad. The witness is too well protected. Our last three assassins failed."
"Then it's time to call [i]The Expert[/i]"
[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
But regardless of whether it has even been used before in comics, there is nothing legally preventing any player from making a character with a previously used and protected name, so long as the player doesn't also mimic the existing character's look and then publish or stream the gameplay for income.
I remember hearing that names can't be copyrighted, only trademarked. So as long as you're not blatantly using the character's namesake, and is different while having that name then it's legal. Otherwise, you could just run the monopoly and sue anyone who uses the name no matter how generic it is.
I've beaten the game, finished the blacksmith shop and purchased all of his weapons, however when I go into my hideout, in the rooms I'm still missing about 4 weapons. (the spaces are completly empty with ??? showing up, not the blacked out ones that I am carrying)
there is a weapon rewarded for completing all of the guild challenges. maria's dagger for the courtesans, volpe's sword for the thieves, bartolomeo's sword for mercenaries, and sword of altair for assassin's.
After logging in over 200 hours on Martyr with over 100 playing the assassin I figure I would provide some feedback and a full breakdown of every weapon, armor and utility slot items available to the class.
Stealth Bodysuit: Strange that this armor is given at the start to the Infiltrator subclass when it is far more useful on the Sniper subclass due to the ability to do full aim shots from stealth. Nonetheless this armor is great for hit and run tactics and possibly my favorite armor. The adrenaline cost for stealth needs to have an initial cost added to it because right now you can use this armor as much as you want due to the cheap stealth adrenaline cost.
Hololithic Armor: Like the stealth armor this armor would be better off on the Infiltrator than on the sniper due to what the clones do; they cause so much suppression damage as melee that they make this a far better/safer option for a melee focus character. Cost and duration of the clones seems balanced and overall this is a solid armor choice.
Fabricator Armor: My least favorite armor but not because of its effect. This distortion field is fantastic but the cooldown at 90 secs is too high for me to take it over the two armor choices. Consider lowering the cooldown to 30 sec, especially since the Psyker time warp armor does almost the same thing on a 10 sec cooldown.
That equipment slot requires an overhaul. 90% of the wargear is worthless, the personal void shield is overpowered and a lot of the options just don't work with a supply system (grenades and mines for example are just not good enough to warrant "ammo or charges").
Personal Void Shield: Let's address the elephant in the room first. The Personal Void Shield (PVS from now on) is the most overpowered add-on in the game. When Neocore published the usage stats of items from the Alpha it was unsurprising that the PVS had an overwhelming majority across all classes except Psykers but that's because of the Psychic focus. 4k HP is more than most character's max HP and full suppression on a short cooldown with no expiration makes this even better than the inoculator. Heck, when I use a void shield I use a max yellow slot inoculator instead because the PVS will keep me alive better than the inoculator anyway. This item needs a lower HP shield, an expiration and the green suppression needs to go away once the shield is gone.
Mines (Remote and Stun): See grenades. Mines also need to work like the granted minefield ability; a single mine is worthless; a small minefield could have some uses. Better yet, consider having one of them the new floating mines you added as traps.
Deflector field: This one is somewhat ok, I feel that since the reflect only work vs Melee attacks that it should not deplete when taking ranged damage, this way it would work as intended 100% of the time. Right now if you are being shot at there's a good chance the 1000hp shield will be gone before melee gets to you and thus would have no effect.
Refractor field: This one is ok, i expect to see a lot more use out of if once the PVS is balanced. Maybe consider upping the duration to 30 seconds as 20 feels a little low for a marginal increase in survival.
Melee + Ranged hybrid setup: Across all characters I have found no way to make a successful build that had a melee one handed weapon with a one handed ranged weapon. The biggest issue with such a setup is that you lose ability number 3 and 4 on both weapon; those are often the best abilities. The second issue is that it always feels clunky and unnatural to control.
This second issue is when you bring 2 weapons of the same class, like two pistols but not the same type, like 1 bolter + 1 auto pistol. Those setups are almost universally weak because the first 2 skills on most weapons are similar and having 2 sets of the same skills just ends up being redundant. This could be addressed by being able to pick which skills we want out of both weapons allowing us to have a custom setup of 4 skills we picked.
Longlas Rifle: The 2nd sniper you unlock is an energy heat weapon. This sniper has terrible crowd management and is almost completely dedicated to single target but it works by being the best option for a "single shot" build out of all Sniper rifles and being heat based means more damage to fleshy targets.
The Exitus Rifle: My biggest disappointment is the Exitus rifle. You unlock this weapon last and while it is not the worst Sniper in the game, a title firmly held by the Needler, it fails to meet players expectations of the most powerful iconic sniper gun in the 40k universe.
Most one-handed melee weapons perform adequately but they pale in comparison with their 2 handed counterpart. The damage and abilities need some upgrades and a general QA pass to bring them in line with 2 handers.
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