I was fighting one of these last week. I was finally able to get a stream from it by starting up TD and selecting it through either the DirectShow or Media Foundation libraries (it would give me a black or flashing black screen) After selecting it in TD I would open up the elgato game capture software and that would always force it to start working in Touch somehow. Once it was working it was pretty great, I got the HD60S and the latency is pretty low.
Building on the acclaimed HD60 S+, HD60 X features all-new architecture with rear ports to keep cables out of sight. The palm-sized, plug-and-play device connects to a console and sends video to both a gaming display and PC. You can then play high-fidelity games while livestreaming to Twitch or YouTube in Full HD 1080p60 quality, while simultaneously recording 1080p60 HDR10 footage to your hard drive. Instant Gameview technology syncs your broadcast with your gameplay, allowing you to monitor your capture feed with ultra-low latency.
In 2018, CORSAIR acquired Elgato, the leading provider of hardware and software for content creators. With decades of experience in video technology, Elgato engineers premium capture cards, studio controllers and accessories that empower anyone to produce professional content for worldwide audiences on Twitch, YouTube, Mixer and Facebook. Together, CORSAIR and Elgato offer a comprehensive range of cutting-edge products for gamers and creators alike.
I'm testing the AKiTiO Node Pro PCIe enclosure and thought I should try installing a capture card. The Elgato HD60 Pro seems to be a good choice, capable of handling 1080P @ 60Hz. The idea is to form a loop starting with the Thunderbolt 3 host laptop. The laptop connects to an eGPU. The eGPU connects to the HD60 Pro. The capture card then feeds that eGPU accelerated video signal back to the laptop via Thunderbolt 3. Instant view option allows you to play games through this setup on the internal display.
The good news is this theory works. There are some not so good news. First of all it's very costly to have a second TB3 enclosure and a capture card like this HD60 Pro. This card is one of the highest rated options there is but there's added latency when you run it in this setup. I don't have the equipment to measure the exact amount of latency. If you can imagine your monitor running at 30Hz vs 60Hz this setup feels similar to that. IMO it's not enjoyable to play game this way.
The Elgato game capture device is one of the devices in my blogging tools for when I decide to do a video blog. Much to my surprise, version 3.0 of their video editing software was released. And upon downloading it the Elgato update tool not only tried to downgrade my software from 64-bit to 32-bit in some half-hazard method. But It also unregistered my device from the computer. This is just a quick entry to show how to fix the Elgato game capture HD60 and manually inject the driver back into your computer so that you can keep using it without an OS reload or anything crazy like that.
The Elgato Game Capture HD software finally detects my device once again in their newest 3.0 version. It actually shows up in the devices tab with my game capture device and I am receiving a stream coming down the HDMI signal. So besides the driver headaches of getting downgraded to 32-bit and eventually having my device be totally ignored during an update despite re-installing and/or repairing does to it. I am at least back in business by capturing more videos once again.
As always, when downloading from any third-party site be sure and virus-check everything! Stay safe out there keyboard cowboys! This file has been 7-zipped as that is the standard of all binaries that are delivered from this site. Please note these are the same drivers that are derived from the C:\program files\elgato\driver-install file. Just repacked for convenience as running the driver installation directly did not work for us.
But this is okay because 90 percent of the streaming community latches onto this company as the de facto standard instead and will happily buy another capture card instead of holding this company to higher standards.
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On like the 5th Page of Google searching i found ur blog. I had the Problem that OBS won't detect my Elgato Game Capture HD (like the first one they ever produced and published). And i tried so many things and my biggest problem was that elgato somehow isnt able to show their older versions in a decent way (it always says the site is not available when i click older version on their website) and i was struggeling to find the drivers for my old elgato but you had the right one. I LOVE U DUDE THANK U SO MUCH!
First thing is first, what OS are you working with? If it's like this blog with windows 7 elgato sort of left their software in a usable but buggy state continuing with windows 10 which is a little annoying.
First thing you could try is check your device to see if it's transmitting a hardware ID. To do this, right-click on your Elgato device, and click properties, details, and select hardware ID from the drop-down box. it should give you a vendor and product ID in a string. if it reads something like VEN0000 or VEN???? that's really bad. that means it's not getting an ID. I had this happen when I used a USB cable from an old camera with my elgato. Not enough shielding.
Initially I was looking at the AverMedia Game Capture HD because it has the ability to transcode and store your captured game onto a SD card that you can later download to your PC. This is super handy if you don't want to eat CPU cycles or your PC is far away from your gaming rig and you just want to show something off. I settled on the Elgato because when doing video comparisons it had the best quality picture behind it , and to top it all off, it was the cheaper 60p capture card I could buy (I paid $105 for it a year ago). It needs a PC for transcoding, and it does eat some serious CPU cycles as it does it so ideally you want to have this hooked to your twitch or streaming laptop as you are on your badass pc or console. But the quality is amazing off of the things.
I wrote up this article because Elgato's support site was totally unhelpful towards this problem that was happening to people upgrading from ver 2.x to 3.0 of their video editing software. And if someone has one of these cards and its showing 'no capture device' after the upgrade it's probably because the software forgot to load the driver. 3.0 isn't all terrible. They did fix the problem where if you minimized the editor while capturing you could never pull it back up again which that was super annoying.
I think every capture card "Including Nvidias shadowplay" has some issues in one form or another. Elgato's issue is non-existent support. once you get over some of the bugs in the system, capture cards are awesome tools to have for tutorials and game-play fun!
If possible, you should be outputting the receiver's output to the capture card's input and then output the capture card to the TV. Granted, I'm speaking from the experience of owning an Avermedia Live Gamer Portable, but unless there are less HDMI ports on the HD60, then it should work this way.
I see that the HD60 X has VRR support, has anyone tried this with MiSTer? How about 50Hz? I would imagine 50Hz (let alone VRR or vsync_adjust) is going to make many capture cards stumble so maybe this is the perfect card if they play nicely with each other.
I took a video with a webcam today to show someone in another thread that a game seemed to be working and I figured it would be nice to have a capture card (the video quality was terrible and I got tired of messing with settings). If a $40 device with passthrough would do the job that'd be great, I just thought maybe the VRR-aware one would work better. I do have an analog I/O board, no CRT but a 5:4 VGA LCD I could use. In another room though (where I am thinking of moving the MiSTer actually).
The Elgato HD60 X is a pretty neat little capture card. It's not a massive upgrade on the HD60 S+ that came before it but is better suited to high-end gaming monitors with VRR support. Thankfully it also launches at the same price.
Original review: Elgato's latest capture card, the HD60 X, aims to make streaming and recording a little more amenable to gamers with a modern, half-decent gaming monitor. With the option of 4K passthrough, there's a little more this device can offer gamers with high pixel count screens. Though it's also pretty handy if you use G-Sync of FreeSync technologies, which also receive timely support on the new HD60 X.
As with any capture card the speeds and feeds can be a lot to chew through. So let's break it down to basics for this $200/190 option. With the HD60 X you're essentially looking at three key capture resolutions: 4K at 30fps, 1440p at 60fps, and 1080p at 60fps. Then for your passthrough resolution it's possible to run up 4K at 60fps or 1440p at 120fps, and there's support for Variable Refresh Rate technologies (VRR), such as G-Sync and FreeSync, and HDR (only on Windows).
Another issue I ran into was when I was trying to capture at 4K at 30fps. Elgato tells me that its 4K/30fps capture mode is primarily for webcams, which might explain why it's not quite so well suited to actually pulling a high-res recording off your PC. There's a pretty in-depth look at input resolution and capture resolution here, and it's not altogether as simple as I'd hoped. It definitely isn't altogether that simple in practice.
So the HD60 X is much more a 1080p capture card than a 4K one. Though at least purely as a 1080p capture card, it's easy to use. The 1080p capture it produces is always crisp, the VRR support is a plus, and there's no lag in the passthrough to speak of. You can also both stream and record with a single device, using both OBS and Elgato's 4K Capture Utility in tandem, with its Stream Link feature. All things that take some of the hassle out of game capture while streaming.
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