Hereyou can enjoy a nuclear bombardment from Luxembourg or very quickly collect a large army with the help of the mobilization mechanic, which allows you to call an army on the "tassels" (selected provinces) and then you, the player can place this army in the necessary provinces. And that's not all, there are many new adventures waiting for you with this mechanic in Europe)
- It is now once again possible to buy provinces from countries for a substantial amount of money
- Now for a country to attack another country through trade you have to pay a lot of money.
- Added vertical resolutions for PC
AI changes:
- Bots will now form/justify war objectives against the player (there will be one bug, didn't have time to tweak it)
- Bots will now form large alliances with a large number of members
- Now bots will more often throw ultimatums to their vassals and their enemies.
- Now AI makes borders more beautiful
- AIs are now more likely to form alliances with other countries.
- AI will now more often agree to various ultimatums
- The AI will now be less likely to declare war if it has a poorly assimilated population in a country or low happiness in a country
- The AI is now more likely to build structures
- AI can now make justifications for war objectives (or casus belli)
- Now AI gives 17% of its budget to coalition formations instead of 50 coins.
- Vassals can no longer declare war (bots too).
- New front width system
- Correct side losses
- About 10% of troops participate in battles
- The chance of overflow and duping of troops is very low, you can say it is now non-existent
- Troop retreats, now they retreat to all neighboring provinces, divided into equal parts
- It will be possible to customize the % of participation of troops and the width of the front
- Cauldrons now do high damage and trigger dynamically.
- Now genocides are less damaging to relations and reduced the chance of being burned
- Reduced the amount of military experience given out during battles
- Now it takes 25 points to pump an army with military experience
- Fixed army maintenance
- You can now customize the width and height of borders of countries
- Now it will be possible to hide the results of battles, there is a special button in the game settings
- Added a new setting to the game, it is enabled by default
It adds content that will be under development and may contain bugs (e.g. policies/laws of states)
- Fixed background transition animation
- Increased background transition change
- Added a feature where you can add any number of backgrounds to the game, or on the contrary leave only one background.
- Added new backgrounds to the game
- Redesigned the interface of the state decision window
- Now the bottom Botton Bar (bottom bar) will be unified as in old versions of BE
- Added new items to the top menu that displays new information
- EATING (as a mechanic).
- Now the icon and notification about nuclear reset will appear only after opening nuclear technology (simply, build a reactor, you should eventually have nuclear and then the icon will appear).
- Now if a country does not have a province on the map and is in a state of peace, it automatically leaves the alliance and becomes independent (In theory fixes the bug with peace conferences, when throws out to the main menu and fixes a bunch of other bugs).
- Now if troops successfully penetrate enemy defenses, the enemy losses are 2-3 times more plague the attackers (previously 10 or more times). Penetration chance now has no effect on losses after troops are penetrated.
Just wanted to say thank you to everyone. This is most likely the last BE update. Still it's been a long adventure, I've completely changed, made new friends and more. Thank you for supporting the mod for
over the years.
Now they can remove not necessary number of backgrounds, or vice versa add as many new backgrounds. Just need to strictly name files backgrounds and then you can add as many backgrounds. Also it will be possible to do this on the phone
Now you can change the law of conscription, which will affect gameplay, because if you put the last law, you may have problems with the economy, but in return you will get a lot of recruits, or vice versa You can play a peaceful country with minimal military conscription
- State Policies, we can change the internal ideas of the state, let's say the level of centralization, or change the conscription law so that you can conscript more to get recruits.
- Super sandbox mode, Allows you to manage not only one country, but the whole world. You can destroy countries, add bonuses to them, or vice versa.
You can turn off the country's AI, and completely control the country, or just watch the whole world, or completely rewrite history. Now you are writing history.
- Conventionally, the names of provinces can be preserved after changing them, or you can peacefully annex another country, or completely change its ideology to your own. In general, there are still many changes
This is my new topi, I'm an official developer, I can freehando confirm it later. I just lost access to my old account.... I want to please you again with nice new things, as before).
There are also a lot of handy features added now that allow you to quickly manage your army. That is, let's say when conscripted, immediately allocated 100% of the troops, which removes a few unnecessary movements. Also from the most interesting.Added a system of conscription by province, we can select the desired province and there will be called recruits. We can also add that added a function that allows you to distribute the army in selected provinces. I will tell you more about these mechanics later
Yes, Bloody europe II will be localized into other languages. There will be an English translation for sure. Also now the console commands and keyboard, will be in English (or rather I made that depending on the selected language changed commands and keyboard (Works only for English and Russian)
Beginning in 1520, right after Martin Luther's Reformation, bloody religious wars began that kept recurring almost yearly for over a century. The Reformation's rapid spread drew battle lines accross Europe as Catholic armies were fielded to crush the Protestants into submission, engulfing the continent in intermittent war from the 1520s to the 1640s. But what was the real cause of these recurring wars? In other words, "Why not live and let live?"
The real conflict was over who had the "monopoly on violence" - sovereignty. In medieval Europe, the state formed a useful alliance with the church - the church attested that the king was God's chosen (and thus the only rightful ruler of a given land), and provided a certain level of inter-national balance by keeping the individual fiefdoms, kingdoms, duchies and what have you small (and weak) enough.
But the medieval age was ending as the states gained more power - mostly through trade and craft, which were a lot easier to manage than the huge fiefs. Now you had three strong main powers - the landed, the burgeois and the clergy. And the pope started to feel a lot less important to the rulers who now had a solid power base without relying on their "divine right to rule". The pope didn't like this very much - not because of theological reasons, but as a simple matter of worldly power; if he let the reformation take its place without challenge, he would lose everything. While each of the "reformed" christianities had its own motivations, they pretty much all agreed on one thing - the pope shouldn't dictate what we can or cannot do. Think of how your own countryheads would react if half the people just went "we're not going to pay taxes anymore, thanks".
So on one side, you have people fighting for some sort of freedom, and on the other, people very much happy with the current state of things. The catholic rulers were promised reward in return for their contributions to the wars (as well as continued support in the "divine" department), while the various "reformed" wanted to break that power block apart (some actively, some defensively - my country's Hussites were mostly said to be concerned with keeping the Bohemian crown lands sovereign and letting everyone else do whatever; they got a Crusade for their troubles). And worse, the countries rarely switched "en masse" - so you might have half-catholic, half-reformed people fighting each other, which has historically often resulted in very bloody wars. The catholic church never head a threat of this scope - if they wanted to keep any power at all, they had to do everything they could to hold on. They saw the reformation as a challenge to their rule - which was true, of course, to various extents. Both the worldly and the divine rulers were just humans, despite what the church claimed - and they didn't want to lose any power.
This of course isn't unique to religion. Any time you have someone with violent power, they're going to severely resent anyone challenging that power. The main thing that made the Reformation stand apart was that it was rather sudden (at the timescales usual for change in medieval times) and engulfed pretty much all Europe almost at once, while also being combined with many other "partisan" groups - people were getting a taste for freedom and started challenging their traditions. Why should only the clergy drink the Lord's blood in the church? The Bible said all the people are supposed to eat and drink Lord. Needless to say, literacy had its influence on this - more and more people could suddenly read the Bible for themselves, rather than having it orated by some clergyman; and don't get me wrong, there were clergymen that were quite unhappy with the state of things as well (such as Jan Hus, whose death basically started the Hussite wars).
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