Destiny 2 To Hero

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Marieta Reeks

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Aug 5, 2024, 7:10:53 AM8/5/24
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Thesecards resemble British anti-heroes and there are several references to British culture within the cards. There is also an emphasis in the passage of time in most "Destiny HERO" card effects, as opposed to the more immediate effects of "Elemental HERO" monsters.

In the OCG, the names of all "Destiny HERO" monsters begin with the letter "D" and end with the word "guy", with a few exceptions, such as: "Destiny HERO - Dark Angel", "Destiny HERO - Bloo-D" and "Destiny HERO - Dread Servant". This is similar to several of the Main Deck (and a few of the Fusion) "Elemental HEROes", which contain either "man" or "lady" in their names (though mostly in the OCG). In the TCG, most of their names start with the letter "D", but there are multiple exceptions; especially with the earlier members.


The "Ultimate D Card" was "Destiny HERO - Plasma", while the "Final D Card" was "Destiny End Dragoon". Aster was able to retrieve the former card after defeating the D. "Destiny End Dragoon" was initially stolen by Mike in the fourth season but it was retrieved by Jaden and Esmeralda during a Duel that Mike organized and returned to Aster.


Currently, the only "Destiny HERO"-related card that involves the "Elemental HERO" archetype is "D - Time". However, "Elemental HERO" cards such as "Elemental HERO Stratos", "Elemental HERO Ocean", "Elemental HERO Divine Neos", "HERO's Bond", and "Elemental HERO Absolute Zero" all support "Destiny HERO" monsters, as does the "Evil HERO" "Evil HERO Infernal Prodigy". "Elemental HERO Phoenix Enforcer" and "Elemental HERO Shining Phoenix Enforcer" can be considered pseudo-"Destiny HERO" monsters as they have only been owned and used to date by Aster Phoenix, and their Japanese name also have "Guy" at the end. "Destiny HERO" monsters are also supported by the "Masked HERO" and "Vision HERO" monsters, such as "Masked HERO Goka", "Masked HERO Vapor", "Mask Change", "Vision HERO Trinity", "Vision HERO Adoration" and "Vision HERO Vyon".


Predaplant Monsters "Ophrys Scorpio" can Search for "Darlingtonia Cobra" who can Search (once per duel only) for any 1 "Fusion" Spell Card for free. The first Spell Card you may wish to Search for is "Fusion Destiny" and to avoid the mild restriction do all other Special Summoning before using this card; and then Fusion Summon "Destiny HERO - Dominance", whose effects do not matter at the moment, what does is sending three Fusion material Monsters from the Main Deck to the GY and they are all Special Summoned back by his own "When Destroyed by anything" effect and "Fusion Destiny"s "At the opposing End Phase Destroy the Summoned Monster" effect.


Destiny HEROes have a strong interest in "Send anything to GY from Main Deck" effects because of "Malicious" having no "Once per Turn only" restriction and the two Destiny HERO Monsters "Disk Commander" and "Celestial".


"Elemental HERO Shadow Mist" (When Sent to GY) and "Elemental HERO Stratos" (on Normal Summon) can Search any "HERO" Monster. "Mask Change II" can change any DARK Monster into "Masked HERO Dark Law", a powerful Banish effect that stuns your opponent's Deck only. "Elemental HERO Honest Neos" is a Hand Trap effect that adds 2500 ATK to any HERO Monster for a Battle Phase finishing a Search combo neatly & being prepared to defend for the opposing turn. "Reinforcement of the Army" (Any Level 4 or Lower Warrior) and "E - Emergency Call" ("Elemental HERO" Level 4 or lower) are used as Spell Card Searchers as this archetype can Draw easily, but cannot Search the Main Deck on it's own.


Destiny HERO Monsters are part of a Super-Archetype of DARK-Warriors that all use similar Search and Draw engines because they are all DARK or all Warrior Cards in the Main Deck. But many of these Cards that support are frequently Banned or at least Restricted; like "Allure of Darkness", "Reinforcement of the Army" and "Armageddon Knight" to name a few, so keep this in mind when adding Support cards like "Predaplant" Monsters (All DARKs).


The effect of "Diamond Dude" is also used as a centerpiece to build a Spell-Heavy Deck around: it ignores the Cost of cards to activate (e.g. "Discard 1 Card" or "Pay 1000 Life Points"); of the three Monsters is the only one still actively used and is the reason why "Destiny HERO" Decks are always Spell Card heavy.


At time of their first release, "Elemental HERO Stratos", "Destiny HERO - Disk Commander", "Destiny Draw", "Destiny HERO - Malicious" and "Reinforcement of the Army" were the fastest Draw / Tribute engine bar none, usually with the single Tribute "Monarch" Monsters and "Jinzo". "Stratos" and "Disk Commander" have no-once-per-turn restriction to their effects and basically been replaced by "Shadow Mist" and "Destiny HERO - Celestial".


Not related to the whole archetype, the combination of "Destiny HERO - Malicious", "Plaguespreader Zombie" and "Armageddon Knight"/"Dark Grepher" was commonly used (when "Reinforcement of the Army" was not on the Banlist) as a complementary engine to DARK / Zombie Synchro Decks for Level 6-8 Access.


In the Yu-Gi-Oh! GX anime, the "Destiny HERO" monsters were designed by Aster Phoenix's father. After he was killed (kidnapped in the dub), Aster inherited the cards, although one was stolen by the D.It was mentioned by Aster that, just like "Neos" and the "Neo-Spacians", the "Destiny HERO" monsters were infused with cosmic energies.The stolen card was known as the "Ultimate D Card". Aster made it his business to find this card in order to avenge his father.The "Ultimate D Card" was "Destiny HERO - Plasma", while the "Final D Card" was "Destiny End Dragoon". Aster was able to retrieve the former card after defeating the D. "Destiny End Dragoon" was initially stolen by Mike in the fourth season, but it was retrieved by Jaden and Emeralda during a Duel that Mike organized, and was ultimately returned to Aster.


The "Destiny HERO" monsters are based on vigilantes/antiheroes (such as Batman, Devilman, and Spawn) as well as British culture, in contrast to the American superhero-theme of the "Elemental HERO" archetype. There is also an emphasis on time and the future in most "Destiny HERO" card effects, as opposed to the more immediate effects of "Elemental HERO" monsters, with many having effects that trigger during the Standby Phase, interacting with the top card(s) of the Main Deck, or taking effect over multiple turns.


"Destiny End Dragoon" is not a "Destiny HERO" monster, but it is a Fusion between two "Destiny HERO" monsters and supports the "Destiny HERO" archetype. "Xtra HERO Cross Crusader" also supports the archetype, and its Japanese name ends with "Guy"."Elemental HERO Phoenix Enforcer" and "Elemental HERO Shining Phoenix Enforcer" are also associated with the "Destiny HERO" archetype. They are named after and used by Aster Phoenix in Yu-Gi-Oh! GX, and their Japanese names also end with "Guy".Several support and related Spell/Trap Cards also have references to British culture.


The "Destiny HERO" archetype includes a diverse array of Main Deck monsters and Extra Deck Fusion monsters. Their playstyle heavily involves the Graveyard, with many of their monsters having effects that activate in the GY, or effects that Special Summon "Destiny HERO" monsters from the GY. The archetype has a secondary focus on drawing cards, exemplified by individual cards such as "Disk Commander", "Celestial", and "Destiny Draw". The archetype thirdly focuses on effects with a delayed activation or resolution; many of their monster effects fully resolve in the following turn after their conditions are met. Many of the earlier cards in the archetype have effects that activate or resolve during the Standby Phase.


Generally, the archetype aims to summon their powerful boss monsters as quickly as possible to suppress the opponent's board. Their Main Deck boss monsters include "Plasma", "Dogma", and "Dreadmaster", while their Extra Deck Fusion boss monsters include "Dystopia", "Destroyer Phoenix Enforcer", and "Destiny End Dragoon". By far the most commonly used "Destiny HERO" boss monster is "Plasma", who has a one-sided "Skill Drain" effect, can remove an opposing monster by equipping them to itself, and is searchable by both "Destiny HERO" and general "HERO" support.


The archetype is able to control the flow of the game quite well by shutting down enemy Monster Effects ("Plasma"), Spell Effects ("Destiny HERO - Dark Angel"), and even being able to deny the opponent a vital resource in their hand's cards ("D-Tactics), which is compounded by their easy access to "Masked HERO Dark Law", which combos with "Destiny HERO - Drawhand" and "Droll & Lock Bird" to limit the opponent's hand even further. "Break the Destiny" is even able to take away an opponent's entire Main Phase, while "Destroy Phoenix Enforcer" and "Dystopia" are able to disrupt the enemy with destruction Quick Effects. The archetype also has some excellent protection in "Destiny HERO - Dreadmaster", "Destiny HERO - Dusktopia" , "Destiny HERO - Dreamer and "D - Force" making their fellow "Destiny HERO" monsters untargetable and indestructible.


The GY effects of the "Destiny HERO" Main Deck monsters typically involve either swarming the field from the GY, and/or giving advantage to the player from the GY. "Malicious" can banish itself from the GY to Special Summon another copy of itself from the Deck, which is not once per turn and can be repeatedly used as long as there are more copies of "Malicious" in the Deck. "Denier" can once per duel Special Summon itself from the GY, then recycle a banished "Destiny HERO" monster back into the Deck upon its Normal or Special Summon, making it useful for recycling "Malicious" for more activations. "Celestial" can banish itself and another "Destiny HERO" from the GY to draw 2 cards, and "Dynatag" can banish itself to boost a "Destiny HERO" monster's ATK by 1000.


"Fusion Destiny" is the most powerful way for the archetype to set up their GY with desired "Destiny HERO" monsters. "Fusion Destiny" can Fusion Summon a Fusion Monster that requires a "Destiny HERO" monster by sending its Fusion Materials from the Deck to the GY; because most "Destiny HERO" Fusion Monsters require generic "Destiny HERO" monsters as materials, "Fusion Destiny" can directly send 2 or 3 specific "Destiny HERO" monsters to the GY, setting up the player's GY plays. Though the monster Fusion Summoned by "Fusion Destiny" in the End Phase of the next turn, "Destiny End Dragoon" can revive itself during the next turn while "Dominance" and "Destroyer Phoenix Enforcer" have floating effects that allow them to float into more "Destiny HERO" monsters in the GY upon being destroyed.

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