Feel free to answer any or all of the following based on your time with the game:
The "Aha!" Moment: Was there a specific moment where the mechanics finally "clicked" for you? Conversely, was there a moment you felt totally lost?
Pacing: Did any part of the game feel like a "slog" or move too slowly? Did any part feel too rushed?
Difficulty Curve: At any point did you feel the game became unfairly difficult, or so easy that you lost interest?
The "One More Round" Factor: After finishing a session, did you feel motivated to jump right back in? Why or why not?
Information Clarity: Was there any part of the UI or tutorial that was confusing? Did you always know what your current goal was?
First Impressions: If you had to describe the game’s "vibe" to a friend in three words, what would they be?
Please copy and paste the following into your reply to help us track down issues faster:
Build Version: (Found in the bottom of the Main Menu)
Device/System Specs: (e.g., Pixel 9, S25, etc.)
Feedback Type: [Bug / Suggestion / Gameplay Feel / Visual]
Summary: (A quick description)
Steps to Reproduce (if a bug): 1. 2. 3.
What happened: * What you expected to happen: * On a scale of 1-10, how much did this impact your fun? (1 = Tiny annoyance, 10 = Game-breaking)