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chroma-drop-beta-testers

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Jan 28, 2026, 11:16:01 PM (2 days ago) Jan 28
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Thanks for jumping in! Beyond the bugs, I really want to know: How does the game feel? Are there parts that felt frustrating, or mechanics that didn’t quite click? Drop your honest thoughts on the gameplay loop and difficulty balance below—no need to sugarcoat it!

🎮 Gameplay Experience Questions

Feel free to answer any or all of the following based on your time with the game:

  1. The "Aha!" Moment: Was there a specific moment where the mechanics finally "clicked" for you? Conversely, was there a moment you felt totally lost?

  2. Pacing: Did any part of the game feel like a "slog" or move too slowly? Did any part feel too rushed?

  3. Difficulty Curve: At any point did you feel the game became unfairly difficult, or so easy that you lost interest?

  4. The "One More Round" Factor: After finishing a session, did you feel motivated to jump right back in? Why or why not?

  5. Information Clarity: Was there any part of the UI or tutorial that was confusing? Did you always know what your current goal was?

  6. First Impressions: If you had to describe the game’s "vibe" to a friend in three words, what would they be?



Beta Feedback Template

Please copy and paste the following into your reply to help us track down issues faster:

  • Build Version: (Found in the bottom of the Main Menu)

  • Device/System Specs: (e.g., Pixel 9, S25, etc.)

  • Feedback Type: [Bug / Suggestion / Gameplay Feel / Visual]

  • Summary: (A quick description)

  • Steps to Reproduce (if a bug): 1. 2. 3.

  • What happened: * What you expected to happen: * On a scale of 1-10, how much did this impact your fun? (1 = Tiny annoyance, 10 = Game-breaking)


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