Before we get into the issues - and there are issues - let's cover the positives. Many of the visual highlights we discovered in the PC version have made it to the current-gen console versions on PS5, and Series X. Ray-traced ambient occlusion is a superb extra that adds more realistic shading, especially noticeable in dark interiors, without any of the artefacting we'd see in a screen-space solution. Saints Row's lighting and volumetric effects are also spectacular, from the sand whirling behind cars in desert chases at dusk or the way smoke billows in front of headlights. Outside of story missions though, the city sandbox is the focus - the high vehicle count, destruction physics and AI provide potential for real carnage.
Kicking off with the 1080p options, there are three ways to play: 1080p max FPS, 1080p ultra, and 1080p ultra with RTAO. If 60fps is your priority these are really the modes to look at, especially if you don't have a VRR-capable TV or monitor. Performance drops hit hardest around fast travel across outback terrain, in missions with lots of volumetrics effects and cut-scenes. All three modes run well most of the time, but the 1080p ultra mode with RTAO still hangs between 40 to 60fps in big missions. It's variable, and the minimum frame-rate climbs to 50fps by switching off RTAO altogether, though drops still stick out during fast driving.
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