Mission Zombie

0 views
Skip to first unread message

Athina Dollison

unread,
Aug 3, 2024, 1:55:46 PM8/3/24
to chrisobibun

We need to save the very important records from the hands of the zombies for humanity. To do this, you should cooperate with your friend and should collect the disks which are protected. It is going to be harder to collect the disks on each level. Remember to use powerful guns to complete the missions!

I am currently stuck on quest and still in the POI. When I open console and type "sleeper list", I can still see one in a "Spawned" status = 1. Where all the other sleepers(killed earlier) shows "Spawned" status = 0.

You have to find the action that triggers it. This happened to me and I got it to spawn when I open a garage door. I did clear the place out in stealth, then I walked through the garage out of stealth. Still wouldn't spawn.

I had this happen this morning in another quest. Once again I had to open a garage door. Triggered a whole room of zombies. Lol. but I had walked through that room out of stealth and they wouldn't spawn. I exited the room and then opened the garage door. Yes, there was more than one way in.

In the bowling alley I had to jump through a hole in a wall to get the z to spawn. That one may be because I got out of stealth to jump through the hole. I could have gone around it. Stealth will cause you to leave zombies behind so before you leave a floor, it's a good idea to exit stealth and walk around to see if something falls out of the ceiling.

Wandering off shouldn't matter. If that is the case, they'd be red and after a period of time should go back to sleeper status somewhere in the POI. I've had that happen often enough with vultures that fly away.

Are you able to walk right up to the yellow dot so you see it right in front of you on the same floor as you? (Not in your compass but on the main screen right in front of you). If so, then it is probably bugged out. I've had that happen when the floor where that dot is located was broken out, so I think if a spawn location is compromised, it can't spawn. If you can't walk right up to the dot, then you are in the wrong location. It could be in a room you haven't seen.

In that case, it's either bugged or you need to find the trigger for it. If you mention the POI name, someone might be able to tell you how to trigger that zombie for future reference (I assume you already left).

I ran the quest again (started over) and completed successfully. This second time I made sure to go through the path the POI developer intended and if I agro a bunch of zombies from trigger, I did not stealth to lose agro rather fight it out.

There is a possibility I missed a trigger the first time, there was a switch up in a tower near the landing pad I don't remember flipping on the failed quest mission. However, on this second go through...all the zombies were already dead when I flipped that switch up in the tower.

When I did Fort Choppa I had the same problem with finding the last zombies. It turned out to be a key on the wall, which seems to be a common trigger in A21. You will see two green structures up on a platform, that resemble shipping containers. The is an ammo cache between them. The key on the wall is the container on the right if you are facing south.

Yeah, I think locking spawns behind triggers during quests is not a good idea. Maybe outside of a quest, but those sleepers shouldn't count during a quest. The whole adding the dots to the compass/screen was to help people find the last few. Gating their spawn behind a key/switch/invisible trigger kind of goes backwards in that regard. It should also show any switches that haven't been activated if that's how they wanna do it.

The only thing that I've heard that makes sense (but that I don't have any experience with) is if you're playing with a bunch of other people and the game reached the max number of zombies and the last zombie simply can't spawn.

I'm currently having the same issue with The Road Gentleman Rest Stop - Infested. I've cleared the whole place out but there is a remaining yellow dot up on the roof that I can walk right up to. The last Z just won't spawn. I've looked all over the place for any switches/keys I may have missed but have found nothing. This is not the first time this has happened on other POIs and it is very frustrating. TFP should figure out a way to fix this.

Yes I am. I busted out the ceiling blocks trying to find the last Zs. I entered through the designed path as far as I know. That is how I play it so that triggers are not missed but in this case a trigger was missed somewhere. This was the 3rd POI this happened in my current play through.

Do you remember the zeds falling from the ceiling when you entered the room? Trying to figure out if its an initial spawn issue versus a respawn issue (e.g. despawned and never respawned upon return).

Hi, it seems i found a solution... There's always a switch to open a door or something to trigger the dot... But in my experience. The switch is not clickable. So I destroy the switch, then there goes the trigger...

Missions are available to the player by going to the shop tab and selecting "Missions" on the left. They give various rewards, including money and pets. Missions start appearing when you pass a certain level. You could also change a mission by pressing the red "x" button on the mission if you don't want to do it.

Hey everyone. Ever since I downloaded the Undead Mod I've been craving a Dawn of the Dead (remake) experience. Since no missions have been released as of yet (i saw some WIP). I decided to spend a good 10 hours creating a quick mini sandbox mission of an apocalypse isolated in 2 cities and 1 small town.

-Up to 14 survivors spread out through the map. You can start as a cop, doctor with his bodyguards, random civilians (unarmed but in safer starting locations) and not so lucky civilians in rather safer location but still pretty dangerous.

2.)Timed mode: Time mode means you must survive for 1 hour 30 minutes. Food and water timers have been tweaked to 20 minutes for water and 30 minutes for food. (Of course both mission types are unrealistic but it promotes less camping in places zombeis cant get and just driving around aimlessly because eventually youll need to face the music.

Remember, this is still a pretty basic sandbox survival mission. I just made a quick fix for those who are eager to try something with friends in the meantime until the more in-depth WIP's come out. Have fun!

Wow, thanks man, this is the mission I've been waiting for! Ever since I played the undead mod I've been looking for a mission with food and water! Just played it with two of my buddies, and it worked great. Can't wait to see what else you can do.

Thanks for the feedback guys. I wanted a sandbox mission released too but none were finished. Its not the most intricate but it works and can be fun with friends. Please pm me if you guy want to play coop. I did not get the chance yet as most people who join my dedicated dont bother to DL the mod. Add me on steam as well. aznn...@yahoo.com

Stealing a bus and enticing an army of the undead out of the burning city to follow you to the base and engage in a all out war between the living and the dead as the Sex Pistols "Anarchy in the UK" blasts out of your speakers: Bloody priceless!

1. Fixed fatal error caused by ARMA 3 platform updates
2. Zombies now will attack sooner after mission start, grab a vehicle fast!
3. Zombies now have blood on their clothes
4. Fixed many non-fatal errors causing log overflow
5. Fixed startup sequence to ensure the mission loads properly every time

Thank you so much! I've been refreshing the DZS page since the game came out. Hopefully with ArmA III here and all the DayZ fans out, we'll bring back the old crowd that used to play this and not the people who use it to play with game editor mods. Although the base builder was quite good..

I was playing this earlier today after downloading it from Armaholic. Had a few people in and had some fun. Also to those thinking that this will bring the DayZ crowd: Zombies have been in the ArmA series for as long as I can remember, which is all the way back to OFP in 2001.

I know both the game and this mod are alpha, so obviously I'm not complaining, but I just wanted to know if you were aware, or if other users, were experiencing this problem. I am playing with a friend over the internet, and about 90% of the time, the hoist will spawn with a weapon, whereas the second player will not. I tried changing positions and even sides (OPFOR, CIV) but this did not change anything. Also, it is not uncommon to respawn and be stuck in position swimming, even if not spawning in water.

c80f0f1006
Reply all
Reply to author
Forward
0 new messages