Boundis a feature that was officially introduced in Tekken 6. While the distinct properties of the Bound system were new to Tekken, it was based on an already existing system of juggle finishers present in Tekken 5, where some juggle finishers would literally "spike" the opponent into the ground, meaning they could not tech roll.
The Bound system was introduced in Tekken 6 and returned for Tekken Tag Tournament 2. The Bound system allowed characters to slam the opponent towards the ground in a juggle, which, instead of ending the combo, lifted their bottom half towards the air and left them in a helpless state for a few seconds, giving the player a chance to continue their juggle. Additionally, in stages with breakable floors (Anger of the Earth, Cemetery and Fallen Colony), if the floor is broken at any time, the fighter that is knocked through the floor will have their body react in a similar way.
In the original arcade release of Tekken 6 low parries retained the same effect as they had in Tekken 5 but the Bloodline Rebellion update changed low parries to now throw an opponent into a Bound state as well.
Since Tekken Revolution, Bound is now only featured in certain moves that function as juggle starters, and triggering a Floor Break or a Balcony Break will bounce the opponent into the air rather than leave them in a bound state. The Screw replaces the juggle extending properties of Bound in Tekken 7, although the Bound state is still used for successful low parries and by certain strings on standing opponents.
Bound has returned for all characters! Previous bound moves from previous games are NOW Bounds! Even New Characters from Tekken 7 have bound moves! All 51 characters are accounted for, This mod does require the Tekken Moveset Extractor
NEW CHANGES ADDED! Moves that didn't bound before now bound, older moves from previous games added! I left all the details in a read me within the file! Be sure to have fun! Tag me in any combo videos you guys do!
TMD02 has put together an interesting Raven combo video. The highlights of this video are the double bound combos. As a video response to this, KYSG's Theater10 made a triple Bound combo vid. Check them out below.
Special thanks again to noodalls for doing all the translations again! This time we have text for Leo, Zafina, Paul, Yoshimitsu, and Kazuya! In addition to new Tekken Net info for the Japanese arcades! Also check out the newest Tekken 6 video update from the Hong Kong Tekken scene! Links are below!
He can attack from step. Leo possesses a special step d,df,F which allows him to get in close to his opponent and apply pressure. Further, he has a half step d,DF from which you can hold DF to enter crouch state, or go for WS moves.
With the various moves you can access from step, you can go for big moves for big return, or your choice of smaller moves. He can easily apply mid and low mixups.
He also has an incredible number of Long range fast execute strings from standing. You can use these to attack in another way, or to punish whiffs. He may well be the all-rounder.
Tekken-net upgrade information
Due for release this Winter, this is an announcement about the upgrade of the current Tekken-net data. Other than items, data will be transferred to the new system, so at the appropriate time check out the Tekken-net mobile phone site.
These are the best Tekken 6 match vids yet! Thank you again everyone who made this possible!
Even more information from the scans have been translated! Special thanks to noodalls for taking the time to translate information on Jack-6 and Craig Marduk!
When you say marduk you think of the tackle, (VTS 1+2), and in this game again it looks like it will become very important. use it when your opponent freezes up, or to put pressure on their tech roll. If the opponent tries to interrupt your tackle with moves, punish their whiffs with d/f+1 etc. Or you can use his f,f+1+2 to start combos when your opponent whiffs moves.
Among the spikes that all characters possess (a spike being a move that slams them onto the ground when they are in the air) a number will cause a bound effect. If you incorporate these into air juggles, you can increase the damage that you do.
After you put your opponent into a bound state, other than high hitting moves like jabs, you can pick them up for a further combo. However, the hitback effect remains (where as you do more hits they tend to push your opponent further away) so if you di a lot of hits prior to the bound move, the first move after the bound will tend to push them back a long way. At this point either a series of quick hits or a strong single move look best for bound combos.
Moves that can cause a bound effect can also cause a stage floor destruction. In this event you go through to the lower stage, and the opponent who was hit with the bound effect move will be knocked down and take a little damage. You will be separated, but the character who did the bound move has the advantage, so they can go for okizeme.
Tekken-Official has updated their site with 17 new screens and new characters added to the roster! Asuka Kazama, Feng Wei, Lei Wulong, Christie Monteiro, Eddy Gordo, and Raven have been added under the character section of the site. Check out the latest screens and updates below!
The Bob mirror match at EVO Grand Finals and the addition of combo extenders through the Bound system were points of contention. These elements affected gameplay experience for many players, leading to mixed reactions within the community.
Players criticized the poor quality of the port from Arcade to consoles, highlighting scaled-down graphics and issues with character balancing. The unbalanced gameplay and technical shortcomings impacted the overall reception of Tekken 6 among fans.
The rage system as a comeback mechanic and the introduction of bound mechanics were met with skepticism. These new features altered the gameplay dynamics and were not universally embraced by the player base, contributing to the mixed opinions surrounding the game.
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