Yesyou are right. There are several things that we also need to review for better understanding. At this moment, we have more video tutorials in production that will cover these topics. Once they are ready, we will continue to share them with ZBrush users.
We will start by posting some of the introductory iClone tutorials and gradually move to more advanced ones. This will allow any user to pick up from their particular level or interest with iClone and then work their way up.
Now before we start with the iClone learning tutorials, we would like to give you an idea of what can be accomplished with ZBrush + iClone. So here is a teaser video that can give ZBrush users a better idea of the iClone resources they have at their disposal.
By using the workaround of characterizing your ZBrush props with a bone structure, you can now use the facial puppet tools inside iClone to morph blend shapes and create real-time prop morphing animations! This tutorial will take you through the process of attaching a bone structure dummy to your ZBrush prop, bringing it into 3DXchange, and finally importing various blend shapes and assigning them to a custom puppet profile.
Interesting program, I saw the video just over my post and have a question:
Is it possible, to export a created head / person to zbrush, e.g. by .obj-file already as a quad-mwsh with a senseful edgeflow (edgeflow around eyes, nose, ears) to work with this mesh then in zbrush?
That import and export is possible, I saw in the video. But the video showed, that the head is made of trigons. And I want to know, if a head, formed by photos, can be exported with quads with an edgeflow, showed in the tool for moving parts of the face?
I mean the tool showed at the time 8.55 of the video. Here are only quads. But the UV-Map showed triangles at 8.15 min. ???
There are many different options for creating and customizing your characters in iClone5. This tutorial will teach you how to take any iClone character and completely change it into your own unique creation by using the powerful character modification tools. Learn how to change facial and body proportions and textures, create unique clothing and hairstyles, and much more. This tutorial is essential for learning about the various options you have for characters in iClone5.
iClone5 offers the most affordable and intuitive, motion capturing solution in the industry. Now you can simply use your body to control virtual actors, in real-time, with motion smoothing optimizations. Lightspeed your animations and create realistic-looking motions as now you can literally control actors with your body movements. All you need is iClone5 PRO, the Mocap plug-in and a Microsoft Kinect sensor camera. You can use the Kinect for Windows camera or the Xbox Kinect camera with the additional AC/USB adapter.
In this tutorial, you'll learn all about using the special reach function in the motion layer editor panel to attach your character's limbs to props like swords or guns. From there, you'll be able to manipulate the props, with your character's body conforming to the movements by naturally using the Human IK capabilities built in to iClone. You can also use the look at function to aim your gun, or the prop puppet tool to quickly create some sword movement or idle motion. Check it out!
Thus far, most tutorials are great if that is all you're going to be doing in your videos, that one specific thing the tutorial is hilighting. Most tutorials are great at showing how to set up certain advanced stuff, but doesn't really show it it action. As I said, a practical example. In order to get the most from iClone, it's good to learn how to use all of the stuff together to make a movie.
My guess for the above scenario would be areach target first to show the character reaching for the sword, then attaching to pick it up (and hopefully the rotation and placement of said dummy is appropriate), swing the sword back and forth a few times, then put the sword down.
Hey everyone, I'm Sam Lazarus, creative director for Rokoko. And welcome to this retargeting tutorial for Character Creator 4 and Icon eight. So we're gonna go soup to nuts in this tutorial. We have some motion capture that we created in the new Rokoko studio, which will clean up and export out to iClone, where we're gonna take a character that we made in Character Creator 4. Send that over to iClone, put the mocap on that character, do some very easy mocap editing, which is so powerful in iClone. And then at the end of the video, we're gonna go through a workflow for taking a mocap take that doesn't have hand we facial animation data. We're gonna take that in icon really easily, add some finger movement and some facial animation, and then have a fully animated character. So without further ado, let's jump into it. It's gonna be a lot of fun.
So here we are in the new Rokoko studio. I've already gone in and recorded some body and hand motion capture data. And if we look at what we recorded here, I have a little wave, you know, doing my karate kicks. And then I'm going to go and touch the top of my head. And you can see that I don't quite make contact also with clapping, that my hands are kind of going through each other. And that's a common problem in inertial motion capture. Like with Rokoko, sometimes things aren't going to match up perfectly and you're gonna need to go in and do slight edit. And iClone makes it really easy actually to do motion capture editing. So we're gonna go over how to fix things like tapping the top of my head correctly and clapping and, and things like that. But for now, we've got our motion capture and we need to export it out.
So I've already gone in, cleaned it up. We have tutorials on our channel to show you how to actually record all this mocap. We have a great onboarding series, but I've, I've already renamed my take. And I'm going to add it to the export list. And then if we go over to the export tab here, we're going to export it out an fbx. We don't need a body mesh and we don't need face for skeleton preset. I'm going to put it on Mixamo, which I've found works really well in this workflow. The other skeleton should work too, but I'm gonna be using Mixamo I'm not gonna do anything for preset overrides, I'm going to export it 30 fps, although you could do higher FBS if you need to. I do a binary FBX when I export it. And that's pretty much it. We're gonna hit export and now I'm gonna go hop into Character Creator 4, where we're going to create a little character and send it into iClone.
Okay, so here we are in Character Creator 4 and you know, as I said before, we're going soup to nuts. So you can just use characters that you have in iClone. You don't need to use Character Creator 4, but in case you are, I thought we'd just go through and, you know, make a quick character. Let's make this Kevin character load it in, we'll add some clothing and things.
Boom, look at this guy. You know, fancy, fancy fellow here. But you could create any sort of character, right? And character creator. And I just created something very basic just because we're gonna send it over to iClone right now. But the great thing about Reallusion is that no matter what type of crazy character you create using character creator, it doesn't affect this workflow. And usually you can actually interchange characters with the same animation and things. So anyway, let's say we're done creating this character. He looks great. I've got Ilon eight open already. And so I'm just gonna go to file, export, send to iClone, send to iClone, and then we're gonna let it kind of do its thing here.
And if we hop over to iClone, yeah, you can see that it's loading in this character for us. And there we go. We've got a character. And now we just need to load in some motion capture onto this character. So if we go to our mocap that we export it, and you can see it's right here. And if you ever need to find the motion capture that you export, you can just go to open folder. You know, you can set where you want to export to right here when you're exporting. And then you can just go open folder, find the folder. And we're actually just going to drag this onto our character, not into the scene, but onto our character. You can see we get this bounding box when we do that. And now we go to motion import settings. This should pop up and you want to go for motion T-pose because Rokoko always exports out as a T-pose in the first frame. We just want to go to the motion capture that we loaded in.
So again, that retargeting demo and I just had the the path saved and I copied it in retargeting demo Mixamo into this motion T pose and hit convert all. And it's really that easy. And our mocap is just gonna be on our care. You can see frame zero. Our mocap is a T-pose, so that's right, we at play. There we go. Does that look familiar or looking good? So we got our mocap and this all looks awesome. So that's it.
That's basic retargeting in in in iClone, but it's really easy to go in and edit your motion capture, which is really amazing. So let's go and do that. And so if we right click on this motion down here and if you wanna get to this view, I just like going to window workspace, all panels and then I just, I don't need to see the curve editor.
Then I have this big timeline down here that I can see if we right click on this animation here, you can see it says motion and we go to motion modifier here. We can make some slight tweaks to the motion capture overall. And then later we can actually do precise changes to the mocap. So if we hit preview and space bar, it'll start playing. But you can see we can start playing around with some of these modifiers. Let's say that, you know, we just want to exaggerate all the mocap more. We can turn that way up, we can turn it way down, set it back to zero. That's for the upper body, the lower body. Sometimes you know, you have problems with shoulders being up too much in Rokoko motion capture. You can see these shoulders are a little bit like up. So maybe we just want to go to shoulder down.
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