PC gaming classic Garry's Mod is nearly 20 years worth of content, as Nintendo has issued a takedown notice for all Nintendo-based user content in the Steam Workshop for the game. Garry, the eponymous creator of the game, confirmed on Twitter/X today that there is no mistake, Nintendo themselves issued the major takedown notice.
Garry's Mod players spent the first hours after the announcement questioning whether Nintendo truly issued the takedown, pinning the potential blame on trolls. However, Garry took to the internet to confirm Nintendo's involvement. He tweeted, "I have been assured that the takedowns have been verified by Nintendo as legit, so this will now continue as planned. Sorry. ???️" The Garry's Mod Steam page notes that the process of complying with the takedown will take much time, adding "If you want to help us by deleting your Nintendo related uploads and never uploading them again, that would help us a lot."
Nintendo has a reputation for bringing litigation to companies that it belives harm its brand. The company received news coverage most recently for a lawsuit against the Yuzu Switch emulator, arguing in their suit that all emulation in any form is illegal. This move angered game preservation and emulation enthusiasts. Today's Garry's Mod takedown is harder to argue with, as ripping or copying copyrighted assets is fair game for a DMCA request.
Garry's Mod will likely spark good memories longtime PC gamers. The Steam darling has been a fixture of the PC gaming landscape since 2006, inspiring many eras of internet culture like the multiplayer game modes Prop Hunt and Mafia-like Trouble in Terrorist Town which have seen extensive imitations in AAA games, and years of YouTube animations culminating in 2023 megahit Skibidi Toilet. The sandbox game is known for the massive workshop of user-made creations, which Nintendo took issue with when it discovered years' worth of ripped Nintendo assets in-game.
If you're feeling nostalgic and looking to boot Garry's Mod back up on your PC, it will thankfully run on almost any computer produced in the last 10 years. But if you're looking for an excuse to upgrade anyways, consider our most recent build guide on PCs at any budget.
Dallin Grimm is a contributing writer for Tom's Hardware. He has been building and breaking computers since 2017, serving as the resident youngster at Tom's. From APUs to RGB, Dallin has a handle on all the latest tech news. "}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Dallin GrimmSocial Links NavigationContributing WriterDallin Grimm is a contributing writer for Tom's Hardware. He has been building and breaking computers since 2017, serving as the resident youngster at Tom's. From APUs to RGB, Dallin has a handle on all the latest tech news.
Update, April 25: Despite rumors that the takedown issued against Nintendo-related content in the Garry's Mod Steam Workshop was fake, Garry Newman says "I have been assured that the takedowns have been verified by Nintendo as legit."
Original story, April 24: Somebody at Nintendo has apparently just discovered the existence of the Steam Workshop, and the Garry's Mod devs are now scrambling to moderate 20 years worth of user uploads to make sure they're free of IP violations.
"Some of you may have noticed that certain Nintendo related workshop items have recently been taken down," the devs say in a Steam news post. "This is not a mistake, the takedowns came from Nintendo. Honestly, this is fair enough. This is Nintendo's content and what they allow and don't allow is up to them. They don't want you playing with that stuff in Garry's Mod - that's their decision, we have to respect that and take down as much as we can."
It seems it's quite a job, too, as the devs note "we have 20 years of uploads to go through. If you want to help us by deleting your Nintendo related uploads and never uploading them again, that would help us a lot."
I couldn't possibly begin to guess the full breadth of Nintendo-related add-ons people have uploaded for Gary's Mod, but a quick search for "Mario" on the Steam Workshop returns 5,624 results across 188 pages, and that's just one corner of Nintendo's IP library. Godspeed to the devs now forced to sort through all this.
Nintendo has famously been extremely protective of its IP, but its lawyers have seemed extra busy over the past year or two. There was the takedown of images for emulators, the death of the Zelda: Breath of the Wild multiplayer mod, and the lawsuit that killed Switch emulator Yuzu. With each new creation from the Nintendo fandom, we just have to keep hoping that Nintendo itself doesn't actually take notice of it.
Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Dustin BaileySocial Links NavigationStaff WriterDustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
I've downloaded some addons, most of which are from the workshop. On my main account, all the addons work fine and they work as per normal... However, when I switch over to my alternate (on the same computer, but different account), all my downloaded addons seems to have stopped working.
The unsubscribed addons will load as long as you're in offline mode on Steam. When you're in offline mode, Steam does this wonderful thing it should always do, and forgets which addons you are subscribed to, or not; and loads every single file you have in your addons folder.
WARNING: if you have 200+ addons with a lot of custom content, you will want to remove some addons before you try and launch in offline mode because like I said Gmod will load everything you've ever subscribed or unsubscribed to and haven't physically deleted from the addons folder yourself.
For .gma Files:Put those into your addons folder since subscribing to an addon just puts the GMA file into your addon folder and restart your game. OR. Use a GMAd converter to turn a folder into a .gma or a .gma into a folder.
If you extract the gma file it should load even if your in online in gmodTo extract the gma file, go into the gmod folder and click on the bin folder, then you should find gmad, find you gma addon and drag it on the gmad icon, then it should start extracting it, you should see the extract file of where your gma file washope it help
Some addons for Garry's Mod require that additional content from other Valve source games be made available, in order for those addons to work correctly. This content is used by certain game modes (DarkRP being the most common one) to provide missing information for props and physics information needed by the game for it to work correctly.
You will need to copy files from Counter Strike Source onto your Garry's Mod server, and then the files must be "mounted" by editing a configuration file, which will tell Gmod where the files are located.
If you already own a copy of Counter Strike Source, find the local installation directory on your computer and look for a folder called cstrike. Inside the cstrike folder you should see the following contents:
Select all the files, and use a utility program to "zip" them up, so that they can be copied and moved easier. If you don't have a utility that does this, we suggest using 7zip, as it's free, and very easy to use. You can download 7zip from here.
Next, go to the control panel for your Nodecraft Garry's Mod server, and click on the File Manager tab. Make sure you are in the main directory. You can tell if you are in the main directory if you all you see in the file path box is a slash ( / ), like the example below:
Upload the previously zipped CSS files to newly created "cstrike" folder on your Garry's Mod Server. You can either use the drag-and-drop feature in the file manager, or an actual FTP or "File Transfer Protocol" client to upload the files.
An FTP client is faster and more secure (it double checks the content as its uploaded, and resends information if needed). We have a basic tutorial on how to use FTP in our knowledgebase, which you can view HERE
If you are using the drag-and-drop feature, click the "upload" button, or drag the CSS zip file into the window until the you see the upload target appear. Release the file in the "Drop files here" box and it will start the upload.
Change the file path name in the second quoted string to "/home/container/cstrike". Why does it need to be "/home/container/cstrike" when you don't see any folder called "home" or "container" on your server? Oh, they're there. Those folders are part of the backend system for Nodecraft that customers normally don't see (you normally don't need to deal with them, it's all handled automatically by our system). But in this one instance of adding CSS files to Garry's Mod, it's necessary for them to be in the filepath.
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