This had everyone shaken up a couple of years back. Creative Market raised their commission rate that they take from each sale. At the time a lot of big sellers left the platform and went elsewhere. Unfortunately for the smaller businesses, where the big names go buyers tend to follow.
In 2020, Creative Market was acquired by Dribbble, and while Dribbble assured us that nothing would change for long-standing CM users, inevitably there were changes. A few of those changes were considerable, too, in my opinion:
Creative Fabrica: Creative Fabrica has been based in the heart of Amsterdam since June 2016. Having a design background, the founders realized how difficult it was to find the perfect assets for a design. Creative Fabrica was created to improve and change the way people consume digital assets.
Design / Font Bundles: Launched in 2015 and formed from a combined experience of 40+ years in design, programming and online innovation, the FontBundles.net team identified a huge gap in the market for premium design products at affordable consumer friendly prices.
Envato Market: Envato Market offers a wide range of digital assets, including graphics, themes, templates, audio and video. It consists of different platforms like ThemeForest, GraphicRiver, and AudioJungle, catering to various design and creative needs.
As I mentioned before, one of the things that really makes Creative Market stand out to me is the level of quality of the products. Other marketplaces, not even Etsy, are as strict about quality control as Creative Market. As you will see below, some of the prerequisites of being able to open a shop on Creative Market is your expertise and the quality of your digital products. For that reason, it helps if you already have a shop elsewhere (on your website or another marketplace) as well as a digital portfolio to showcase your work.
As I mentioned above, one of the reasons I sell on Creative Market is because other than spending time adding products, I do not spend any additional time on this platform. I do not promote my Creative Market shop.
Another tip for setting your prices is that you should think about who your audience is. Price your products keeping your audience in mind. If your ideal audience cannot afford 10 graphics for 100 bucks, but only 20, then price your products 20. It works the other way too. If your audience can afford 20 bucks for 10 graphics, then sell your products for 20 bucks. Do not sell them for $5.
If you have the basic non-commercial use price set at $10, and 1st level commercial use set at $25, do you get a higher commission off of the commercial use sales? Or is it always just commission off the base price?
And when I say I suck - I am not being modest. Whenever I try to free draw something, it looks worse than something a toddler would draw [insert sad face]. I really wish I could draw & I have serious envy of people who can. On a daily basis I see amazing illustrations on Instagram/Pinterest & I'm in awe. But alas, I have come to the sad conclusion that this is something I will never be able to master.
Although in the Graphic Design industry, it isn't mandatory to be able to illustrate - so I got lucky there :) And luckily I am skillful with the Pen tool in the Adobe Creative Suite programs. Knowing that hand drawn elements are a limitation of mine, I had to find a resource where I can access these elements for my future work. Upon doing so, I discovered Creative Market.
"Creative Market is a platform for handcrafted, mousemade design content from independent creatives around the world. We're passionate about making beautiful design simple and accessible to everyone."
And Creative Market deliver just that. Every week (Tuesdays for those in Australia) they release 6 new free goods for people to download. The range of goodies they offer changes from week to week. My favourite items they release are the fonts & the product mockups.
Before you get too excited thinking you have complete freedom to sell whatever you want, let me be clear: you will not make money unless you cater to the trends. For example, vintage logos, hand-drawn fonts, and all the other typical front-page Dribbble shots are likely to sell best right now. As time goes on, trends change and so should your Creative Market files.
Another bubble-bursting truth is you will not generate a decent amount of sales until 1) you get featured or 2) your files are included in a Creative Market bundle sale. Without exposure from either of these, your files quickly get buried and forgotten.
Perhaps the best approach to selling files on a marketplace is to create resources rather than finished products. If a designer is the carpenter, be the lumber mill that provides tools and materials. A few examples are Photoshop brushes and actions, product mockups, and fonts, all of which are very useful assets.
When the Photo category first launched, I was invited to be an early contributor and added a handful of images. I think had a couple sales but it never picked up and I finally removed all of my photos. Since then, I gave the category a second chance by creating a separate Creative Market shop and uploaded my best photos. This generated a total of 11 sales in the last year. To give you an idea of how poor that is, my main graphics related shop has 1100+ sales.
The other reason I believe the acquisition is positive is because Creative Market has, in my opinion, been struggling to roll out new features. As a shop owner, it was disheartening to see Creative Market Pro and the Certified by Creative Market come and go so quickly. More recently, shop owner commissions were decreased as well.
I always circle back to this question for anyone considering selling digital goods: should you make a Creative Market shop? Despite the recent drop, I still have to say yes, though I would recommend checking out Envato Elements first. Each have been great experiences overall and since neither requires exclusivity, you could easily upload to both marketplace. Doing so effectively doubled my passive income as soon as I joined Elements.
Below is the current state of my Creative Market shop income. See that tiny dot in June, 2022? Yep, one sale (as of June 18th). After having years of relatively steady passive income, this drop felt unnatural.
The main draw to selling on Creative Market, in my opinion, is the no-approval upload process. That is incredibly useful for experimenting rapidly as you carve out your niche in a crowded landscape. Just keep your revenue expectations reined in.
Thank you for this article. I am already a seller on etsy and I just found out about Clevermarket. I think I will start selling there too. But you should mention that Etsy has other fees too. Except from the 3,5% comm. and the 0.20 for listings, they charge the transaction fees $0.25 (from each order you sell, not for a total amount) plus the tax.
As I red in CM support, they do not have transaction fees. Please correct me if I m wrong.
In this module, students will investigate the histories and contemporary conditions of media and creative markets. Courses focus on the production, distribution, and reception of cultural works in the United States and around the world. Topic-based courses will delve into specific markets like television, film, video games, music, and art. Introductory and theory-based courses explore a range of media markets through issues of power, capital, value, labor, and regulation. Students will have the opportunity to work on case studies, history, and their own productions in their pursuit of knowledge.
Students have a number of opportunities to extend their coursework in the various relevant labs and research groups directed by the faculty. Students can participate in research projects for course credit or as an extracurricular activity. Students are encouraged to apply for an Undergraduate Research Grant through the Office of Undergraduate Research; available during the academic year and the summer months. These grants provide funds to pay for research expenses for independent academic or creative project in any field.
Students may also volunteer for local media and creative organizations; examples include: Chicago Filmmakers, MCA Chicago, Art Institute of Chicago, Goodman Theatre, Kartemquin Films, Cards Against Humanity, Chicago Public Media, Chicago Fashion Week, and Chicago International Film Festival.
Students and faculty affiliated with the Media and Culture Markets Module will be invited to talks in the existing MSLCE, MTS, and MA in Sound Arts and Industries speaker series, which feature a regular program of experts in many aspects of media and creative organizations. Top students from the module may be nominated to meet with the speaker in group meetings or over meals.
A quarterly lunch meeting allows module students to meet with the module coordinator, advising staff, and one or two module faculty members. The purpose of these meetings is to update students on new courses and other goings on, allow them to ask questions, and provide a forum for informal faculty interaction.
There are a number of other opportunities and activities that are offered on a quarterly basis for module affiliated students, including panels on applying to jobs/graduate schools, field trips, and media/creative screenings. Students interested in suggesting or organizing a module-related activity may contact the module coordinator.
Quarterly pop up Kentucky made market. 50 artists and makers under one roof at Greyline Station. Enjoy desserts, drinks, free samples and lots of locally made goodness. Shop apparel, pottery, wood, KY themed, glass and much more. Free admission & free parking. Family friendly.
We live in a time inspired by technology which faces us with new challenges and requires new ways of dealing with increasingly complex problems. Of course, these challenges need to be understood and adopted on a daily basis. Professional master study programme in Design & Communications Management prepares you exactly for this kind of situations. The knowledge you will acquire will help you to become a part of a digitally transformed world, where only constant commitment to innovation ensures success.
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