Desert Eagle Serial Number

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Josefa Trimino

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Aug 18, 2024, 1:05:26 PM8/18/24
to chiochanrairo

Matthew :Great review. I purchased one over the weekend (online) so as soon as it comes in I?ll be doing my own review. Thanks for the great points. I?ve also been a little unsure of what to do about the two recalls (Ruger and SIG). Both are great manufacturers ? I can?t believe they both fell victim to (what seems to be) a push to market.
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Desert Eagle Serial Number


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Just bought a MR micro desert eagle used at my local gunshop and could not be happier. Like new, owned by a woman who decided to stop carrying, it was my fortune to come in at the right time. $325. with box and all the accessories, I think was an awesome deal and I just put 50 winchester 380s out the spout at the range with narry a glitch. Figure to pocket carry and will get the Hogue Handle Jr. rubber grip cover to give me just a little more to hang on to. Also will get 2 extended finger loop mags to do the same for my grip. It is a gun I will pass on to the kid when the time comes.

Have very very good experience with the Kahr PM9, and think, the .380 can be the same good learning. Had an Guardian .32, malfunctions and so on, reliabel there is only a word. Perhaps the MDE could be a way, it pleases me because the strong-willing aesthetic, if I can say so.

The Desert Eagle is an iconic handgun. A lot of people consider it a bucket-list handgun, a pistol they would love to own at some point, and it's been in a number of iconic movies, TV shows and video games. It's become a part of gun culture, for good or ill.

A lot of people see one and just think "big gun...big bullet make big boom...me want one" but there's a lot more than meets the eye with the Desert Eagle. It has a clever design that would somewhat defy the reputation it has as a gimmick gun.

Over the years, a lot of different designers and companies have tried to make a semi-auto pistol with big bore magnum power only to fail. The first emerged in the 1970s, with guns like the AMT Automag and the Wildey Magnum...but the Desert Eagle had something a little different.

The Desert Eagle was designed so the magazine and feeding/extraction system works with rimmed cartridges, so existing magnum calibers (.357 Magnum, .44 Magnum) work with the Desert Eagle. Unlike AMT and Wildey pistols, you don't have to worry about the supply of an uber-niche cartridge.

While the gun is not really "affordable" (MSRP is almost $2,000) the ammunition is, or at least can be, and is actually available...unlike other auto magnum cartridges are or ever were for that matter.

The Desert Eagle chambers and fires some very powerful calibers as far as pistol cartridges go...but just like a big ol' honkin' revolver for a big ol' bullet, the sheer mass of the gun absorbs a lot of the recoil, so it's not as bad to shoot as you'd think.

The heaviest version of the gun weighs almost 4.5 pounds; the lightest version of the gun weighs 2.9 pounds. By contrast, a Model 29 revolver (that's the "Dirty Harry" gun) weighs about 3 lbs with a 6.5-inch barrel.

An interesting feature of auto magnums, including the Desert Eagle, is that conventional pistol firing systems aren't able to handle the internal ballistics (the pressure, recoil energy) of big bore magnum cartridges, so a different design has to be used.

The Desert Eagle specifically works a lot like an upside-down gas piston rifle, closest to an AR-18 in design than anything else . The reciprocating portion of the upper is essentially a bolt carrier group, with a rotating bolt with radial locking lugs just like a rifle.

There's a gas port on the bottom of the barrel by the muzzle, leading into a gas chamber. The bolt carrier/slide has a piston at the forward end, which seats into the gas chamber when the gun is in battery.

When it fires, gas blows the piston back, the bolt cams in the carrier (ejecting the spent case) and the dual recoil springs/recoil rods (a la the AR-18) compress to return the slide/bolt carrier to battery and chambering the next cartridge from the magazine.

So while it's a pistol, it does not have an operating system anything like any other pistol. Classically, semi-automatic pistols are recoil-operated or blowback-operated, whereas the Desert Eagle has a short-stroke gas piston.

Contrary to popular belief, the Desert Eagle does not have an AR-15 bolt. It is similar to the AR-15 bolt at first blush but it starts to get very different in a hurry as you look a little closer. The extractor looks similar, and it has radial locking lugs...but that's about where the similarities end.

If you were serious about buying a Desert Eagle, but wanted to get the most bang for your buck...look at the caliber combo packages. They come with at least one additional barrel (if not multiple barrels and magazines) that allow the owner to swap calibers at will.

Frankly, .50 AE is not easy to come by in the best of times, and .44 Magnum is - again, even in ideal circumstances - also not the most common or affordable. However, .357 Magnum is more plentiful and common, so if you wanted to have a hand cannon and be able to shoot it...having a Deagle in .357 Magnum or that could be converted to it would be the smart move.

The next best thing to unlimited ammunition without cheating is exploiting a well-known glitch associated with starting the Ammu-Nation challenge and then aborting it repeatedly. This exponentially increases your stock of ammo in most firearms every time you do this.

im not 100% sure on this, but i think if you go beyond 9999-XX (XX is the max ammo for your gun's clip), then the numbers disappear and you have unlimited ammo. i've never tested this myself, but it has worked in past GTA games.

@Nick000: I know. This has been pointed out in my Weaponry FAQ. That's why I call it the next best thing. Once you get your ammo that high, you'll never run out without just firing weapons pointlessly into the air or ground or something. Especially if you still go and pick up weapons off fallen NPC's like I still do a lot, habitually.

Weapons that are used in the shooting range don't seem to work (micro-SMG, AK-47), but not all weapons work anyway, silenced pistol doesn't seem to work, combat shotgun doesn't seem to work either. You generally can get it to work for the SMG and M4 and with those you are pretty much set anyway, the Desert Eagle works but apparently stops working towards the end of the game once you can buy it at Ammunation although supposedly if you buy a Desert Eagle then use the glitch it will work.

The Micro-SMG's work for the glitch on my version. The AK does not, but the M4 does. I know the sawn-off shotgun works, but I'm not sure about the standard pump-action which is used in the challenge.

The Deagle is a puzzle. It seems to stop working when it becomes available at Ammu-Nation (post-"The Black Project") and I tested srg's theory that it works if you buy a Deagle first. I tried that last night, and it didn't work. srg probably doesn't play a North American version of the game, so it might work in his. This seems at least the same in all NA versions of the original PS2 release, both the U.S. and Canadian versions (both of which I've got here). I'd like to know if this is different for anyone out there. Whoever can solve this puzzle for me will get credited when I update my FAQ

The Desert Eagle is a pretty good weapon although it has its drawbacks which you've already discovered, very slow to fire and reload, and only seven rounds in a magazine. However unlike any other weapon in the game once you get to gangster level with it (200 points, it takes about 70 shots in the back of a car so you need to pick up the weapon three times to have enough bullets to do that), the damage it does doubles which means most enemies are killed by one hit, and if they aren't they are always knocked to the ground which can be useful.

Actually you don't even have to buy a Deagle to make the glitch work. In my experience, throughout the game the glitch would work for the said weapon perfectly, even before and when it's for sale already at Ammunation. you sometimes lose the weapon though doing certain missions like, Madd Dogg's Rhyme, Green Sabre, St. Mark's, Breaking the Bank, Vertical bird to name a few, but applying the challenge glitch once you re-acquire one again would still give you unlimited ammo. I always do the challenge cancel about 5 more times after the numbers stop appearing under the weapon, and the ammo count on the deagle never reverts back even when I use it extensively.

I maintain the Ammu-Nation glitch works up until around the last third or so of the storyline, then I can't make it work at all. Of course, at 100 percent completion it's a moot point As this is a glitch, it could not work as uniformly across platforms and the various versions though. I'm on the original PS2 NTSC version, so this is what I get on that.

i actually have a gangstr ll i have about 50 % of it but onestly for bringing people down i prefer the shotgun, i only used the combat shotgun 1 during the hole game because i found it and i only had like 3 or 4 shell with me , so i graved it, not worht while... the only good weapons are mp5, m4a1, shotgun or sawshotgun for fast reply of fire power(bouble sawnoff rules!)

sniper( i have never used the fas sniper only the one shot , i think there actually isnt a fast sniper though...or i might not remember) and off course even though i bearly use it the hot seeking missle luncher, thats a sure thing to use, granades suck... they ruled in vc with the button but here they are very short ranged and dangereus, stachels rule though, 0k sry im of topic and take this to far, and for last degel sucks for me but we are all a world of our own so... i understand diferent opinions and wont take them for granted

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