Medusans
Class & LvL:��� Lvl 1
Move Rate:��� 12 �1d6 (0)
Wound Limit:��� 3 (M)
Defence:��� 4 (+0)
Resistance:��� +1
Surprise:��� 9
Attacks:��� 1 Battle Axe Dmg 1d6, or 1 Bite (IM +0, Dmg 1d6), Poison
Dmg 1d6 (Resistance TN12)
Abilities:��� Fight +1
Perks:��� Infravision 4", Venom
Morale:��� 15
Freq.:��� Rare (1d8/5d8)
Align.:��� Chaotic
Hoard: Yes
The Medusans are malicious humanoids who dwell far underground. They
have venomous serpents instead of hair. Their pale faces and scaly
mottled green and brown skin continually secretes a poisonous
substance which drips onto everything they touch including their
weapons, Poison Dmg 1d6 (Resistance TN12).
Medusan's are never found above ground while the sun shines because
the sun, or lamplight, will turn them to stone, and they resemble
rough stone blocks when this happens. The stones are virtually
impervious to damage. While the sun turns a Medusan to stone until
nightfall. Lamplight sometimes turns a Medusan to stone for 1d6
turns, Resistance TN12, and for this reason the Medusan's detest
intruders who bring the hated lights into their underground realm.
Medusans take the heads of those they defeat in battle as and
display them in their caverns. The Medusans, as a race, owe a debt
to an evil being and each year they must pay a tribute of skulls or
face the wrath of this malignant being. This makes the Medusan's
very aggressive and they actively seek out battle.