Cinder

0 views
Skip to first unread message

Cos

unread,
Aug 1, 2010, 12:34:05 AM8/1/10
to Chimera and Friends
====== Created Using Wizards of the Coast D&D Character Builder ======
Cinder, level 13
Warforged, Barbarian, Warforged Juggernaut
Build: Rageblood Barbarian
Feral Might: Rageblood Vigor
Background: Arcane Student Who Saw Too Much

FINAL ABILITY SCORES
Str 20, Con 20, Dex 15, Int 9, Wis 15, Cha 15.

STARTING ABILITY SCORES
Str 15, Con 15, Dex 14, Int 8, Wis 14, Cha 14.


AC: 26 Fort: 25 Reflex: 22 Will: 21
HP: 117 Surges: 13 Surge Value: 29

TRAINED SKILLS
Perception +13, Athletics +17, Acrobatics +12

UNTRAINED SKILLS
Arcana +5, Bluff +8, Diplomacy +8, Dungeoneering +8, Endurance +12,
Heal +8, History +5, Insight +8, Intimidate +10, Nature +8, Religion
+5, Stealth +7, Streetwise +8, Thievery +7

FEATS
Level 1: Weapon Proficiency (Mordenkrad)
Level 2: Toughness
Level 4: Weapon Expertise (Hammer)
Level 6: Weapon Focus (Hammer)
Level 8: Reckless Charge
Level 10: Warforged Tactics
Level 11: Deadly Rage
Level 12: Hammer Rhythm

POWERS
Barbarian at-will 1: Howling Strike
Barbarian at-will 1: Howl of Fury
Barbarian encounter 1: Resurgent Strike
Barbarian daily 1: Swift Panther Rage
Barbarian utility 2: Agile Recovery
Barbarian encounter 3: Brutal Slam
Barbarian daily 5: Silver Phoenix Rage
Barbarian utility 6: Laugh it Off
Barbarian encounter 7: Curtain of Steel
Barbarian daily 9: Oak Hammer Rage
Barbarian utility 10: Wellspring of Renewal
Barbarian encounter 13: Storm of Blades (replaces Resurgent Strike)

ITEMS
Avalanche Hammer Mordenkrad +2, Horned Helm (heroic tier), Bestial
Hide Armor +2, Iron Armbands of Power (heroic tier), Cloak of
Distortion +2, Avalanche Hammer Mordenkrad +3, Belt of Giant Strength
(paragon tier), Magic Hide Armor +3
====== Copy to Clipboard and Press the Import Button on the Summary
Tab ======

Cupkeyk

unread,
Aug 2, 2010, 7:01:49 AM8/2/10
to chimera-a...@googlegroups.com
Fairly Accurate at +16 vs NAD (usually Reflex) with a +18 modifier to damage at a burst. Not very impressive against single targets but should be pretty nasty against swarms of mooks. Feel free to get rid of Arcane Familiar, but take note that allows you to blast from safety and with familiar mount, a consistent means of flight. You will want to upgrade the syberis shard ASAP. Most powers taken because they are fire based or at least thematically close enough to fire based. Maiden's waking was taken not for any reason other than name. I wonder if its of any use. Lolz. She is not wearing cloth armor nor a robe, its a gown, okay?
 
 
Riddel, level 12
Tiefling, Sorceror, Academy Master
Build: Draconic Sorceror
Spell Source: Dragonm Blood
Background: Born under a Bad Sign
FINAL ABILITY SCORES
Str 19, Con 14, Dex 09, Int 14, Wis 11, Cha 21.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 08, Int 11, Wis 10, Cha 16.

AC: 23 Fort: 23 Reflex: 21 Will: 26
HP: 88 Surges: 8 Surge Value: 25
TRAINED SKILLS
Arcana +13, Bluff +18, Diplomacy +18, Intimidate +16
UNTRAINED SKILLS
Acrobatics +5, Athletics +10, Dungeoneering +6, Endurance +8,
Heal +8, History +8, Insight +6, Nature +6, Perception +6, Religion
+8, Stealth +7, Streetwise +11, Thievery +5
FEATS
Level 1: Superior Implement Proficiency (Accurate Staff)
Level 2: Imperious Majesty
Level 4: Versatile Expertise Staff/Staff
Level 6: Hellfire Blood
Level 8: Arcane Familiar (Dragonling)
Level 10: Arcane Initiate
Level 11: Burn Everything
Level 12: Hellfire of Mephistopheles
POWERS
Sorceror at-will 1: Burning Spray
Sorceror at-will 1: Acid Orb
Sorceror encounter 1: Explosive Pyre
Sorceror daily 1: Dazzling Ray
Sorceror utility 2: Dragonflame Mantle
Sorceror encounter 3: Flame Spiral
Sorceror daily 5: Slaad's Gambit
Sorceror utility 6: Sudden Scales
Sorceror encounter 7: Spark Form
Sorceror daily 9: Prime the Fire
Sorceror utility 10: Maiden's Waking
ITEMS
Accurate Staff of ruin +3, Magic Cloth +3, Necklace of Fate +3, Syberis Shard of Ruin, Dagger, Arcane signet ring, Backpack, Bedroll, Everburning Torch, Flint & Steel, Identification Papers, with Portrait, Flask, Rope, Silk 50', Standard Adventurer's Kit, 8320 GP

"sabi nga ng nanay ko: ang nasusunog, gumugulong!"

Cupkeyk

unread,
Aug 2, 2010, 7:21:35 PM8/2/10
to chimera-a...@googlegroups.com
Best Item Combo for the sorc:
 
Level 13: Syberis Shard of the Mage level 13.
Level 12: Cloth +3 level 12
Level 11: Magic Staff +3
Gold (9000GP): 8000GP worth of residuum to upgrade magic staff to Staff of Ruin +3 and one
level neck slotv item.
 
+9 to all damage baby!

Reply all
Reply to author
Forward
0 new messages