Re: Essentials Classes

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Cupkeyk

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Jul 15, 2010, 3:07:25 AM7/15/10
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More from the essentials preview:"Compatibility: The Essentials products aren’t a new version of the Dungeons & Dragons roleplaying game, though they do give us a chance to clean up and clarify a few things that have been causing issues the past two years. In the end, current players had to endure as few changes as possible. The only changes we embraced were ones that we would have implemented even if we were not producing the Essentials products. That’s why things like the new approach to racial stat modifiers appeared in Player’s Handbook 3 and the higher monster damage appeared in Monster Manual 3. Regardless of the directions the Essentials products took, we wanted to implement these new approaches in the game.
Player Choice: Players had to feel they were making important, interesting choices at each step in the character creation process. From picking a class to choosing a feat, these decisions had to feel vivid and meaningful.
World Flavor: The character classes, powers, and other features had to have a place in the Dungeons & Dragons world. It is easy to divorce mechanics from any sort of grounding in the “reality” of the world. We wanted to avoid that by providing a context and logic that underscored the options we were presenting.”

and, the new Cleric, its a lot like the old cleric. And by 'old' I mean 'Pre-4e'.

"CLASS TRAITS
Hit Points: You start with hit points equal to 12 + your Constitution score. You gain 5 hit points each time you gain a level.
Bonus to Defenses: +1 to Fortitude, +1 to Will
Healing Surges per Day: 7 + your Constitution modifier
Armor Proficiencies: Cloth, leather, hide, chainmail; light shield, heavy shield
Weapon Proficiencies: Simple melee, simple ranged
Implement Proficiencies: Holy symbols
Class Skills: Arcana (Int), Diplomacy
(Cha), Heal (Wis), History (Int), Insight
(Wis), Religion (Int)

Heroic Warpriest

In the heroic tier, your abilities as a warpriest focus on directing the magic offered by your domain. You learn to call down new effects as your mastery increases.

Warpriest Heroic Tier
Total XP Level Feats
Known Class Features and Powers
0 1 1 Healing word Domain features Channel divinity powers Daily power
1,000 2 1 Utility power
2,250 3 — Domain encounter power
3,750 4 1 Ability score increase Holy cleansing
5,500 5 — Domain feature Daily power
7,500 6 1 Utility power
10,000 7 — Domain encounter power
13,000 8 1 Ability score increase Resurrection
16,500 9 — Daily power
20,500 10 1 Domain feature Utility power"

The 'Warpriest' is 'Wis/Con' instead of anything Str based.


This is odd, so does this mean that we will be limited in our power choices by a level one theme/build choice. In this example, the cleric chose a domain and may only chjoose encounter powers and daily powers from it. In exchange, he gets Holy Cleansing and Resurrection at levels 4 and 8 respectively. I guess its as long as you aren't forced to limit yourself for the benefits.


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